Mushihimesama on Steam

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Strider77
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Re: Mushihimesama on Steam

Post by Strider77 »

including the three stellar ports involving Arika).
Involving... such as Ketsui 360 involving what's his name.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Opus131
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Re: Mushihimesama on Steam

Post by Opus131 »

New patch is out:

http://steamcommunity.com/games/377860/ ... 1458185195
v1.1.2.7 Patch Details

Fixed display logic for stable 60FPS
Fix for achievements not unlocking for controller 2
Fix to keep the fullscreen setting not saved when using multi display
Removal of the storage selection message on Leaderboard
Fix to the problem where game data/ Save data were not created
Fix the problem where save is not possible with Steam Cloud Off
※If, after the update, with Steam Cloud set to OFF a warning "Save file is either broken or the save version is different" is displayed, please set back Steam Cloud to ON and synchronize your save before setting it back to OFF again.
Fix the crash that could happen after clicking on the EXIT button.
Fixed the key config Shot Icon behavior.
Removed the sound from the Storage selection button (option removed in 1.1.2.5)
Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored.
Added Log details when Steam API fails initialization
Adjusted leaderboard load logic to prevent hangup during leaderboard load. Please report if you still encounter any.
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trap15
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Re: Mushihimesama on Steam

Post by trap15 »

Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored.
Uhhhhhhhhh, doesn't this break some of the scoring/survival tricks with tapping?
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Cagar
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Re: Mushihimesama on Steam

Post by Cagar »

Probably not, but if it did, this would be
"Yeeeaaahhh!"
not
"Uhhhhhhhh".

Now that they're on PC and can deliver patches fast and cheap, what's preventing them (or ikeda) from doing more 1.51 versions or other small arranges?
Last edited by Cagar on Wed Nov 11, 2015 9:19 am, edited 1 time in total.
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HenAi
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Re: Mushihimesama on Steam

Post by HenAi »

trap15 wrote:
Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored.
Uhhhhhhhhh, doesn't this break some of the scoring/survival tricks with tapping?
Pretty sure it does http://shmups.system11.org/viewtopic.php?p=62356#p62356
Cagar
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Re: Mushihimesama on Steam

Post by Cagar »

Gosh, why don't they just fix the scoring system completely?
Surely it is not working as originally intended, why not patch it? The tap- and shot abuse is as unintuitive as possible.
Why can't the "arcade perfect" mode be separate? Sure, I understand that it's a port, but it's also a great possibility to fix and adjust things that were never possible with the arcade release.

EDIT: Does CAVE and people here actually like how the scoring ended up working?
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Shepardus
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Re: Mushihimesama on Steam

Post by Shepardus »

They didn't change it for 1.5, so I guess CAVE thought it was fine the way it is. :?
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bytestorm
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Re: Mushihimesama on Steam

Post by bytestorm »

Regarding that "tapping" trick(bug?), was that how Cave intended it to work? Or is it just a bug that ppl are using/exploiting to increase score?
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CStarFlare
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Re: Mushihimesama on Steam

Post by CStarFlare »

It was detailed in the official DVD and is still present in the Arrange and 1.5 revisions, so it's safe to say it's an intended part of the system. If it weren't I don't know that the option counters would have any reason to exist.
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Aisha
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Re: Mushihimesama on Steam

Post by Aisha »

This patch made things worse for me. The game was working flawlessly before, but now not only do I experience tearing - regardless of whether or not I force v-sync in my GPU settings - but I also get micro stutters where everything freezes up for a fraction of a second. It usually happens at the beginning of the first stage, but now I just had a run where it also happened near the beginning of the fourth stage. Not good.
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nasty_wolverine
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Re: Mushihimesama on Steam

Post by nasty_wolverine »

trap15 wrote:
Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored.
Uhhhhhhhhh, doesn't this break some of the scoring/survival tricks with tapping?
rapid shot isnt ignored in PS2 version, now i have to manually tap. i dont know for scoring but for survival its good, you can focus your options with out going into focus mode.

also, i feel the game speed has increased now. which is definitely more fun, but i havent played the arcade version.
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Re: Mushihimesama on Steam

Post by Smraedis »

trap15 wrote:
Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored.
Uhhhhhhhhh, doesn't this break some of the scoring/survival tricks with tapping?
Yep, holding C and tapping A deals more damage.
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Xyga
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Re: Mushihimesama on Steam

Post by Xyga »

Opus131 wrote:New patch is out:

http://steamcommunity.com/games/377860/ ... 1458185195
v1.1.2.7 Patch Details
Well now I'm getting 60 fps :D, but no more VSYNC, there's tearing everywhere. :?

Forcing VSYNC on the nVidia 820M or Intel HD4400 doesn't work.
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Elixir
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Re: Mushihimesama on Steam

Post by Elixir »

HenAi wrote:
trap15 wrote:
Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored.
Uhhhhhhhhh, doesn't this break some of the scoring/survival tricks with tapping?
Pretty sure it does http://shmups.system11.org/viewtopic.php?p=62356#p62356
I can confirm, it does.

It might seem like a minor change, but this basically renders the autofire settings useless, as they now operate differently to how they were in the PS2/360 releases. Since this is the unpatched 360 backport, shouldn't it play as close as possible to the 360 release? Manually tapping is still possible, but then what's the point in having autofire options to begin with?

I'm all for patches that fix various issues tied to framerate and such, until it starts messing with the core gameplay, like this. Here's hoping they amend this.
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nasty_wolverine
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Re: Mushihimesama on Steam

Post by nasty_wolverine »

Elixir wrote: I can confirm, it does.

It might seem like a minor change, but this basically renders the autofire settings useless, as they now operate differently to how they were in the PS2/360 releases. Since this is the unpatched 360 backport, shouldn't it play as close as possible to the 360 release? Manually tapping is still possible, but then what's the point in having autofire options to begin with?

I'm all for patches that fix various issues tied to framerate and such, until it starts messing with the core gameplay, like this. Here's hoping they amend this.
i made a bug report saying removing rapid shot when pressing fullauto/Rapid full auto breaks scoring and survival, lets see how it goes.
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Cagar
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Re: Mushihimesama on Steam

Post by Cagar »

How is that a bug? :lol:
How does it even break survival? Jesus christ dudes.

Also I can bet my ass that it was not an intended mechanic, even if it was in the DVD (the DVD doesn't say "non-abused, non-tap replays", it's just good replays with everything that's required for scoring, just like the other DVDs <_< )
Last edited by Cagar on Wed Nov 11, 2015 12:43 pm, edited 1 time in total.
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Bananamatic
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Re: Mushihimesama on Steam

Post by Bananamatic »

Cagar wrote:How is that a bug? :lol:
How does it even break survival? Jesus christ dudes.
basically removes the super shot, good luck clearing ultra now in other words
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Re: Mushihimesama on Steam

Post by Cagar »

If they list the change in the patch notes, it's NOT a bug. It's an intended change.
I'm not saying that it couldn't have been a mistake to change it, but it certainly isn't a bug.

I legit hope that the result is intentional though. :lol:
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Bananamatic
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Re: Mushihimesama on Steam

Post by Bananamatic »

Cagar wrote:If they list the change in the patch notes, it's NOT a bug. It's an intended change.
I'm not saying that it couldn't have been a mistake to change it, but it certainly isn't a bug.
inconsistently changing key mechanics across ports is retarded, just look at sdoj
the leaderboards are dead because without the counterstop it's a port-only meta basically, one that no one gives a shit about - and forcing these changes in every single mode, not just score attack, is even dumber

if anything they should split the leaderboards with rapid on and rapid off so people can decide on their own instead of fixing things in only one release
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Re: Mushihimesama on Steam

Post by Skykid »

This is genuinely comedic.
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OmegaFlareX
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Re: Mushihimesama on Steam

Post by OmegaFlareX »

Yeah that's really weird they would include that in a bugfix patch. Degica what are you doing?!?
Xyga wrote:Well now I'm getting 60 fps :D, but no more VSYNC, there's tearing everywhere. :?

Forcing VSYNC on the nVidia 820M or Intel HD4400 doesn't work.
Confirmed, same. However, as I posted in the error reporting steam thread, the screen tearing today is different than yesterday. I guess they're trying to find that magic number that will work.
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Re: Mushihimesama on Steam

Post by Cagar »

Bananamatic wrote:
Cagar wrote:If they list the change in the patch notes, it's NOT a bug. It's an intended change.
I'm not saying that it couldn't have been a mistake to change it, but it certainly isn't a bug.
inconsistently changing key mechanics across ports is retarded, just look at sdoj
the leaderboards are dead because without the counterstop it's a port-only meta basically, one that no one gives a shit about - and forcing these changes in every single mode, not just score attack, is even dumber

if anything they should split the leaderboards with rapid on and rapid off so people can decide on their own instead of fixing things in only one release
If CAVE ever makes new shmups for PC, thankfully they can patch overflows, milking, rapid-tap-abusing etc. very quickly before the community clings to a fucked up unintentional 'meta' and refuse to change.

EDIT:
Skykid wrote:This is genuinely comedic.
Will you ever stop, or even decrease shitposting?
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nekketsu
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Re: Mushihimesama on Steam

Post by nekketsu »

I was getting 60 FPS before the patch, now I'm getting 60 FPS with the added bonus of screen tearing! :D

:cry:
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Re: Mushihimesama on Steam

Post by bytestorm »

If indeed the tapping trick was an unintended "bug" on the original PCB, then I cant see why ppl would not like to have it removed?
Sure its break the highscores and stuff, but if it wasnt intended to be like that from the beginning, then why wouldnt we like to play the game like it was intended to be played? (without the bug I mean)
Wonder if I can cram another intended in here somewhere.. hmm
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Re: Mushihimesama on Steam

Post by Zaarock »

The tapping tricks are the reason why the PS2 & 360 version were added various autofire settings to begin with (based on autofire boards used in arcades?). CAVE sure has been acceptive of it until this patch.
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Re: Mushihimesama on Steam

Post by Bananamatic »

Cagar wrote: If CAVE ever makes new shmups for PC, thankfully they can patch overflows, milking, rapid-tap-abusing etc. very quickly before the community clings to a fucked up unintentional 'meta' and refuse to change.
how the fuck are you meant to "not cling" to something when the game has worked like that since 2004 or whenever it was released and the ports always worked the same
now there's literally no reason to buy this port if you want to play 1.0 seriously and the scores aren't comparable to the 360 port in any way since it works differently and there's no way to prove if the 360 player used supershot or not
bytestorm wrote:If indeed the tapping trick was an unintended "bug" on the original PCB, then I cant see why ppl would not like to have it removed?
Sure its break the highscores and stuff, but if it wasnt intended to be like that from the beginning, then why wouldnt we like to play the game like it was intended to be played? (without the bug I mean)
i don't even think it fixes the "tapping" bug, it just removes the super shot so it's not like this is a forced "auto off" version, it's an entirely different one comparable with no other version
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HenAi
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Re: Mushihimesama on Steam

Post by HenAi »

Cagar wrote:If CAVE ever makes new shmups for PC, thankfully they can patch overflows, milking, rapid-tap-abusing etc. very quickly before the community clings to a fucked up unintentional 'meta' and refuse to change.
As long as there's no PCB release, or the PCB release happens after all of those changes happened and includes them, there won't be any issues.
I mean I get what you're saying, fixing bugs is great. It's just a bit of an issue when there's basically a definite version (PCB) and your port doesn't work the same as that version. Whether the way the PCB version works was intended or not doesn't really factor into that.
Ideal way to go is to make the fix optional and separate the leaderboards accordingly.

In this particular case, if it's just the combo of full auto + rapid fire that was disabled, the bug is actually still there, you just have to tap shot repeatedly to trigger it instead of holding down one button.
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Re: Mushihimesama on Steam

Post by bytestorm »

bytestorm wrote:If indeed the tapping trick was an unintended "bug" on the original PCB, then I cant see why ppl would not like to have it removed?
Sure its break the highscores and stuff, but if it wasnt intended to be like that from the beginning, then why wouldnt we like to play the game like it was intended to be played? (without the bug I mean)

i don't even think it fixes the "tapping" bug, it just removes the super shot so it's not like this is a forced "auto off" version, it's an entirely different one comparable with no other version
oh.. :/. well, perhapps its a more complicated and involving gamemechanics than I can understand so I guess ill do best and just standby and hope they "fix" whatever they need to do :D
I was just a bit curious about this trick thing.
I am by no means a pro player so I dont really know how much it would affect later play.. (I never cleared normal ;(...)
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Re: Mushihimesama on Steam

Post by Icarus »

bytestorm wrote:I was just a bit curious about this trick thing.
Holding a standard C (Full Auto) button along with A+ (Rapid A) creates a super-powered version of your main shot. With the right frequency on A+, you can even have your Options permanently focused and still move at the same speed as if you were unfocused.
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dan76
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Re: Mushihimesama on Steam

Post by dan76 »

The scoring in Mushihimesama is not a bug! Jeez... Once you understand it, it falls in line with a lot of Cave's other scoring mechanics.

They've made a mistake with the patch, that's for sure.

Btw, has anyone got this running on mac with bootcamp yet? I might pick it up for convenience (once the "bugs" are all ironed out).
Last edited by dan76 on Wed Nov 11, 2015 3:05 pm, edited 1 time in total.
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