MAME Auto-scrolling Shmups Master List

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ACSeraph
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MAME Auto-scrolling Shmups Master List

Post by ACSeraph »

So I've been trying to create a complete list of shmups that are playable in MAME without serious problems for use in my Death Roulette competitions. I think a list like this would be useful for a lot of people on the forum.

For the sake of this list I only want to focus on vertical, horizontal, and isometric auto-scrolling shmups. I do consider games like Kiki Kaikai and Fantasy Zone to be shmups, but they are outliers and I wan't this to be a more focused list. Non-scrolling enemy wave based games like Space Invaders and Galaga will also not be included.

Information Needed:
Spoiler
I used the website mamedb.com to create my initial list. Basically I looked up a full list of shooters (over 1200! D:) and went through the list removing all of the clone titles and everything not filed under horizontal/vertical. While there are countless versions of the games in MAME under many different titles, I cut everything down to a single title (the original Japanese titles where possible). The goal here is to create a practical list of titles playable in MAME rather than an overwhelming full list of roms and versions.

The reason I am posting this here is because I want your help. This list undoubtedly contains titles with serious emulation problems that makes them mostly unplayable (or not worth playing). If anyone has time to take a quick look through the list and mark the titles that have serious problems in MAME I would really really appreciate it. Any info is appreciated. Info about non-game breaking issues such as sound problems would be helpful too. As info comes in I will continually update the list with notes about minor issues, and removing titles that are totally unplayable from the list.

Additionally I seriously doubt that this list is comprehensive. So if you know of other games that are playable in MAME but not on the list please post them here so I can add them. Particularly I noticed "walking" auto-scrolling shmups like Gunsmoke and Guwange were not in the list I started with, so many from that subgenre will be missing. If you have experience in this area please add anything you can. I'd like this to be a good resource for members here looking for new games to try out without being overwhelmed be clones, bootlegs, and broken roms. Thanks for any input you give!
The List
Spoiler
R= Title & Year & Company & Notes R= Stagger I & 1998 & Afega & - R= Pulstar & 1995 & Aicom & - R= Rezon & 1992 & Allumer & - R= Zing Zing Zip & 1992 & Allumer & - R= Mad Shark & 1993 & Allumer & - R= Sky Soldiers & 1988 & Alpha Denshi & - R= Sky Adventure & 1989 & Alpha Denshi & - R= Mariner & 1981 & Amenip & - R= Xenon & 1988 & Arcadia Systems & - R= Mars & 1981 & Artic & - R= ThunderJaws & 1990 & Atari Games & - R= Strike Gunner S.T.G & 1991 & Athena & - R= Daioh & 1993 & Athena & - R= Blaze On & 1992 & Atlus & - R= Chou-Jikuu Yousai Macross & 1992 & Banpresto & - R= SD Gundam Neo Battling & 1992 & Banpresto & - R= Chou-Jikuu Yousai Macross II & 1993 & Banpresto & - R= Mazinger Z & 1994 & Banpresto & - R= Ultra Keibitai & 1995 & Banpresto & - R= Air Gallet & 1996 & Banpresto & - R= Macross Plus & 1996 & Banpresto & - R= 1942 & 1984 & Capcom & - R= Vulgus & 1984 & Capcom & - R= Exed Exes & 1985 & Capcom & - R= Gun.Smoke & 1985 & Capcom & - R= Section Z & 1985 & Capcom & - R= Legendary Wings & 1986 & Capcom & - R= Side Arms - Hyper Dyne & 1986 & Capcom & - R= 1943 Kai: Midway Kaisen & 1987 & Capcom & - R= 1943: Midway Kaisen & 1987 & Capcom & - R= Last Duel & 1988 & Capcom & - R= Lost Worlds & 1988 & Capcom & - R= Area 88 & 1989 & Capcom & - R= 1941: Counter Attack & 1990 & Capcom & - R= U.S. Navy & 1990 & Capcom & - R= Varth: Operation Thunderstorm & 1992 & Capcom & - R= Ultimate Ecology & 1993 & Capcom & - R= 19XX: The War Against Destiny & 1996 & Capcom & - R= DonPachi & 1995 & Cave & - R= DoDonPachi & 1997 & Cave & - R= Dangan Feveron & 1998 & Cave & - R= ESP Ra.De. & 1998 & Cave & - R= Guwange & 1999 & Cave & - R= Progear no Arashi & 2001 & Cave & - R= Dodonpachi Daioujou & 2002 & Cave & - R= Espgaluda & 2003 & Cave & - R= Ketsui: Kizuna Jigoku Tachi & 2003 & Cave & - R= Flower & 1986 & Clarue & - R= Gulf War II & 1991 & Comad & - R= S.S. Mission & 1992 & Comad & - R= Battle of Atlantis & 1981 & Comsoft & - R= 4-D Warriors & 1985 & Coreland & - R= Brain & 1986 & Coreland & - R= Rafflesia & 1986 & Coreland & - R= Gyrodine & 1984 & Crux & - R= Mission-X & 1982 & Data East & - R= Zoar & 1982 & Data East & - R= Night Star & 1983 & Data East & - R= B-Wings & 1984 & Data East & - R= Zaviga & 1984 & Data East & - R= Darwin 4078 & 1986 & Data East & - R= Makyou Senshi & 1987 & Data East & - R= Super Real Darwin & 1987 & Data East & - R= Wonder Planet & 1987 & Data East & - R= Cobra-Command & 1988 & Data East & - R= Kuhga Operation Code Vapor Trail & 1989 & Data East & - R= The Great Ragtime Show & 1992 & Data East & - R= The Last Day & 1990 & Dooyong & - R= Gulf Storm & 1991 & Dooyong & - R= Pollux & 1991 & Dooyong & - R= Blue Hawk & 1993 & Dooyong & - R= R-Shark & 1995 & Dooyong & - R= Gigandes & 1989 & East Technology & - R= Galaxy Gunners & 1989 & Electronic Devices Italy & - R= Fire Hawk & 2001 & ESD & - R= Varia Metal & 1995 & Excellent System & - R= Sand Scorpion & 1992 & Face & - R= Nostradamus & 1993 & Face & - R= Mayday & 1980 & Hoei & - R= DoDonPachi II - Bee Storm & 2001 & IGS & - R= R-Type & 1987 & Irem & - R= Image Fight & 1988 & Irem & - R= Dragon Breed & 1989 & Irem & - R= R-Type II & 1989 & Irem & - R= X Multiply & 1989 & Irem & - R= Air Duel & 1990 & Irem & - R= Cosmic Cop & 1991 & Irem & - R= Gallop - Armed Police Unit & 1991 & Irem & - R= Lethal Thunder & 1991 & Irem & World variant of Thunder Blaster R= Thunder Blaster & 1991 & Irem & - R= Mahou Keibitai Gun Hohki & 1992 & Irem & - R= R-Type Leo & 1992 & Irem & - R= Fire Barrel & 1993 & Irem & - R= Formation Z & 1984 & Jaleco & - R= P-47 - The Freedom Fighter & 1988 & Jaleco & - R= Plus Alpha & 1989 & Jaleco & - R= Saint Dragon & 1989 & Jaleco & - R= E.D.F. : Earth Defense Force & 1991 & Jaleco & - R= Chimera Beast & 1993 & Jaleco & Unreleased R= Cybattler & 1993 & Jaleco & - R= Game Tengoku - The Game Paradise & 1995 & Jaleco & - R= P-47 Aces & 1995 & Jaleco & - R= Wangan Sensou & 1995 & Jaleco & - R= Gratia - Second Earth & 1996 & Jaleco & - R= Yuke Yuke Yamaguchi-kun & 1985 & Kaneko & - R= Dr. Toppels Adventure & 1987 & Kaneko & - R= Air Buster: Trouble Specialty Raid Unit & 1990 & Kaneko & - R= Bakuretsu Breaker & 1992 & Kaneko & - R= Sengeki Striker & 1997 & Kaneko & - R= Cyvern & 1998 & Kaneko & - R= Scramble & 1981 & Konami & - R= Super Cobra & 1981 & Konami & - R= Finalizer - Super Transformation & 1985 & Konami & - R= Gradius & 1985 & Konami & - R= TwinBee & 1985 & Konami & - R= Gradius PlayChoice-10 & 1986 & Konami & - R= Life Force & 1986 & Konami & - R= Salamander & 1986 & Konami & - R= Ajax & 1987 & Konami & - R= Flak Attack & 1987 & Konami & - R= Gradius II - GOFER no Yabou & 1988 & Konami & - R= Thunder Cross & 1988 & Konami & - R= Vulcan Venture & 1988 & Konami & - R= Gradius III & 1989 & Konami & - R= Parodius DA! & 1990 & Konami & - R= Trigon & 1990 & Konami & - R= Detana!! Twin Bee & 1991 & Konami & - R= Thunder Cross II & 1991 & Konami & - R= Xexex & 1991 & Konami & - R= Gokujyou Parodius & 1994 & Konami & - R= Twin Bee Yahhoo! & 1995 & Konami & - R= Salamander 2 & 1996 & Konami & - R= Airwolf & 1987 & Kyugo & - R= Hotdog Storm & 1996 & Marble & - R= Sky Alert & 1992 & Metro & - R= Xevious & 1982 & Namco & - R= Super Xevious & 1984 & Namco & - R= Sky Kid & 1985 & Namco & - R= Sky Kid Deluxe & 1986 & Namco & - R= Dragon Spirit & 1987 & Namco & - R= Bakutotsu Kijuutei & 1988 & Namco & - R= Ordyne & 1988 & Namco & - R= Phelios & 1988 & Namco & - R= Blast Off & 1989 & Namco & - R= Dangerous Seed & 1989 & Namco & - R= Dragon Saber & 1990 & Namco & - R= Pistol Daimyo no Bouken & 1990 & Namco & - R= F/A & 1992 & Namco & - R= Nebulas Ray & 1994 & Namco & - R= Xevious 3D/G & 1995 & Namco & - R= Mag Max & 1985 & Nichibutsu & - R= Terra Cresta & 1985 & Nichibutsu & - R= Ufo Robo Dangar & 1986 & Nichibutsu & - R= Youma Ninpou Chou & 1986 & Nichibutsu & - R= Legion - Spinner-87 & 1987 & Nichibutsu & - R= Terra Force & 1987 & Nichibutsu & - R= Armed Formation & 1988 & Nichibutsu & - R= Sky Smasher & 1990 & Nihon System & - R= Argus & 1986 & NMK & - R= Hacha Mecha Fighter & 1991 & NMK & - R= Thunder Dragon & 1991 & NMK & - R= GunNail & 1993 & NMK & - R= Thunder Dragon 2 & 1993 & NMK & - R= Operation Ragnarok & 1994 & NMK & - R= Rapid Hero & 1994 & NMK & - R= Super-X & 1994 & NTC & - R= Funky Bee & 1982 & Orca & - R= Espial & 1983 & Orca & - R= 1945k III & 2000 & Oriental Soft & - R= Silver Millenium & 1995 & Para & - R= Turtle Ship & 1988 & Philko & - R= Dyger & 1989 & Philko & - R= Twin Falcons & 1989 & Philko & - R= Sengoku Ace & 1993 & Psikyo & - R= Gunbird & 1994 & Psikyo & - R= Strikers 1945 & 1995 & Psikyo & - R= Sengoku Blade & 1996 & Psikyo & - R= Sol Divide - The Sword Of Darkness & 1997 & Psikyo & - R= Strikers 1945 II & 1997 & Psikyo & - R= Gunbird 2 & 1998 & Psikyo & - R= Strikers 1945 III & 1999 & Psikyo & - R= Strikers 1945 Plus & 1999 & Psikyo & - R= Dragon Blaze & 2000 & Psikyo & - R= Mahou Daisakusen & 1993 & Raizing & - R= Shippu Mahou Daisakusen & 1994 & Raizing & - R= Soukyugurentai & 1996 & Raizing & May run badly R= Armed Police Batrider & 1998 & Raizing & - R= Battle Bakraid & 1999 & Raizing & - R= Battle Garegga & 1999 & Raizing & - R= 1944: The Loop Master & 2000 & Raizing & - R= Brave Blade & 2000 & Raizing & - R= Great Mahou Daisakusen & 2000 & Raizing & - R= Captain Sky Hawk PlayChoice-10 & 1989 & Rare & - R= Viewpoint & 1992 & Sammy & - R= Tac/Scan & 1982 & Sega & - R= Star Jacker & 1983 & Sega & - R= Action Fighter & 1986 & Sega & - R= Astro Flash & 1986 & Sega & - R= Astro Warrior Mega-Tech & 1986 & Sega & - R= Sonic Boom & 1987 & Sega & - R= Scramble Spirits & 1988 & Sega & - R= Cotton & 1991 & Sega & - R= Hammer Away & 1991 & Sega & Unreleased R= Bio-hazard Battle Mega Play & 1993 & Sega & - R= Stinger & 1983 & Seibu Denshi & - R= Scion & 1984 & Seibu Denshi & - R= Cross Shooter & 1987 & Seibu Kaihatsu & - R= Raiden & 1990 & Seibu Kaihatsu & - R= Raiden II & 1993 & Seibu Kaihatsu & - R= Viper Phase 1 & 1995 & Seibu Kaihatsu & - R= Raiden Fighters & 1996 & Seibu Kaihatsu & - R= Raiden Fighters 2 & 1997 & Seibu Kaihatsu & - R= Raiden Fighters Jet & 1998 & Seibu Kaihatsu & - R= Baryon – Future Assault & 1997 & Semicom & - R= Gaia - The Last Choice of Earth & 1999 & Semicom & - R= Wyvern Wings & 2001 & Semicom & - R= Vastar & 1983 & Sesame Japan & - R= Twin Eagle - Revenge Joes Brother & 1988 & Seta & - R= Arbalester & 1989 & Seta & - R= Meta Fox & 1989 & Seta & - R= Twin Eagle II - The Rescue Mission & 1994 & Seta & - R= Sky Army & 1982 & Shoei & - R= ASO - Armored Scrum Object & 1985 & SNK & - R= HAL21 & 1985 & SNK & - R= Bermuda Triangle & 1987 & SNK & - R= World Wars & 1987 & SNK & - R= Koukuu Kihei Monogatari - The Legend of Air Cavalry & 1988 & SNK & - R= Genshi-Tou 1930s & 1989 & SNK & - R= ASO II - Last Guardian & 1991 & SNK & - R= Ghost Pilots & 1991 & SNK & - R= Last Resort & 1992 & SNK & - R= Cotton 2 & 1997 & Success & - R= Cotton Boomerang & 1998 & Success & - R= Guardian Force & 1998 & Success & - R= Mission Craft & 2000 & Sun & - R= Funky Fish & 1981 & Sun Electronics & - R= Markham & 1983 & Sun Electronics & - R= Wild Western & 1982 & Taito & - R= Bio Attack & 1983 & Taito & - R= Fire Battle & 1984 & Taito & - R= Sea Fighter Poseidon & 1984 & Taito & - R= Metal Soldier Isaac II & 1985 & Taito & - R= Wyvern F-0 & 1985 & Taito & - R= Darius & 1986 & Taito & - R= Halleys Comet & 1986 & Taito & - R= Riku Kai Kuu Saizensen & 1986 & Taito & - R= S.R.D. Mission & 1986 & Taito & - R= Tokio / Scramble Formation & 1986 & Taito & - R= Exzisus & 1987 & Taito & - R= Asuka and Asuka & 1988 & Taito & - R= Chuka Taisen & 1988 & Taito & - R= Fighting Hawk & 1988 & Taito & - R= Syvalion & 1988 & Taito & - R= Daisenpu & 1989 & Taito & - R= Darius II Dual Screen & 1989 & Taito & - R= Darius II Triple Screen & 1989 & Taito & - R= Insector X & 1989 & Taito & - R= Master of Weapon & 1989 & Taito & - R= Sagaia & 1989 & Taito & World variant of Darius II R= Ashura Blaster & 1990 & Taito & - R= Gun Frontier & 1990 & Taito & - R= Metal Black & 1991 & Taito & - R= Grid Seeker: Project Storm Hammer & 1992 & Taito & - R= Rayforce & 1993 & Taito & - R= Ryu Jin & 1993 & Taito & - R= Darius Gaiden - Silver Hawk & 1994 & Taito & - R= Darius Gaiden - Silver Hawk Extra Version & 1994 & Taito & - R= Kyukyoku Tiger II & 1995 & Taito & - R= Raystorm & 1996 & Taito & - R= G-Darius & 1997 & Taito & - R= Giga Wing & 1999 & Takumi & - R= Mars Matrix: Hyper Solid Shooting & 2000 & Takumi & - R= Sauro & 1987 & Tecfri & - R= Thunder Force II MD Mega-Tech & 1989 & Technosoft & - R= ThunderForce AC & 1990 & Technosoft & - R= Hyper Duel & 1993 & Technosoft & - R= Gemini Wing & 1987 & Tecmo & - R= Silk Worm & 1988 & Tecmo & - R= Raiga - Strato Fighter & 1991 & Tecmo & - R= Final Star Force & 1992 & Tecmo & - R= Eight Forces & 1994 & Tecmo & - R= Red Clash & 1981 & Tehkan & - R= Star Force & 1984 & Tehkan & - R= Tiger Heli & 1985 & Toaplan & - R= Alcon & 1986 & Toaplan & - R= Slap Fight & 1986 & Toaplan & - R= Hishou Zame & 1987 & Toaplan & - R= Kyukyoku Tiger & 1987 & Toaplan & - R= Tatsujin & 1988 & Toaplan & - R= Hellfire & 1989 & Toaplan & - R= Same! Same! Same! & 1989 & Toaplan & - R= Zero Wing & 1989 & Toaplan & - R= Fire Shark Mega-Tech & 1990 & Toaplan & - R= Vimana & 1991 & Toaplan & - R= Dogyuun & 1992 & Toaplan & - R= Tatsujin Oh & 1992 & Toaplan & - R= Batsugun & 1993 & Toaplan & - R= V-Five & 1993 & Toaplan & - R= Radiant Silvergun & 1998 & Treasure & May run badly R= Cosmic Avenger & 1981 & Universal & - R= Mighty Monkey & 1982 & Universal & - R= XX Mission & 1986 & UPL & - R= Atomic Robo-kid & 1988 & UPL & - R= Omega Fighter & 1989 & UPL & - R= Task Force Harrier & 1989 & UPL & - R= Bio-ship Paladin & 1990 & UPL & - R= US AAF Mustang & 1990 & UPL & - R= Acrobat Mission & 1991 & UPL & - R= Black Heart & 1991 & UPL & - R= Koutetsu Yousai Strahl & 1992 & UPL & - R= Rabio Lepus & 1987 & Video System & - R= Turbo Force & 1991 & Video System & - R= Sonic Wings & 1992 & Video System & - R= Sonic Wings 2 & 1994 & Video System & - R= Sonic Wings 3 & 1995 & Video System & - R= Sonic Wings Limited & 1996 & Video System & - R= Andro Dunos & 1992 & Visco & - R= Galmedes & 1992 & Visco & - R= U.N. Defense Force: Earth Joker & 1993 & Visco & - R= Storm Blade & 1996 & Visco & - R= Captain Tomaday & 1999 & Visco & - R= Vasara & 2000 & Visco & - R= Vasara 2 & 2001 & Visco & - R= Shienryu & 1997 & Warashi & - R= Mission 660 & 1986 & Wood Place & - R= War of Aero - Project MEIOU & 1993 & Yang Cheng & - R= Blazing Star & 1998 & Yumekobo & - R= Prehistoric Isle 2 & 1999 & Yumekobo & - R= Scorpion & 1982 & Zaccaria & -
Last edited by ACSeraph on Thu Oct 08, 2015 9:31 am, edited 4 times in total.
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ProjectAKo
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Re: MAME Auto-scrolling Shmups Master List

Post by ProjectAKo »

This is hella useful to me since I get chatters to request games to stream and there's never been one big, master list of mame shmups I've been able to find.
Last edited by ProjectAKo on Wed Oct 07, 2015 8:24 am, edited 1 time in total.
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Re: MAME Auto-scrolling Shmups Master List

Post by Shepardus »

Not on the list:
Battle Garegga (though Batrider and Bakraid are included)
Ketsui: Kizuna Jigoku Tachi, Dodonpachi Daioujou, Espgaluda (all of CAVE's PGM games)
Salamander 1 (Salamander 2 is included)

Will add more if I notice any.

Radiant Silvergun is technically playable in MAME but runs like crap, for the purposes of Death Roulette you should probably remove it.
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Re: MAME Auto-scrolling Shmups Master List

Post by MathU »

Ouch, so no In The Hunt or Mr. Heli/Battle Chopper then?

I see you're missing Mystic Riders as well. You should also note that Lethal Thunder, the World "version" of Thunder Blaster, is actually a substantially different game. You should be careful with the notion that the original Japanese version of a game is the best one as a hard rule because it isn't always true.

Another good example is Salamander, where they changed the background and localization and swapped in different music for the US "Lifeforce". Then they fixed a number of bugs when they re-ported Lifeforce back to Japanese arcades, and in addition to adding in the Gradius-style power-up bar they tweaked a number of other things for an overall fairer and more challenging experience.

Get Rayforce and Chimera Beast up there too!
Shepardus wrote:Radiant Silvergun is technically playable in MAME but runs like crap, for the purposes of Death Roulette you should probably remove it.
Same goes to Soukyugurentai/Terra Diver and most likely any other ST-V games. You should also considering removing games that run on modified Playstation hardware such as Raystorm and G Darius. Basically anything that uses 3D usually runs horrendously in MAME unless you have a beefy computer. MAMEdev also seems to like to slow down Rayforce every now and then with different revisions, though strangely Darius Gaiden isn't usually affected even though it runs on the same hardware.
Last edited by MathU on Wed Oct 07, 2015 8:44 am, edited 1 time in total.
Of course, that's just an opinion.
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Re: MAME Auto-scrolling Shmups Master List

Post by ACSeraph »

Good info so far thanks. I'm surprised something like Garegga wasn't in there. I worked for a really long time just culling through the mamedb list today and didn't have the time or energy to check it for obvious no-shows yet. I'll be updating it regularly as we find the gaps, I'm sure there will be quite a few initially.

In The Hunt and Mystic Riders I'm pretty sure are in the list under their alternate Japanese titles, Rayforce I think I just accidentally deleted from the table, it was in the mamedb list. Also I'm not saying the Japanese versions are necessarily the best, I just want to be consistent when naming things. I'm unaware of many majorly different western versions, Sagaia is one of the only I know, so it's definitely useful info and should be added.

Edit: Or not. They were there but I must have deleted them at some point accidentally during formatting. I'll add them in tomorrow with everything else.
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Re: MAME Auto-scrolling Shmups Master List

Post by Xyga »

http://www.progettoemma.net/ is better than mamedb.
Use their advanced search engine and category lists.

None of those database sites are as good MAWS was though (also MAWS was always up-to-date).
There's a software version of it in JAVA if you want: http://forum.arcadecontrols.com/index.p ... c=136193.0 it's a pain to use.

A simple MAME with UI and categories lists/folders files can be used for that too, most 'catlist' files are available on progettoemma but they stop at 0.161 for now.
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Re: MAME Auto-scrolling Shmups Master List

Post by copy-paster »

MathU wrote:Ouch, so no In The Hunt
Kaitei Daisensou is the JP name already on list. The game isn't do auto-scrolling IIRC, just like you're playing Metal Slug in underwater stage.
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Re: MAME Auto-scrolling Shmups Master List

Post by IseeThings »

as others have said, you're missing a fair bit, for example all of SemiCom's output

Baryon - Future Assault
Gaia - The Last Choice of Earth
Wyvern Wings/ Wivern Wings
Diet Family (maybe, it plays more like Galaga but with a scrolling background so I guess doesn't count here)

http://mamedb.com is also rather outdated, so things like the recently dumped Hammer Away prototype (which is perfectly playable) and Taito's Wyvern F-0 are missing too. Even Stunt Air which was added in 2013 is missing.

Silver Millennium, added in 2012 is on the site but you've filtered it out? (I guess because the mamedb list of categories is even more out of date than the actual game list)
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Re: MAME Auto-scrolling Shmups Master List

Post by monouchi »

Great list. Thanks!
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Re: MAME Auto-scrolling Shmups Master List

Post by ProjectAKo »

Awesome one that doesn't seem to be on the list: https://en.wikipedia.org/wiki/Boogie_Wings
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Re: MAME Auto-scrolling Shmups Master List

Post by OmegaFlareX »

Shepardus wrote:Radiant Silvergun is technically playable in MAME but runs like crap, for the purposes of Death Roulette you should probably remove it.
I'm getting ~80% in attract mode's stage 3-1, but I've also got 2 chrome tabs open. This is on a 6-year-old CPU (Core 2 Duo E8400 @ 3.6 ghz [oc]). I'd imagine anything newer than that would run it at 100%. Also tested Shienryu and Souky, they were both perfect.

This is with Shmupmame 4.2 (x86) btw, which is based off 0.148. Dunno if newer versions of MAME run slower.
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Re: MAME Auto-scrolling Shmups Master List

Post by Shepardus »

On my 2.5GHz Core i5 laptop I get no more than 50% speed in Radiant Silvergun. Sokyugurentai runs at a consistent 100% but has distracting graphical glitches on the third stage and possibly elsewhere (shadows appear as garbled colors instead of grey or black).
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Re: MAME Auto-scrolling Shmups Master List

Post by ACSeraph »

Thanks for all the info so far everyone, I've made the first update adding in everything mentioned so far. I also put in a notes section for games which have questionable playability. Does G-Darius really need a mark though? It seems to run fine for me, and my computer is ass.
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Re: MAME Auto-scrolling Shmups Master List

Post by copy-paster »

ACSeraph wrote:Does G-Darius really need a mark though? It seems to run fine for me, and my computer is ass.
Until the newer release (0.165), the sound emulation still being crap and it runs 80-90% in some stages, and yes I tested on computer with Core i3 4GB RAM
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Re: MAME Auto-scrolling Shmups Master List

Post by Obiwanshinobi »

First thing I examine when trying a shmup out on MAME is the input delay. When it's more than two frames (at ~60 fps), I don't bother. Then again, I read some PCBs (Bakraid?) lag that much, so technically their emulation may well be accurate. Furthermore, some other emulators I use don't offer the one-frame-forward option, thus I always suspect looser-feeling games of their actual response times longer than I'd put up with if I could make sure easily.
What I'm getting at is - when emulated game seems to look, sound & run fine and dandy, but lags perceptibly MORE than the real thing, I don't consider the emulation passable. I understand measuring objectively the original response times may not be doable even for PCB owners, though.
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Re: MAME Auto-scrolling Shmups Master List

Post by ACSeraph »

I think it's definitely worth reporting input delay that is different from the original PCB, so if people report it (preferably stating how many frames) it could be added to the notes. I'm not sure a few frames of delay should warrant taking it off the list, I'd rather leave it with a note and let people come to their own conclusions.

Does the delay come from the users hardware though, or is it actually a problem with the emulation. That's another important factor.
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Re: MAME Auto-scrolling Shmups Master List

Post by Shepardus »

IMO a couple frames of input lag is fine (like Garegga for example), but in the rare case that it's super bad (like Guardian Force's 7 frames bad) it's worth it taking it off the list.

Will using shmupmame to reduce input lag be allowed for Death Roulette?
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Re: MAME Auto-scrolling Shmups Master List

Post by Obiwanshinobi »

Does anybody play seriously any ST-V games on MAME?
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Re: MAME Auto-scrolling Shmups Master List

Post by Despatche »

i fundamentally oppose this thread and this list because it explicitly only allows xevious-based games with certain pre-xevious concepts grandfathered out of some misguided sense of "fairness"

we already have enough of a problem with people obsessing over this related set of arcade genres at the expense of all others; an arbitrary decision like this makes any such list even more useless than usual
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Re: MAME Auto-scrolling Shmups Master List

Post by qmish »

It seems to run fine for me
G-Darius without music can't be fine.
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Re: MAME Auto-scrolling Shmups Master List

Post by ACSeraph »

Despatche wrote:i fundamentally oppose this thread and this list because it explicitly only allows xevious-based games with certain pre-xevious concepts grandfathered out of some misguided sense of "fairness"

we already have enough of a problem with people obsessing over this related set of arcade genres at the expense of all others; an arbitrary decision like this makes any such list even more useless than usual
What are you even talking about? It's a list of auto-scrollers, not a list of shmups in general.
qmish wrote:
It seems to run fine for me
G-Darius without music can't be fine.
Forgot about that. Anyhow I'll note the sound issue and slowdown.
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Re: MAME Auto-scrolling Shmups Master List

Post by opt2not »

ACSeraph wrote:
Despatche wrote:i fundamentally oppose this thread and this list because it explicitly only allows xevious-based games with certain pre-xevious concepts grandfathered out of some misguided sense of "fairness"

we already have enough of a problem with people obsessing over this related set of arcade genres at the expense of all others; an arbitrary decision like this makes any such list even more useless than usual
ACSeraph wrote: What are you even talking about? It's a list of auto-scrollers, not a list of shmups in general.
^agreed, what are you talking about? I don't understand what you mean when you say 'pre-xevious concepts'...and what of those designs is misguided?
Also, how are people's obsessions of one genre of video games effecting all others, where is the problem here? Please explain.
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Re: MAME Auto-scrolling Shmups Master List

Post by Shepardus »

The music in G.Darius does play for me. I don't know how accurate it is, but it's there.
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Re: MAME Auto-scrolling Shmups Master List

Post by OmegaFlareX »

I tested RSG in the latest vanilla version of MAME, and it runs about ~10% slower. Oh well.
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Re: MAME Auto-scrolling Shmups Master List

Post by Despatche »

ssf supports st-v games supposedly. i couldn't get shienryu to work when i tried it though. it probably runs a lot better than mame!
ACSeraph wrote:What are you even talking about? It's a list of auto-scrollers, not a list of shmups in general.
ACSeraph wrote:So I've been trying to create a complete list of shmups that are playable in MAME without serious problems for use in my Death Roulette competitions. I think a list like this would be useful for a lot of people on the forum.
you're going against your mission statement and hurting the integrity of your competition by arbitrarily cutting out a lot of great games. let's magnify this:
opt2not wrote: ^agreed, what are you talking about? I don't understand what you mean when you say 'pre-xevious concepts'...and what of those designs is misguided?
Also, how are people's obsessions of one genre of video games effecting all others, where is the problem here? Please explain.
you're hurting your appreciation of arcade games in general by limiting yourself to an arbitrarily chosen set of genres ("shmups"), regardless of whether or not you currently or even would like any other genre. you've only got a very small part of a much bigger and closely linked whole.

pre-xevious concepts = space invaders and its derivatives, experimental games like tempest, etc. even the old guard behind the term "shmups" agreed that it'd be really silly to exclude these games.
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Re: MAME Auto-scrolling Shmups Master List

Post by ACSeraph »

Despatche wrote:you're going against your mission statement and hurting the integrity of your competition by arbitrarily cutting out a lot of great games.
The competition that you've never once participated in? Why do you care?

Wave based Invader type games simply don't work well with the DR concept, because the scoring system is based on stage clears. There are plenty of other things that also get cut, such as boss rush and caravan games.

As for non auto-scrollers like Kiki Kaikai, the fact is I'm simply not knowledgeable enough about them to create a list and have nowhere to begin with it. There is also nothing preventing people from using their own personal randomizers, so outliers aren't actually excluded from the normal competition. Rather than complain about a massive list of auto-scrollers I put a ton of mind numbing work into compiling because it's too vanilla for you, why don't you do something productive like create a list of outliers yourself?
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Re: MAME Auto-scrolling Shmups Master List

Post by null1024 »

OmegaFlareX wrote:
Shepardus wrote:Radiant Silvergun is technically playable in MAME but runs like crap, for the purposes of Death Roulette you should probably remove it.
I'm getting ~80% in attract mode's stage 3-1, but I've also got 2 chrome tabs open. This is on a 6-year-old CPU (Core 2 Duo E8400 @ 3.6 ghz [oc]). I'd imagine anything newer than that would run it at 100%. Also tested Shienryu and Souky, they were both perfect.

This is with Shmupmame 4.2 (x86) btw, which is based off 0.148. Dunno if newer versions of MAME run slower.
The only version of MAME I know that runs RSG at a decent speed is 0.128 [100% but frameskips heavily on my shitty old Pentium Dual Core laptop from 2010, 100% with almost no frameskip on my MBA], and it's got its fair share of visual glitches later on. Dunno how actually accurate it is in general either [probably not very], but you can at least get through the whole game and expect it not to crash.

oh, and the input delay is atrocious [on par with running RSG in SSF -- which would probably be a better idea in general, although I've never gotten its ST-V emulation to work, only Saturn CD-ROM stuff]

The PS1 based games like G-Darius run fine for me on my MacBook Air in MAME 0.164, solid 60 no frameskip. Thank you i5.
Haven't tried the G-Net based stuff recently.
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