Mushihimesama on Steam

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Xyga
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Re: Mushihimesama on Steam

Post by Xyga »

rtw wrote:CAVE are on a new platform, PC development is hell due to all the different configurations. Contrary to popular belief CAVE are not sitting on a test farm of 100's of strange configs. Then you have a plephoria of Windows versions to cater for.

The trouble with PCs is that people install software which you have no control over.

You cannot force them to update their drivers or OS.

No matter how long you keep it in beta you have to step into the water at some point. The release is done, now try to reproduce issues and report them here. Degica are here, they watch they listen...
^ Exactly my opinion.
mastermx I think you don't realize Cave actually may have been struggling, remember the old arcade department with all the genius shmup dev figures has been disbanded years ago, it's probably only a couple junior developpers working on ports inside a team busy with other games and stuff.
Then there's the support from Degica I imagine, this is just speculation, but this is how things probably are and it's quite the challenge indeed.
Personally I'm just happy they're doing it and am convinced they're doing their best.
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Re: Mushihimesama on Steam

Post by Enemy »

rtw wrote:CAVE are on a new platform, PC development is hell due to all the different configurations. Contrary to popular belief CAVE are not sitting on a test farm of 100's of strange configs. Then you have a plephoria of Windows versions to cater for.

The trouble with PCs is that people install software which you have no control over.

You cannot force them to update their drivers or OS.

No matter how long you keep it in beta you have to step into the water at some point. The release is done, now try to reproduce issues and report them here. Degica are here, they watch they listen...

i dont mean to repeat myself but why didnt they "step into the water" as you put it with a 1 level demo a month or so ago instead of taking our money for a game that from what I read has crashing bugs and for some fps issues. is this a steam issue that they wont allow a demo a month before release? I dont know but this would be a way that so many different setups could report back issues before they take our money. I can only speak for myself and I paid money for this and it is not playable to me at the moment. before anyone has a go of thats how the PC industry works then its wrong and if its a steam issue then its wrong and should be changed that they can release a demo to the people who will pay money for this.

edited this about 4 times now and sick of it, should stop drinking on a friday ... hoping and praying they patch the damn thing quick.
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Re: Mushihimesama on Steam

Post by Blinge »

^ Welp you heard it here first, guys. The comment that killed Cave.
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Re: Mushihimesama on Steam

Post by donluca »

zakk wrote:
donluca wrote:For those of you rocking Macs I can tell you that Mushihimesama works via Wineskin!
Run on the steam FPS counter, on my hackintosh with a GTX970 it shows 50-55fps. I'd be interested to see if it varies even between macs+wineskin.
I tried but it doesn't turn up :/

Do I have to do anything particular on wine to make the Steam overlay appear?

Anyway, for some reason in Wine when you quit the game it doesn't save your resolution preferences, only your controller and the smoothing.

And there's a bit of stuttering when playing with W-Power at the start of slowdowns and at the end. No issues on S-Power.

All in all it's not perfect, but definitely playable.
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Re: Mushihimesama on Steam

Post by Enemy »

Blinge wrote:^ Welp you heard it here first, guys. The comment that killed Cave.
:wink:
lol, yep thats me .... the comment that killed cave, i dont think so :) ... but seriously I just cant get my head around the fact that we all pay money for these games and so many really do give these developers so much leeway when there are things they could have done to get it ready for launch before hand.
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Re: Mushihimesama on Steam

Post by zakk »

donluca wrote:
zakk wrote:
donluca wrote:For those of you rocking Macs I can tell you that Mushihimesama works via Wineskin!
Run on the steam FPS counter, on my hackintosh with a GTX970 it shows 50-55fps. I'd be interested to see if it varies even between macs+wineskin.
I tried but it doesn't turn up :/

Do I have to do anything particular on wine to make the Steam overlay appear?

Anyway, for some reason in Wine when you quit the game it doesn't save your resolution preferences, only your controller and the smoothing.

And there's a bit of stuttering when playing with W-Power at the start of slowdowns and at the end. No issues on S-Power.

All in all it's not perfect, but definitely playable.
Steam overlay should just work, but make sure some winetrick didn't override gameoverlayrenderer or whatever it's called. And of course make sure the game has the steam overlay enabled in properties.
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Re: Mushihimesama on Steam

Post by Xyga »

Well I for one was expecting issues because yeah this is how the PC world is, I agree the 1 level playable demo would have been a good idea though.
Anyway their greatest mistake maybe has been to underestimate the number of people who are unforgiving and have very little if no patience at all even for about 20 bucks, because that's bad for both Cave and Degica's reputation.

Oh by the way there's still the 360 port and the Collection box guys, you pay much more money, and it works fine just pushing a button (well, kind of) -> why buy the Steam release then ?
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Re: Mushihimesama on Steam

Post by PAPER/ARTILLERY »

Just my two cents on the port: Runs smooth at all times for me, it did have a meltdown the first time I switched it to fullscreen mode but that seems to have fixed itself now. Picked up my VX-SA just fine and controls are good. Two thumbs up.

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Re: Mushihimesama on Steam

Post by mastermx »

With all my ranting, I never expected a release without bugs tbh (pun intended).

Still hurts that I have to wait for a patch before I get to enjoy it. And Yeah CCWI was far from perfect on release, but it was playable.
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Re: Mushihimesama on Steam

Post by Squire Grooktook »

Xyga wrote:Oh by the way there's still the 360 port and the Collection box guys, you pay much more money, and it works fine just pushing a button (well, kind of) -> why buy the Steam release then ?
Aren't those region locked though.
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Re: Mushihimesama on Steam

Post by Enemy »

Xyga wrote:Well I for one was expecting issues because yeah this is how the PC world is, I agree the 1 level playable demo would have been a good idea though.
Anyway their greatest mistake maybe has been to underestimate the number of people who are unforgiving and have very little if no patience at all even for about 20 bucks, because that's bad for both Cave and Degica's reputation.

Oh by the way there's still the 360 port and the Collection box guys, you pay much more money, and it works fine just pushing a button (well, kind of) -> why buy the Steam release then ?

their reputation is fine, I am sure they have taken the issues on board and will patch them. it will be when its about a week from now that people will really kick off :)

hope they sort it and in a timely fashion and if they do I will also praise them for it.
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Re: Mushihimesama on Steam

Post by Gozer »

system11 wrote:Mine is running 58-60fps except for times where it pauses for 1/4 of a second for no reason. CPUs are barely being hit, no idea what that is.
I've noticed those pauses as well. They don't seem to be related to the framerate.

I think the pauses happen just before a large enemy sprite appears. E.g The large bug sprite on right at the beginning of stage 1 and just before the boss spawns beneath the stage.

These slight pause are consistent for myself and maybe it's different for others. Just throwing that theory out there.
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Re: Mushihimesama on Steam

Post by Xyga »

Squire Grooktook wrote:
Xyga wrote:Oh by the way there's still the 360 port and the Collection box guys, you pay much more money, and it works fine just pushing a button (well, kind of) -> why buy the Steam release then ?
Aren't those region locked though.
Yeah but a japanese 360 doesn't break the bank, some games do though now, but not the best ports so it's not a huge issue.
And those who want a good deal can go for the still available collection box.

My point for the people who complain is: you don't want trouble because you pay your dear money for games, fine: buy consoles with games (yeah money can buy those, and pcb's too)
Shmuppers pay money for hardware and shmups or they play Eden's Aegis and piracy/emulators forever period.

God, people demand the best things in the world in the next minute for the price of a dinner at a crappy restaurant, or better the price of a hot-dog and, a free BJ and no DRM please !?
Sorry to make a scene but I don't like that mentality, like everyone I too don't like when things like that happen on launch, but some people really, really exaggerate with the complaints.

PS: don't get me wrong I don't 'side' with the people who go ape against piracy and I'm against the insane prices of everything retro today, but that's also precisely for that reason that I think we shouldn't bloody vomit on Cave/Degica when they're trying to offer something much more people can afford, and worldwide to boot.
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Re: Mushihimesama on Steam

Post by donluca »

zakk wrote:Steam overlay should just work, but make sure some winetrick didn't override gameoverlayrenderer or whatever it's called. And of course make sure the game has the steam overlay enabled in properties.
I'm sure I'm missing something really dumb, like an option somewhere on Steam, but I can't get it to pop on -_-'

Tried fullscreen and I had the impression that the small stuttering went completely away.
It's just annoying that when I run it in fullscreen my other 2 screens blank out. I may run it in a fixed resolution virtual desktop and see how that goes.

Btw, I'm on an iMac 27", Core i7 3,4Ghz, 16GB Ram, Radeon HD6970 2GB VRam
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Re: Mushihimesama on Steam

Post by zakk »

donluca wrote:
zakk wrote:Steam overlay should just work, but make sure some winetrick didn't override gameoverlayrenderer or whatever it's called. And of course make sure the game has the steam overlay enabled in properties.
I'm sure I'm missing something really dumb, like an option somewhere on Steam, but I can't get it to pop on -_-'

Tried fullscreen and I had the impression that the small stuttering went completely away.
It's just annoying that when I run it in fullscreen my other 2 screens blank out. I may run it in a fixed resolution virtual desktop and see how that goes.

Btw, I'm on an iMac 27", Core i7 3,4Ghz, 16GB Ram, Radeon HD6970 2GB VRam
It's a combination of how the mac wine driver handles fullscreen and the resolution differing from the desktop resolution. If you run it in a window you can fullscreen the window via the normal OSX 'fullscreen' button.
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Re: Mushihimesama on Steam

Post by donluca »

zakk wrote:It's a combination of how the mac wine driver handles fullscreen and the resolution differing from the desktop resolution. If you run it in a window you can fullscreen the window via the normal OSX 'fullscreen' button.
Cool, thanks! I'll try that out tomorrow and see how it goes.

I've seen that you can force a custom resolution as well via the .ini file. Might give that a go as well.
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Re: Mushihimesama on Steam

Post by Elder »

I just wanted to quickly chime in and say I've been having a blast with this bad boy. Haven't played it since I imported the PS2 version way back when. It's such a fun game :D
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Re: Mushihimesama on Steam

Post by viewtifulzfo »

I'd like to chime in and say the game seems to be running fine so far. I have the Xbox port, so from my limited experience with it both the PC and Xbox versions seems pretty similar to me. I do think I encountered the bug where it defaults to windowed mode upon restarting Steam, but that's a minor inconvenience at best.

I've got an Intel i5 (cores running at 3.10 Ghz) with 8GB and a Radeon HD 7700 on Window 7 Home Premium SP1.
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Re: Mushihimesama on Steam

Post by copy-paster »

Seems like the problems in the port mostly fullscreen crash and framerate issues. Well if this will going be fixed I'll get this game.

Also hope this will run fine on my old laptop (Core 2 duo 2.1ghz, 2gb RAM).
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Re: Mushihimesama on Steam

Post by Elaphe »

I already have the game and I'm disappointed. The main problem is that the game does not run smooth. I've tried forcing vsync from the Nvidia control panel but it's the same. There are hiccups in the scrolls and the movement of the ship all the time. I would undestand this if the original game run at 5* hz but this game was 60 hz. I hope they fix this issue because it spoils the beauty of the game. Also, there's a bug that resets the configuration, which can be fixed if you modify the ini and set it to read only (don't they test the games before releasing them?).
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Re: Mushihimesama on Steam

Post by Cagar »

Yesh. This is CAVE's first PC Port and this was pretty much expected. I hope that they keep their heads up, learn from all the mistakes of this port, and have them fixed in the next one's launch.

I still haven't played the game because of the menu crash though
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Re: Mushihimesama on Steam

Post by Squire Grooktook »

I'm enjoying both the game and the port.

Some of the issues are pretty embarrassing (I've never experienced anything like the 50/50 start menu crash), but when it works, it works great and it's fun stuff too.
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Re: Mushihimesama on Steam

Post by TransatlanticFoe »

Are local high scores being saved for anyone?
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Re: Mushihimesama on Steam

Post by AntiFritz »

TransatlanticFoe wrote:Are local high scores being saved for anyone?
I don't think they work for anyone.
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Re: Mushihimesama on Steam

Post by Shepardus »

AntiFritz wrote:
TransatlanticFoe wrote:Are local high scores being saved for anyone?
I don't think they work for anyone.
Doesn't work for me either.

Also, the Steam leaderboards display the final score you got even if that was after a continue, so a lot of the 1.0 Ultra mode replays have really strange, out-of-order scores:
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The replay still displays the right score if you download it.

Does anyone know what button you have to press to continue if you're using a keyboard? I tried to find it out of curiosity and couldn't find any button that worked.

And does anyone know where on disk replays are saved?
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Re: Mushihimesama on Steam

Post by Xyga »

Whenever I try to play offline the game crashes on title screen.

Any of you could achieve playing offline ?

EDIT: well even though I'm back online now, the game keeps on crashing on title screen, I can't play anymore. :lol:
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Re: Mushihimesama on Steam

Post by Opus131 »

Van_Artic wrote:
Opus131 wrote:
Tim James wrote:Someone went a little nuts with the achievements.

I got 20 of them in half an hour of play.
Achievements appear to be mostly useless, except for a couple. Kinda like in Crimzon Clover. Not sure why they do this. What's the point? Of course, i've never seen a game that did achievements differently so i guess Cave is just following the current trend.
they are the same exact achivements the 360 port had, lol
Frankly, i find it perplexing that they would go this route because if there is a genre where achievements would make sense, is this one. I'm looking at the list and the vast majority of them can be earned in novice, which sorts of defeats the purpose. Once they have patched the game to fix all the issues i wouldn't mind if they took the time to add a few real achievements for the real modes, from normal to 1.5. At the very least a 1cc achievement for each of the difficulties would be great.
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Re: Mushihimesama on Steam

Post by rtw »

Xyga wrote:Whenever I try to play offline the game crashes on title screen.

Any of you could achieve playing offline ?

EDIT: well even though I'm back online now, the game keeps on crashing on title screen, I can't play anymore. :lol:
Crashes here as well in offline mode, luckily enabling Steam in online mode returns normality :D Check for corrupt config files Xyga.

For the people here who program games on Windows are there any fuzzing tools which can simulate strange DirectX behaviour, loss of network, memory allocation failing, permission issues, short disk reads, corrupt ini files, API inconsistencies that sort of thing ?
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Re: Mushihimesama on Steam

Post by Necronom »

Does anyone know what button you have to press to continue if you're using a keyboard?
Hit "1" to continue...
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Re: Mushihimesama on Steam

Post by Despatche »

haven't really had any problems with the port so far, other than things that are part of its original design that i dislike: sd sprites/hd backgrounds, all the menu assets being drawn for 16:9, etc.
Opus131 wrote:Frankly, i find it perplexing that they would go this route because if there is a genre where achievements would make sense, is this one. I'm looking at the list and the vast majority of them can be earned in novice, which sorts of defeats the purpose. Once they have patched the game to fix all the issues i wouldn't mind if they took the time to add a few real achievements for the real modes, from normal to 1.5. At the very least a 1cc achievement for each of the difficulties would be great.
the real purpose of achievements is to have a bunch of throwaway "missions" you can do in a few seconds or even just spend a bunch of time grinding for, so that People Who Hate Actually Playing Games get to be "hardcore".

there already are 1cc achievements for most of the modes (for some reason ultra doesn't have one?), though you can get the original and maniac ones on novice.
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