Mushihimesama on Steam

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rtw
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Re: Mushihimesama on Steam

Post by rtw »

Despatche wrote:haven't really had any problems with the port so far, other than things that are part of its original design that i dislike: sd sprites/hd backgrounds, all the menu assets being drawn for 16:9, etc.
There is an option in the menu where you select the screen rotation where you can 'link' the menu with the rotation-

On my Tate'ed laptop the menu is 9:16

Of course the initial splash screen is always Yoko.
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Re: Mushihimesama on Steam

Post by Observer »

For those of you having crashes, I found a fix at NeoGAF and it has been posted here:

Press ALT+Enter when the game starts up to force it to full screen. That should make it run instead of crashing. Pretty damn odd but I get the feeling that the main culprit isn't just that it doesn't save settings but also that most PC nowadays have 2+ screens setup. (I have 2, one is an old 4:3 17" LCD to top it.)

I've had a blast so far with the game. Novice feels extremely accessible and I 1cc'd Original on my first try. Gotta try Maniac and Ultra. Made it to stage 3 in Normal Original.

Someone has to tell me what's those "Fire counter" achievements are for because neither in Maniac nor Ultra I seem to rack up the ridiculous numbers it asks for... I read the strategy guide here stating it's like DDP, so... chaining in my Mushi? Damn.

edit: Seems Durante found out the friend list on Steam is the issues, lol. So "forever alone" edition coming to GeDoSaTo.
Last edited by Observer on Sat Nov 07, 2015 4:24 pm, edited 1 time in total.
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Re: Mushihimesama on Steam

Post by CStarFlare »

Fire counter is your main counter in Mushi - the big one. If you want the achievements play Maniac on stage 4 or 5 and practice tapping on the midbosses.
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Re: Mushihimesama on Steam

Post by Observer »

CStarFlare wrote:Fire counter is your main counter in Mushi - the big one. If you want the achievements play Maniac on stage 4 or 5 and practice tapping on the midbosses.
Thanks, I'll try!

Not that I just want the achievements, but they are a good indication that there are some deep scoring techniques in the mix! (I like when games do that because they force the player to start exploring all its mechanics.)
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Re: Mushihimesama on Steam

Post by StarCreator »

For those not checking GAF, Durante's tool, GeDoSaTo, now has a fix for the startup crash, which is apparently caused by a buffer overflow when you have more Steam friends than the game is designed to handle. He has built a function to intercept the Steam API in order to report to the game that you have few (or no) friends, which seems to fully resolve the issue. Details on his blog: http://blog.metaclassofnil.com/?p=782
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Re: Mushihimesama on Steam

Post by Bonus! »

StarCreator wrote:For those not checking GAF, Durante's tool, GeDoSaTo, now has a fix for the startup crash, which is apparently caused by a buffer overflow when you have more Steam friends than the game is designed to handle. He has built a function to intercept the Steam API in order to report to the game that you have few (or no) friends, which seems to fully resolve the issue. Details on his blog: http://blog.metaclassofnil.com/?p=782
I hope Blackbird is monitoring this thread closely, so this issue can be fixed permanently, without having to bother with external tools.
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Re: Mushihimesama on Steam

Post by Cagar »

StarCreator wrote:For those not checking GAF, Durante's tool, GeDoSaTo, now has a fix for the startup crash, which is apparently caused by a buffer overflow when you have more Steam friends than the game is designed to handle. He has built a function to intercept the Steam API in order to report to the game that you have few (or no) friends, which seems to fully resolve the issue. Details on his blog: http://blog.metaclassofnil.com/?p=782
-fixed
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Re: Mushihimesama on Steam

Post by Observer »

Ok, one more question: which are the conditions to unlock the TLB in Normal mode? Don't bomb/continue/1-life clear?

I just faced it in Arrange mode and I'm wondering if it's as brutal in other modes because holy crap it's freaking monstrous...
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Re: Mushihimesama on Steam

Post by BulletMagnet »

I'm pretty sure he only appears in Ultra, though I'm not sure what the precise conditions are.
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Re: Mushihimesama on Steam

Post by Chaos Phoenixma »

You have to be on Arrange or Ultra mode. There's no requirement outside of playing those modes.
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Re: Mushihimesama on Steam

Post by linko9 »

Disappointing how the screen options are handled. Unless I'm missing something, if you have a rotated monitor, the game will only take up a small fraction of the screen; no option to have it fit the screen; essentially no fullscreen options exist. Never having played the 360 cave ports, maybe this worked the same way, but the option was there in the PS2 release of this game. Even an option to disable the side art would be appreciated.
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Re: Mushihimesama on Steam

Post by Opus131 »

StarCreator wrote:For those not checking GAF, Durante's tool, GeDoSaTo, now has a fix for the startup crash, which is apparently caused by a buffer overflow when you have more Steam friends than the game is designed to handle. He has built a function to intercept the Steam API in order to report to the game that you have few (or no) friends, which seems to fully resolve the issue. Details on his blog: http://blog.metaclassofnil.com/?p=782
Ha, must be why i never experienced this problem. I have no friends. :(
Last edited by Opus131 on Sat Nov 07, 2015 7:55 pm, edited 1 time in total.
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Re: Mushihimesama on Steam

Post by SMC »

Observer wrote:Ok, one more question: which are the conditions to unlock the TLB in Normal mode? Don't bomb/continue/1-life clear?

I just faced it in Arrange mode and I'm wondering if it's as brutal in other modes because holy crap it's freaking monstrous...
It's worse. If you don't have at least three lives going into the final attack you're probably screwed. If you do everything absolutely perfectly you can scrape by with two lives.
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Re: Mushihimesama on Steam

Post by Observer »

linko9 wrote:Disappointing how the screen options are handled. Unless I'm missing something, if you have a rotated monitor, the game will only take up a small fraction of the screen; no option to have it fit the screen; essentially no fullscreen options exist. Never having played the 360 cave ports, maybe this worked the same way, but the option was there in the PS2 release of this game. Even an option to disable the side art would be appreciated.
Have you tried the zoom options and positioning in the Screen config?

Edit: Holy crap so the TLB is even worse!? Hot damn... It also sucks the boss lol at your pathetic attempts at bombing... Some of the shit it fires requires basically per pixel micro dodging...
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Re: Mushihimesama on Steam

Post by rtw »

linko9 wrote:Disappointing how the screen options are handled.
You are missing something :D Set zoom to 150% on a 1080P, and link menu to rotation.
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Re: Mushihimesama on Steam

Post by cave hermit »

For some reason my replay data doesn't get uploaded with my leaderboard scores even when I say yes at the prompt; Do I also have to save the replay locally for it to upload or something?

Also, what exactly is different about 1.5 in non max mode? In Max original I see that there's point blank gem shedding and bullet speed that scales with the gem counter, but in non-max original it seems mostly identical to standard original mode (although there's a very large amount of slowdown in stage 3 that wasn't there in standard original).

linko9 wrote:Disappointing how the screen options are handled. Unless I'm missing something, if you have a rotated monitor, the game will only take up a small fraction of the screen; no option to have it fit the screen; essentially no fullscreen options exist. Never having played the 360 cave ports, maybe this worked the same way, but the option was there in the PS2 release of this game. Even an option to disable the side art would be appreciated.
When I tated my laptop, I just used the zoom options to fit the game area to my entire screen, and that seemed to work pretty well.
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Re: Mushihimesama on Steam

Post by Van_Artic »

Observer wrote:Ok, one more question: which are the conditions to unlock the TLB in Normal mode? Don't bomb/continue/1-life clear?

I just faced it in Arrange mode and I'm wondering if it's as brutal in other modes because holy crap it's freaking monstrous...
Arrange Aki is very very easy
Ultra Aki is unbeatable if you dunno the bomb trick AND you're not using W-power
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Re: Mushihimesama on Steam

Post by SMC »

.
Last edited by SMC on Wed Dec 08, 2021 4:07 pm, edited 1 time in total.
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Re: Mushihimesama on Steam

Post by TransatlanticFoe »

linko9 wrote:Disappointing how the screen options are handled. Unless I'm missing something, if you have a rotated monitor, the game will only take up a small fraction of the screen; no option to have it fit the screen; essentially no fullscreen options exist. Never having played the 360 cave ports, maybe this worked the same way, but the option was there in the PS2 release of this game. Even an option to disable the side art would be appreciated.
Each game mode has individual screen options beyond the global options. This is how the CAVE 360 ports have their setup options.

There is a zoom option that allows you to fill the screen in TATE, or give you a 3:4 box with top and bottom borders if you've TATE'd a widescreen monitor.
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Re: Mushihimesama on Steam

Post by StarCreator »

Cagar wrote:-fixed
Fixed... what, exactly?
linko9 wrote:Disappointing how the screen options are handled. Unless I'm missing something, if you have a rotated monitor, the game will only take up a small fraction of the screen; no option to have it fit the screen; essentially no fullscreen options exist. Never having played the 360 cave ports, maybe this worked the same way, but the option was there in the PS2 release of this game. Even an option to disable the side art would be appreciated.
I think you need to start with your monitor output set to landscape orientation, then change the configuration in game to rotate. It might not work properly if the monitor is set to portrait orientation outside of the game.
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Re: Mushihimesama on Steam

Post by Danny »

Durante to the rescue!

http://blog.metaclassofnil.com/

Latest update has a profile for the game already in it. That said this will work for most people, unfortunately some people might still have problems injecting the code which Durante is working on a solution too. Also it's interesting reading to find out what exactly the problems are in the game and why it's not running at 60fps.
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Re: Mushihimesama on Steam

Post by OmegaFlareX »

Any updates BlackBird? Are you working this weekend?

Still no problems here. Yesterday I 1CC'd novice Maniac (4:3 fullscreen tate), also checked out the #1 replay in the same category on the leaderboards. I was expecting it to desync but it was fine (First time I played one of my own replays it desynced). He/she used W-shot while I used S, is it normal that I had much less slowdown on the last boss (hardly any at all)?
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Re: Mushihimesama on Steam

Post by STG4WD »

One small request/thought that would be nice:

Please could someone get an official cover picture for the game on Twitch? Now that the game has a Steam release, it would be nice to see it show up on the games page with a picture not a question mark to introduce it.

Audiences are tiny at the moment though, which is a real pity.
#STG4WD>>
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Re: Mushihimesama on Steam

Post by CloudyMusic »

Went in and turned on GPU scaling, solved my screen-stretching issues. Lag seems OK, no stuttering in about an hour of play.
Last edited by CloudyMusic on Sun Nov 08, 2015 2:00 am, edited 4 times in total.
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Re: Mushihimesama on Steam

Post by Domino »

So far my issues with the port is that it doesn't load in full screen when I start the game plus the minor shutter. Other than that its great. :)
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Re: Mushihimesama on Steam

Post by Shepardus »

Necronom wrote:
Does anyone know what button you have to press to continue if you're using a keyboard?
Hit "1" to continue...
Thanks, I'm not sure how I missed that considering that that's my P1 start button in MAME.

No wonder why I never encountered the crash, I'm always offline on Steam and even when I'm online I have next to no friends. :lol:
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Re: Mushihimesama on Steam

Post by linko9 »

Wow, thanks guys! I feel a bit dumb, but I never would have guessed that the options within each game mode would be different from the ones on the main menu, sort of odd, but works great!
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Re: Mushihimesama on Steam

Post by Danny »

Domino wrote:So far my issues with the port is that it doesn't load in full screen when I start the game plus the minor shutter. Other than that its great. :)
Go in to the Mushihimesama.ini and set DispFull=1. After you have saved that I would make the .ini file a 'read only' file to stop the game from altering it again.
linko9 wrote:Wow, thanks guys! I feel a bit dumb, but I never would have guessed that the options within each game mode would be different from the ones on the main menu, sort of odd, but works great!
Yeah it's like that with CAVE's other Xbox 360 games as well.
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Re: Mushihimesama on Steam

Post by BrianC »

I just got this and having the frame rate 56 limit issues. It doesn't like my PS1 pad, though it works fine with the 360 pad.
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Re: Mushihimesama on Steam

Post by Bananamatic »

even after applying all the gedosato stuff, the game stutters all the goddamn time

should be the #1 thing on the priority list
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