Squire Grooktook wrote:1. The games themselves are extremely high quality.
HAHAHAHAHA. Sorry, but Mushi and Eschatos and "high quality" doesn't compute.
Want proof? The same crowd that's willing to spend a ton of effort dissecting the Souls games isn't biting. Think about that for a second.
3. The developer is different with each game Degica has brought over, so "support crap, get crap" does not apply. The next port could be 100% perfect if they port a game from a developer with more know how or a game that's more easily adapted to PC.
And you don't think that Degica is going to look at previous sales figures when they choose which developers to work with in the future?
4. The increased genre activity may cause other publishers and developers to take risks on shmups.
Again, what's needed isn't quantity.
Heresy.
Oh ho, there's the cognitive dissonance! Let's keep pushing on that nerve a bit!
Time for another music analogy -- how were a few kids in a remote part of Europe able to completely revolutionize metal in 1992?
The textbook answer is "it was the arsons and murders!", but a study of the genre's history will tell you that's wrong. Such actions weren't terribly uncommon in metal in 1986 - 1990 in the new world -- it's just that only the most die-hard genre enthusiasts remember the grave desecrations in Florida and Canada, or the murders in Louisiana.
The real reason is that when the genre was fading, while most of the rest of the world looked
outwards to explain why, the Norse scene looked inwards. To most of the world, the reason why death metal was fading was "the rest of the world isn't extreme enough to handle our music!" (meanwhile, Deicide's "Legion" sells a million copies, and Pestilence and Morbid Angel have videos on MTV). The Norse kids looked at the metal scene at the time and said "most of the death metal scene has forgotten what death metal stood for, both ideologically and musically, and are making pop music with distortion and growled vocals." By correctly identifying the problem as internal, they were able to correct it, and kept the genre relevant for another five years.
Right now, you, and most everyone else who is either a fan of or a developer of shmups, are the American/British/Dutch/Swedish death metal scenes. "Hey, our games are failing cuz of 'dem cazuuls, aint nuttin' we can do about it but support indiscriminately!" Nope, doesn't work that way. There's a reason they were popular once, there's a reason they're not popular now, and it's not because the entire rest of the world changed.