Question about Pink Sweets and Ibara Emulation
Question about Pink Sweets and Ibara Emulation
Hi guys, I am a long time shmup forum user but could not remember my old info. It was tied to an old email too. Anyways, I had a lot of great sales transactions etc here years back.
I have a problem and need help. I am working on a life long dream now that I have the ability and a few dollars to make a SHMUP highlighted vertical arcade cab. I have spent a few months on it so far and it is coming along. I also have ocd in general and want everything to be as good as possible. MY ISSUE is Pink Sweets and Ibara. I am now using a mameuitx .165 build with GLSL and these two games just will not run correctly. Even with shaders turned off I get a huge amount of slow down that is especially noticeable in Pink Sweets. I was hoping someone might be able to put my mind to rest and just tell me that the emulation for these two isn't perfect but I doubt it. For testing, the very first level in Sweets right as the first Enemy ships come down the left side of the screen causing sound lag and large frame rate drop....it then kind of goes back to normal but it has its moments. Ibara isn't as bad but I notice sound echoing and some slow down of the frame rates here and there. Does anyone have any thoughts or guidance? Thanks a ton in advance. FYI I have tried them on both my computers with a number of settings. The two computers have between 8-16 gbs of ddr3 ram and one is a FX amd at 4ghz other is A10 apu at 3.5ghz. Both have GTX660 dedicated graphics.
I have a problem and need help. I am working on a life long dream now that I have the ability and a few dollars to make a SHMUP highlighted vertical arcade cab. I have spent a few months on it so far and it is coming along. I also have ocd in general and want everything to be as good as possible. MY ISSUE is Pink Sweets and Ibara. I am now using a mameuitx .165 build with GLSL and these two games just will not run correctly. Even with shaders turned off I get a huge amount of slow down that is especially noticeable in Pink Sweets. I was hoping someone might be able to put my mind to rest and just tell me that the emulation for these two isn't perfect but I doubt it. For testing, the very first level in Sweets right as the first Enemy ships come down the left side of the screen causing sound lag and large frame rate drop....it then kind of goes back to normal but it has its moments. Ibara isn't as bad but I notice sound echoing and some slow down of the frame rates here and there. Does anyone have any thoughts or guidance? Thanks a ton in advance. FYI I have tried them on both my computers with a number of settings. The two computers have between 8-16 gbs of ddr3 ram and one is a FX amd at 4ghz other is A10 apu at 3.5ghz. Both have GTX660 dedicated graphics.
Re: Question about Pink Sweets and Ibara Emulation
The emulation for these 2 isn't perfect however pink sweets fairs much worse with those slowdown events at the beginning of the stage as data loads. Ibara has no slowdown if your pc is powerful enough which depending on you is either fine or unacceptable, personally i found it fine having played the ps2 version and the pcb previous and having no problem hitting the same scores.
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Muchi Muchi Spork
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Strikers1945guy
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Re: Question about Pink Sweets and Ibara Emulation
Hate to be "that guy" but for like $300 you could get the Pcb of Ibara and run it in all its glory. .
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Re: Question about Pink Sweets and Ibara Emulation
DEmul is much faster indeed, but the Cave games look awful on it, the graphics seem incorrectly rendered.
Bet that will be fixed in future releases but for now it's just ew...and the optional shaders don't work with CV1000 yet so nothing to hide the uglyness.
I have better hopes for not-so-far Steam ports.
Bet that will be fixed in future releases but for now it's just ew...and the optional shaders don't work with CV1000 yet so nothing to hide the uglyness.
I have better hopes for not-so-far Steam ports.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: Question about Pink Sweets and Ibara Emulation
Ibara will never get a Steam port. Cave isn't going to bother porting anything that doesn't already have an X360 port.
Re: Question about Pink Sweets and Ibara Emulation
hate to be another that guy, but where? All I see is STV selling it for $450 or $900 on ebay. I'd gladly grab Ibara for $300.Strikers1945guy wrote:Hate to be "that guy" but for like $300 you could get the Pcb of Ibara and run it in all its glory. .
Re: Question about Pink Sweets and Ibara Emulation
Obscura wrote:Cave isn't going to bother porting anything that doesn't already have an X360 port.

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Strikers1945guy
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Re: Question about Pink Sweets and Ibara Emulation
I'm sure they used to sell for that not that long ago. I sold one last year I think for $300 just bare pcb. I'm sure on YAJ you could grab one for cheap it's not exactly a rare board.city41 wrote:hate to be another that guy, but where? All I see is STV selling it for $450 or $900 on ebay. I'd gladly grab Ibara for $300.Strikers1945guy wrote:Hate to be "that guy" but for like $300 you could get the Pcb of Ibara and run it in all its glory. .
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Re: Question about Pink Sweets and Ibara Emulation
Thanks for all the input. I just didn't want to literally pull my hair out for days more trying to figure out why there was sluggish moments in these games (mainly pinksweets) I would LOVE to have original pcbs....I should look in to it. This is going to be fairly cool when its all done though. I got a gutted dynamo cab (the large 25"+) one in pristine shape. I am doing a little refurb to it (new tmolding and all new graphics) ...got a couple seimitsu ls-32s ...led buttons etc. I've spent the last month and a half just trying to complete a vertical hyperspin front end for it all. I'll post pics when its done 

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Muchi Muchi Spork
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Re: Question about Pink Sweets and Ibara Emulation
Some of the sluggish moments on these (Yagawa) games are from the game uncompressing graphics while the game runs and it taxes the hell out of the CPU.
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Softdrink 117
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Re: Question about Pink Sweets and Ibara Emulation
Hmm, your experience doesn't match with mine. I have a similar (if not slightly weaker) rig compared to yours (i5 2500K with a small OC, GTX 560 Ti, 8GB RAM the last time I ran the game), and am able to run Ibara without slowdown issues. It still doesn't emulate well, but that has more to do with Cave CV1000 emulation not being all that good.
For comparison, I was able to reach C scores with MAME and PS2, and never noticed significant slowdown differences between them. There are drastic differences between MAME/PS2 and PCB though. Have you tried disabling GLSL for Ibara and/or using a different version of MAME?
If you have the money for it I would recommend trying to get a PCB though. I paid about $350 for my Ibara board a couple years ago and don't regret a cent; it's easily my favorite game and I would recommend it to anyone who is willing to put the time into it to truly understand and enjoy the game.
For comparison, I was able to reach C scores with MAME and PS2, and never noticed significant slowdown differences between them. There are drastic differences between MAME/PS2 and PCB though. Have you tried disabling GLSL for Ibara and/or using a different version of MAME?
If you have the money for it I would recommend trying to get a PCB though. I paid about $350 for my Ibara board a couple years ago and don't regret a cent; it's easily my favorite game and I would recommend it to anyone who is willing to put the time into it to truly understand and enjoy the game.

Re: Question about Pink Sweets and Ibara Emulation
Thanks for the clarity muchi muchi. Soft I was playing around with ibara last night and honestly, it plays pretty damn well. I'm actually inexperienced with these games for the most part so don't know fully what to expect. I'm guessing with my shaders off it would be as good as the emulation gets. My problem is, I have a true love for this genre of games and I want this thing to be really great when its done so I worry about every detail. Told myself I was gonna have a Tate setup since I was 15 and I'm 31 now....finally getting to it. I find the style of ibara to be so awesome, I also hope I can appreciate it as much as you do. If I can manage to come out of this build alive....(in terms of money....so damn broke right now) I am going to sneak PCB purchases past the wife. I need them. 

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evil_ash_xero
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Re: Question about Pink Sweets and Ibara Emulation
Funny, I almost posted a topic, like this, last night.
I was wondering what the state of Ibara emulation was. I know that MAME doesn't support "recent" CAVE releases for some reason.
I think CAVE just asked them not to, or am I high?
I was wondering what the state of Ibara emulation was. I know that MAME doesn't support "recent" CAVE releases for some reason.
I think CAVE just asked them not to, or am I high?
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: Question about Pink Sweets and Ibara Emulation
They did cut out that driver a while back, but sometime more recently it got added back in. It's got various inaccuracies from what I hear, especially in slowdown emulation, and it requires a pretty beefy CPU to run without the emulator slowing down but it's certainly playable. Demul's less taxing on the CPU but also isn't super accurate.
Re: Question about Pink Sweets and Ibara Emulation
Honestly it's good enough to play, enjoy and learn the game.evil_ash_xero wrote:Funny, I almost posted a topic, like this, last night.
I was wondering what the state of Ibara emulation was.
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Re: Question about Pink Sweets and Ibara Emulation
If you want a full PCB kit of Ibara (complete with Cave/AMI factory cardboard shipping box, all original arcade paperworks + POP), plan on spending in the neighborhood of $400 or thereabouts. That particular asking price is the norm these days, especially in the Trading section forum.
Another cool interesting tidbit about the Ibara PCB is, it keeps time with a RTC (Real Time Clock) that'll show the correct time on a certain demo stage. However, if the 2450 li-ion-based battery used for the RTC purposes goes kaput, it tends to not act so well until it's properly replaced. It'll last on the average of about five to six years tops.
PC Engine Fan X! ^_~
Another cool interesting tidbit about the Ibara PCB is, it keeps time with a RTC (Real Time Clock) that'll show the correct time on a certain demo stage. However, if the 2450 li-ion-based battery used for the RTC purposes goes kaput, it tends to not act so well until it's properly replaced. It'll last on the average of about five to six years tops.
PC Engine Fan X! ^_~