What should one call a "slow down" button?

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Xonatron
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What should one call a "slow down" button?

Post by Xonatron »

In a shmup game where you can press a button to slow down your ship's speed, to navigate a bullet hell, what should the button be called?

In beta-test, we had an individual think that "slow down" meant to slow down the enemies bullets. This person thought it was a power ability of the ship. He suggested to use a different work, such as "precision". It got me wondering what is the most standard word for this button. I always thought it was "slow down", although I know some slow down buttons are mixed in with alternate fire buttons so they are called that instead.

What do you all think?
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BulletMagnet
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Re: What should one call a "slow down" button?

Post by BulletMagnet »

The official-ish Glossary term is "Focus", which i believe the Touhou games also use.
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Re: What should one call a "slow down" button?

Post by Iori Branford »

If it doesn't have to be 1 word "Precision move" sounds about right.
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Re: What should one call a "slow down" button?

Post by Shepardus »

"Focus" or "focused movement" sounds best to me.
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Re: What should one call a "slow down" button?

Post by Giest118 »

"Focus" is typical, but it might be ambiguous since it can also refer to a "focus shot," that is, a more powerful, front-'focused'-shot. In a lot of games the two are the same button.
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Re: What should one call a "slow down" button?

Post by MathU »

"Focus" only makes sense when it describes the player shot being reduced to a narrow beam to focus damage in a small area. I would hope that a native English game would choose a more descriptive term instead of slavish devotion to conventions set by people who don't exactly have a track record of using the English language well. I think "Slow" or "Precision Movement" are probably a little better.
Of course, that's just an opinion.
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Re: What should one call a "slow down" button?

Post by pegboy »

Is a speed up/speed down button really a foreign concept these days? Lots of older games had adjustable speeds for the ship, usually many levels.
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Re: What should one call a "slow down" button?

Post by Weak Boson »

I think a focus button for focused movement works even if the shot doesn't change.

I would also like to suggest a "steady" button. Whenever I see a dense danmaku coming towards me I always think "steady now!" so I think it makes sense.
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Re: What should one call a "slow down" button?

Post by Bananamatic »

shot/laser
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Re: What should one call a "slow down" button?

Post by HydrogLox »

MathU wrote:"Focus" only makes sense when it describes the player shot being reduced to a narrow beam to focus damage in a small area.
That isn't the only type of "concentration" that "focus" can refer to.

"Resistance: Fall of Man" has the conceit of Focus Mode to "focus concentration. This can give the sensation of slowing down time." With that mechanic the perceived "slowdown" is a result of the application of "intense concentration" which can only be sustained for a short interval after which a much larger "rest interval" is required before "focus" can be applied again.
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Re: What should one call a "slow down" button?

Post by Squire Grooktook »

Focus Mode
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Re: What should one call a "slow down" button?

Post by SMC »

Matthew Doucette wrote:we had an individual think that "slow down" meant to slow down the enemies bullets.
Maybe they had been playing the PS1 Dodonpachi.
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Re: What should one call a "slow down" button?

Post by KAI »

In SDOJ, you get a "slow down" when you tap shot, not when you hold it...
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Re: What should one call a "slow down" button?

Post by Aleksei »

Recently, Zangeki Warp "introduced" warping, which makes sense because you're warping/bending through time.
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Re: What should one call a "slow down" button?

Post by Cagar »

KAI wrote:In SDOJ, you get a "slow down" when you tap shot, not when you hold it...
Hahaha! XD Grab an upvote !!!
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Re: What should one call a "slow down" button?

Post by Stevens »

Aleksei wrote:Recently, Zangeki Warp "introduced" warping, which makes sense because you're warping/bending through time.
If you like warping you should try Valkyrius.
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Re: What should one call a "slow down" button?

Post by emphatic »

Defensive mode.
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Re: What should one call a "slow down" button?

Post by JBC »

Might I suggest 'abate'? I also like 'inhibit' & 'constrain', or simply brake.
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Re: What should one call a "slow down" button?

Post by trap15 »

It should be called the 'retard' button.

heehee
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Re: What should one call a "slow down" button?

Post by Eaglet »

trap15 wrote:It should be called the 'retard' button.

heehee
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Re: What should one call a "slow down" button?

Post by Jeneki »

trap15 wrote:It should be called the 'retard' button.

heehee
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Re: What should one call a "slow down" button?

Post by juonryu2nd »

scared button
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Re: What should one call a "slow down" button?

Post by Eaglet »

Jeneki:

Physics, man. ;)
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moozooh wrote:I think that approach won't get you far in Garegga.
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Re: What should one call a "slow down" button?

Post by Lobinden »

trap15 wrote:It should be called the 'retard' button.

heehee
:3
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Re: What should one call a "slow down" button?

Post by awry »

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Re: What should one call a "slow down" button?

Post by Xonatron »

Thank you all, as usual.

Giest118 has a good point about "focus" being typical but also typical is a focused shot. 8BA has a good idea about calling it a "brake"; It is unambiguous and hard to mistake.

I should note the beta-tester discovered the true meaning of the button quickly, so it was presented to us as a polish issue. It is a wish to respect shmup culture more than address a game design flaw. I may very well leave the button as "slow down" -- although I do like "brake". Thank you for all your input!
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Re: What should one call a "slow down" button?

Post by BareKnuckleRoo »

There's at least one game out there (XOP Ultra) clever enough to make the default move speed the slow movement, and the speed button actually increases movespeed. It's not tied to shot spread, and the options allow you to adjust it back to fast movement + slowdown button if you prefer the 'norm'. If you expect players to make slower, precise movements with only occasional bursts of quick dodges, maybe look at this route?

Also applies to Reco Abnormal in Futari as a weird challenge case, which also makes her very fun to play.
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Re: What should one call a "slow down" button?

Post by Doctor Butler »

Just call it focus, so everyone knows what it is.
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Re: What should one call a "slow down" button?

Post by nekketsu »

Caution mode

Graze mode

Precision mode

Hyper Alert mode

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