Mushihimesama on Steam

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Drachenherz
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Re: Mushihimesama on Steam

Post by Drachenherz »

donluca wrote:
Drachenherz wrote: I'm stuck with my meager linux-laptop and a tablet at the moment, so I guess. .. No mushi for me for now. :cry:
FYI Mushi runs fine in Wine if you want to go through the hassle. :P
Seriously? Even on my dated i3? ... ooooh, don't tempt me!

Btw, what about drivers on linux for my HRAP EX SE? (X360 stick)?
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Re: Mushihimesama on Steam

Post by BulletMagnet »

Game is running a bit smoother after the patch, but not quite all the way yet - it'll hit 60 in the menu but in-game sticks to the mid-high 50s (though now it does so in both windowed and full screen). Hopefully the "no system file found" stuff is part of the next batch of fixes.
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Re: Mushihimesama on Steam

Post by emphatic »

Drachenherz wrote:I am on a shmups (or gaming in general) hiatus the last couple of months, with very little gaming done, if any at all...
Welcome back, man! :P
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Re: Mushihimesama on Steam

Post by donluca »

Drachenherz wrote:Seriously? Even on my dated i3? ... ooooh, don't tempt me!

Btw, what about drivers on linux for my HRAP EX SE? (X360 stick)?
If you have time to spare why not giving it a try? you could always refund if it doesn't work.

your stick may be recognized without the need of drivers, it should be an xInput compatible device. If it doesn't try googling around.
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Re: Mushihimesama on Steam

Post by japtor »

Drachenherz wrote:
donluca wrote:
Drachenherz wrote: I'm stuck with my meager linux-laptop and a tablet at the moment, so I guess. .. No mushi for me for now. :cry:
FYI Mushi runs fine in Wine if you want to go through the hassle. :P
Seriously? Even on my dated i3? ... ooooh, don't tempt me!

Btw, what about drivers on linux for my HRAP EX SE? (X360 stick)?
Decent chance it's good enough, I've been playing on a Mac mini from 2011, mobile i5 (Ivy Bridge if you know the Intel code names). Not that it's 100% or anything but...good enough. If you know how to mess with Wine you might as well give it a shot.

No clue about Linux stick drivers, but I'm sure there's something!
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Re: Mushihimesama on Steam

Post by Drachenherz »

Actually, I don't think my linux-laptop will cut it, it's from 2010 (or even older...) or so with a first gen i3 mobile cpu. But as I was thinking of tinkering around with wine anyway for some other windows-only programs I got, why not give it a try? And the stick is xinput, yesh. Thanks for all the input, I am quite new with all things linux.

But I guess my win-lap will be back from repairs before I find the time for it, ehehe.

Ah, I still got a bit of time left before the end of the sale of the game + 1.5...

@emphatic: thanks man! Yeah, it's been a while since I've beeb regularly posting, but I've always been lurking a bit. Family life, and other things are quite absorbing, but I can't let this good commnity here completely go. :D
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Re: Mushihimesama on Steam

Post by BazookaBen »

rtw wrote:Supposedly creating 60 FPS with no tearing and no lag is a non-trivial problem.

I know there are quite a few developers here, how do you solve it ?
Crimzon Clover has very little input lag and is always v-synced. Same with Street Fighter IV on PC. Battlefield 4 also implements v-sync very well, I leave v-sync on even at 60hz and am hard pressed to tell a difference.

So it's possible for sure, developers just need to always make it a high priority.
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Re: Mushihimesama on Steam

Post by ZacharyB »

Was Mushihimesama 60 FPS in the arcade? Everyone's clamoring after it, but I remember how most arcade boards had odd refresh rates, like Raiden Fighters, which updated at the rate of 57.something-something Hz.
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Re: Mushihimesama on Steam

Post by Udderdude »

Is it ironic that Raiden Fighters was running on what's basically a PC on a board? :lol:

https://en.wikipedia.org/wiki/Seibu_SPI_System
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Re: Mushihimesama on Steam

Post by Xyga »

ZacharyB wrote:Was Mushihimesama 60 FPS in the arcade? Everyone's clamoring after it, but I remember how most arcade boards had odd refresh rates, like Raiden Fighters, which updated at the rate of 57.something-something Hz.
Rather wasn't it the old Cave/Toaplan hardware that was below 60Hz ?
At least for mameinfo CV1000, and Mushi, is 60.000000 Hz.
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Re: Mushihimesama on Steam

Post by Udderdude »

I'm willing to cut them some slack because it's their first PC port, and it can be quite difficult to get it right the first time. I'm expecting the issues with port #2 (because there's going to be another one, right?) to be significantly lessened.

At least it's a better port than DOJ BL EX. :lol:
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Re: Mushihimesama on Steam

Post by Tigershark »

Evening.

Has anyone posted the differences between this game and the PS2 version (which I have)? I play my PS2 games on my pc screen through an HD box which plays well. Just wondering whether it's worth getting this. For a meagre £10 the question is probably rhetorical but I'd be interested to know the differences.
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Re: Mushihimesama on Steam

Post by Xyga »

It will look MUCH better to begin, then there's the 1.5 'matsuri' version that is well worth it.
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Re: Mushihimesama on Steam

Post by Shepardus »

The Xbox 360 and PC ports have more accurate slowdown than the PS2 port (which is important if you plan on playing Ultra seriously), and there's 1.5 which has the best modes in the game.
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Re: Mushihimesama on Steam

Post by Bananamatic »

so the stuttering is connected to vsync, if you force it off with gedosato it will do that
so it's either that or input lag, they should just add a proper vsync option in the next patch
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Re: Mushihimesama on Steam

Post by Blackbird »

Up to date with all reported bugs and feature requests now.

Let me know if you're still running into any errors that should be fixed on V1.1.2.5.

It sounds like some users still aren't seeing 60 FPS yet, and VSync is causing some input lag. We'll keep working on optimizing the FPS and polishing the game in general.

Thanks for your patience and support so far.
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Re: Mushihimesama on Steam

Post by BPzeBanshee »

I'm unable to save replays and literally trying to change anything with the config is telling me to create a new file for saving. I think this was already reported though and the replay thing is probably tied into it. Also the inputs seemed laggy playing with keyboard, but I'm not seeing anything here playing it that hasn't already been reported.

Game looks very nice, hopefully the bulk of these issues can be resolved soon. :)
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Re: Mushihimesama on Steam

Post by monouchi »

Blackbird wrote:Up to date with all reported bugs and feature requests now.

Let me know if you're still running into any errors that should be fixed on V1.1.2.5.

It sounds like some users still aren't seeing 60 FPS yet, and VSync is causing some input lag. We'll keep working on optimizing the FPS and polishing the game in general.

Thanks for your patience and support so far.
Thanks Blackbird!
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Re: Mushihimesama on Steam

Post by rtw »

Udderdude wrote:Is it ironic that Raiden Fighters was running on what's basically a PC on a board? :lol:

https://en.wikipedia.org/wiki/Seibu_SPI_System
That is incorrect. The CPU was an 80386 but it ran in pure 32 Bit mode (protected mode), there was no OS, no VGA, no ISA/VESA bus, no peripherals or anything.
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Re: Mushihimesama on Steam

Post by Bananamatic »

honestly if they just fixed the vsync and maybe some of the slowdown it would be an alright port
better than sdoj at least, it's far from a disaster
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Re: Mushihimesama on Steam

Post by Ghegs »

No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

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Re: Mushihimesama on Steam

Post by Xyga »

Since the first patch:

- always vsync-ed apparently, even when Steam fps counter is on - good
- not crashing anymore when playing offline - good

- getting 56~57 fps now (was 55~56 before) - not good
- 1/4 second pauses still happen every minute or so - not good
- EDIT: still perceptible input lag indeed - not good

Neither the CPU nor the GPU are too busy when the game is running, so it doesn't seem to be a matter of processing power in my case.
(Laptop Win 8.1, Intel i3-4030u, nVidia 820M)

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Re: Mushihimesama on Steam

Post by hien »

Is there btw. a difference in speed, compared to the PS2 port of the game?
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Re: Mushihimesama on Steam

Post by Momijitsuki »

Yes. The PS2 port, if I recall, did not have proper slowdown at all when it needed to be there. It's been a while since I played it because it's pretty atrocious sometimes. For this PC port, the FPS rate is not what it should be yet, but from what I've been hearing the slowdown is pretty much accurate?

People complain a lot about how buggy this is and it's a legitimate complaint and I 100% agree and hope it gets fixed sooner than later-- but in my perspective, $20 for a much better and expansive port of the game definitely tops the $150+ I spent on a JP PS2 and the Mushi port for that, which is pretty.... bad.

(on the other hand, I have ESPGaluda/DOJ/Ibara for that too so that's nice I guess)
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Re: Mushihimesama on Steam

Post by moozooh »

The PS2 port is very inaccurate, its speed is all over the place compared to the arcade release. Ultra, for one, runs much faster in some places but much slower in other, Maniac mostly runs faster but IIRC has some places where there's extra slowdown as well. Comparing to it is rather pointless.
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Re: Mushihimesama on Steam

Post by Xyga »

Addendum to my previous post: switching to Intel HD 4400 (instead of nVidia 820M) again makes absolutely no difference in how the game behaves.
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Re: Mushihimesama on Steam

Post by hien »

Okay, thanks. Didn't know if I remembered it correctly that the general speed (wasn't referring to the slowdowns) of the game was different/faster on PS2, which I know was often the case with arcade ports. Since I didn't really follow the 360 release in lack of a japanese console, was that one already more accurate in that regard? Sorry if that's old stuff that had already been cleared up back then.
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Re: Mushihimesama on Steam

Post by moozooh »

The Xbox 360 port is the most accurate and problem-free Mushi port to date. It's also one of, perhaps, top-5 Cave ports in those respects (that's including the three stellar ports involving Arika).
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Re: Mushihimesama on Steam

Post by nekketsu »

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Re: Mushihimesama on Steam

Post by BazookaBen »

Blackbird wrote:It sounds like some users still aren't seeing 60 FPS yet, and VSync is causing some input lag. We'll keep working on optimizing the FPS and polishing the game in general.

Thanks for your patience and support so far.
Are you guys pretty confident you can get the v-synced input lag to PS2/Xbox 360 levels? I will go ahead and purchase if you are.
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