What should one call a "slow down" button?
What should one call a "slow down" button?
In a shmup game where you can press a button to slow down your ship's speed, to navigate a bullet hell, what should the button be called?
In beta-test, we had an individual think that "slow down" meant to slow down the enemies bullets. This person thought it was a power ability of the ship. He suggested to use a different work, such as "precision". It got me wondering what is the most standard word for this button. I always thought it was "slow down", although I know some slow down buttons are mixed in with alternate fire buttons so they are called that instead.
What do you all think?
In beta-test, we had an individual think that "slow down" meant to slow down the enemies bullets. This person thought it was a power ability of the ship. He suggested to use a different work, such as "precision". It got me wondering what is the most standard word for this button. I always thought it was "slow down", although I know some slow down buttons are mixed in with alternate fire buttons so they are called that instead.
What do you all think?
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BulletMagnet
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Re: What should one call a "slow down" button?
The official-ish Glossary term is "Focus", which i believe the Touhou games also use.
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Re: What should one call a "slow down" button?
If it doesn't have to be 1 word "Precision move" sounds about right.
Re: What should one call a "slow down" button?
"Focus" or "focused movement" sounds best to me.
Re: What should one call a "slow down" button?
"Focus" is typical, but it might be ambiguous since it can also refer to a "focus shot," that is, a more powerful, front-'focused'-shot. In a lot of games the two are the same button.
Re: What should one call a "slow down" button?
"Focus" only makes sense when it describes the player shot being reduced to a narrow beam to focus damage in a small area. I would hope that a native English game would choose a more descriptive term instead of slavish devotion to conventions set by people who don't exactly have a track record of using the English language well. I think "Slow" or "Precision Movement" are probably a little better.
Of course, that's just an opinion.
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Re: What should one call a "slow down" button?
Is a speed up/speed down button really a foreign concept these days? Lots of older games had adjustable speeds for the ship, usually many levels.
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Weak Boson
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Re: What should one call a "slow down" button?
I think a focus button for focused movement works even if the shot doesn't change.
I would also like to suggest a "steady" button. Whenever I see a dense danmaku coming towards me I always think "steady now!" so I think it makes sense.
I would also like to suggest a "steady" button. Whenever I see a dense danmaku coming towards me I always think "steady now!" so I think it makes sense.
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Bananamatic
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Re: What should one call a "slow down" button?
That isn't the only type of "concentration" that "focus" can refer to.MathU wrote:"Focus" only makes sense when it describes the player shot being reduced to a narrow beam to focus damage in a small area.
"Resistance: Fall of Man" has the conceit of Focus Mode to "focus concentration. This can give the sensation of slowing down time." With that mechanic the perceived "slowdown" is a result of the application of "intense concentration" which can only be sustained for a short interval after which a much larger "rest interval" is required before "focus" can be applied again.
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Squire Grooktook
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Re: What should one call a "slow down" button?
Focus Mode
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Re: What should one call a "slow down" button?
Maybe they had been playing the PS1 Dodonpachi.Matthew Doucette wrote:we had an individual think that "slow down" meant to slow down the enemies bullets.
Re: What should one call a "slow down" button?
In SDOJ, you get a "slow down" when you tap shot, not when you hold it...

Re: What should one call a "slow down" button?
Recently, Zangeki Warp "introduced" warping, which makes sense because you're warping/bending through time.


[Cabinet 007]
Re: What should one call a "slow down" button?
Hahaha! XD Grab an upvote !!!KAI wrote:In SDOJ, you get a "slow down" when you tap shot, not when you hold it...
Re: What should one call a "slow down" button?
If you like warping you should try Valkyrius.Aleksei wrote:Recently, Zangeki Warp "introduced" warping, which makes sense because you're warping/bending through time.
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Re: What should one call a "slow down" button?
Defensive mode.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: What should one call a "slow down" button?
Might I suggest 'abate'? I also like 'inhibit' & 'constrain', or simply brake.
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Re: What should one call a "slow down" button?
It should be called the 'retard' button.
heehee
heehee
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Re: What should one call a "slow down" button?
trap15 wrote:It should be called the 'retard' button.
heehee
moozooh wrote:I think that approach won't get you far in Garegga.


Re: What should one call a "slow down" button?
If we're going to go for the music tempo spin, go full-on music tempo artistic hipster with something like Ritueno.trap15 wrote:It should be called the 'retard' button.
heehee

Typos caused by cat on keyboard.
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juonryu2nd
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Re: What should one call a "slow down" button?
scared button
Re: What should one call a "slow down" button?
Jeneki:
Physics, man.
a < 0
Physics, man.

a < 0
moozooh wrote:I think that approach won't get you far in Garegga.


Re: What should one call a "slow down" button?
:3trap15 wrote:It should be called the 'retard' button.
heehee
Re: What should one call a "slow down" button?
Thank you all, as usual.
Giest118 has a good point about "focus" being typical but also typical is a focused shot. 8BA has a good idea about calling it a "brake"; It is unambiguous and hard to mistake.
I should note the beta-tester discovered the true meaning of the button quickly, so it was presented to us as a polish issue. It is a wish to respect shmup culture more than address a game design flaw. I may very well leave the button as "slow down" -- although I do like "brake". Thank you for all your input!
Giest118 has a good point about "focus" being typical but also typical is a focused shot. 8BA has a good idea about calling it a "brake"; It is unambiguous and hard to mistake.
I should note the beta-tester discovered the true meaning of the button quickly, so it was presented to us as a polish issue. It is a wish to respect shmup culture more than address a game design flaw. I may very well leave the button as "slow down" -- although I do like "brake". Thank you for all your input!
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BareKnuckleRoo
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Re: What should one call a "slow down" button?
There's at least one game out there (XOP Ultra) clever enough to make the default move speed the slow movement, and the speed button actually increases movespeed. It's not tied to shot spread, and the options allow you to adjust it back to fast movement + slowdown button if you prefer the 'norm'. If you expect players to make slower, precise movements with only occasional bursts of quick dodges, maybe look at this route?
Also applies to Reco Abnormal in Futari as a weird challenge case, which also makes her very fun to play.
Also applies to Reco Abnormal in Futari as a weird challenge case, which also makes her very fun to play.
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Doctor Butler
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Re: What should one call a "slow down" button?
Just call it focus, so everyone knows what it is.
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Re: What should one call a "slow down" button?
Caution mode
Graze mode
Precision mode
Hyper Alert mode
Danmaku Feveron
Graze mode
Precision mode
Hyper Alert mode
Danmaku Feveron