Degica Shmups Thread

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AntiFritz
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Re: Degica Shmups Thread

Post by AntiFritz »

I hope this means ginga force in the future and in english.
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Bonus!
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Re: Degica Shmups Thread

Post by Bonus! »

SapphireDensetsu wrote:
Blackbird wrote:We'll probably do something similar to the CC AST with Eschatos, where we make it a premium item with album art and integration into the game (if possible). That will probably be a bit later on though. I'd also considered creating/compiling some kind of community remix project and hosting that on Steam as community content since the soundtrack is so great.
Don't forget the N163 arranges.
Fantastic news! I really like how the PC is shaping up to be THE shmup platform to go to.

I second SapphireDensetsu's notion: the N163 arrange would be fantastic to have available in-game.
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S_Fang
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Re: Degica Shmups Thread

Post by S_Fang »

AntiFritz wrote:I hope this means ginga force in the future and in english.
If Eschatos' sells are a blast, then Qute will certanly do something about it. Really, Degica is getting more and more big shots on PC and is wonderful.
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z0mbie90
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Re: Degica Shmups Thread

Post by z0mbie90 »

CAVE next!!!
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Blackbird
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Re: Degica Shmups Thread

Post by Blackbird »

We'd probably have to evacuate the forums if that happened, there'd be riots.

In any case, there's going to be a preview event for Eschatos tomorrow (8/29) at 6PM EST. We'll talk an early look at the Eschatos PC version, talk a bit about the launch details for the game, and then feature some high level Eschatos gameplay and commentary from Ratikal.

See you there! http://www.twitch.tv/degigames
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Re: Degica Shmups Thread

Post by S_Fang »

Blackbird wrote:We'd probably have to evacuate the forums if that happened, there'd be riots.
More like parades, honestly. People are dying for a PC port of a CAVE game instead on relying on emulation (especially their last games on arcade).
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gameoverDude
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Re: Degica Shmups Thread

Post by gameoverDude »

All this is so damn good. Sure wouldn't mind Strania on PC, which shouldn't be too hard to port from NesicaXLive.

PC does look like the real shmup platform.
Cave will get money with PC ports... esp. if we're getting the 360 versions brought over. There's so much on the 360 versions that MAME won't ever give you.
Kinect? KIN NOT.
HydrogLox
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Re: Degica Shmups Thread

Post by HydrogLox »

gameoverDude wrote:Sure wouldn't mind Strania on PC.
I'd buy Strania just to encourage G.rev to port "Under Defeat - New Order" to the PC (... and possibly Border Down as well; though if Dariusburst gains some traction on the PS4, a Border Down PS4 port might not be a bad idea either).
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Bar81
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Re: Degica Shmups Thread

Post by Bar81 »

z0mbie90 wrote:CAVE next!!!
Ummm....

http://www.caveshmups.com/

edit: see what I'm sure will be an epic thread just below.
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Ikazu-san
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Re: Degica Shmups Thread

Post by Ikazu-san »

1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
Chacranajxy
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Re: Degica Shmups Thread

Post by Chacranajxy »

Blackbird did say he'd evacuate the forums due to the riots that would ensue. So I guess he won't be back for a while.
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Blackbird
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Re: Degica Shmups Thread

Post by Blackbird »

Come on people, I was only gone for two days >_<.
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Re: Degica Shmups Thread

Post by Chacranajxy »

Blackbird wrote:Come on people, I was only gone for two days >_<.
And the whole world went nuts. Look what you've done!
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z0mbie90
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Re: Degica Shmups Thread

Post by z0mbie90 »

Just so you know guys my "CAVE next!!!" post was an prediction not a question or request :D
Im the STG-Psychic. But on a serious note, this is awesome news and once again thanks to Degica for doing such an awesome job.
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Special World
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Re: Degica Shmups Thread

Post by Special World »

If you guys can somehow pester Raizing into porting the Battle Garegga trilogy to Steam then you will go down in history as the most legendary
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Re: Degica Shmups Thread

Post by emphatic »

Special World wrote:If you guys can somehow pester Raizing into porting the Battle Garegga trilogy to Steam then you will go down in history as the most legendary
+1 million
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EmperorIng
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Re: Degica Shmups Thread

Post by EmperorIng »

They'd have to add "ARE YOU GREAT? WE ARE GREAT!" to their logo.
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Special World
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Re: Degica Shmups Thread

Post by Special World »

I'm aware that we're probably well past the point of actually coding gameplay additions, but considering the team at Qute expressed displeasure with the way they handled Time Attack mode, I would be ecstatic if that was somehow addressed in this release. It's a great gameplay mode that just needs some rebalancing, imo.
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Blackbird
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Re: Degica Shmups Thread

Post by Blackbird »

How would you rebalance the mode?
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Oniros
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Re: Degica Shmups Thread

Post by Oniros »

emphatic wrote:
Special World wrote:If you guys can somehow pester Raizing into porting the Battle Garegga trilogy to Steam then you will go down in history as the most legendary
+1 million
+1 billion
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
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Special World
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Re: Degica Shmups Thread

Post by Special World »

Blackbird wrote:How would you rebalance the mode?
I would say that it definitely suffers from a lack of pressure. Throughout the very beginning of the mode at least, there's time bonus upon time bonus heaped upon the player. I'm playing through right now—I'm at the end of stage 2 and I'm rolling with a time remaining of 260 seconds. 260 seconds! That's really a lot to be bringing with you for the whole game. I feel that things should be redistributed so there's at least a little bit of pressure, with less starting time and less time generally held in reserve, but after every segment you'll get enough time that whew, I can make it through the next wave if I try hard. And instead of dropping one heaping time bonus before/after each boss, maybe a smaller time bonus could be granted during each phase of the boss battle. That way each segment will feel more meaningful.

I'd also say that a clearly indicated time bonus for taking out waves correctly would do a lot to maintain the flavor of the game. In Time Attack I don't really feel a lot of need to take out every enemy in a wave, and that's really contrary to the spirit of Eschatos. It would be great if, under these tighter restrictions, you gained a +5 second (or however much time) bonus for every successful wave kill, and used those to add to your time and get a high score. Maybe that's already a thing, I dunno, but it doesn't tell me so I just assume I get a set amount after every wave. I also think losing a life could sting more, and gaining a life could be more rewarding. +5 and -5 seconds for losing and gaining lives feels pretty minor.

I'm actually really not sure why Qute didn't maintain the Easy/Normal/Hard/Endless system for time attack, as it would really lend itself to that. Tighter restrictions and denser patterns on hard mode would really put pressure on players to bring their A-game. Right now it's kind of a introductory mode or a pure score attack mode. Survival is pretty easy, and you're just looking to get to the end with as much time as possible. I think with some tweaking it could be a very fun survival mode and a more meaningful score challenge. And it really baffles me that there's no endless mode—if this had an endless mode that got harder and harder the way the other modes do, I think it'd be a real hit.
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Blackbird
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Re: Degica Shmups Thread

Post by Blackbird »

Sounds cool! That's definitely a bit too involved to see launch, but it's something to consider for a future update.
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Special World
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Re: Degica Shmups Thread

Post by Special World »

Definitely, haha. I think what really stymied Qute is that you can only *really* score in time attack mode if you achieve an ALL and not if you time out, which... I don't truly know the solution to that either!

It's a fun mode either way. And it definitely has more scoring challenge than I gave it credit for, considering the difference in the high score topic is 18 minutes versus 27 minutes.
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Elixir
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Re: Degica Shmups Thread

Post by Elixir »

If Judgment Silversword comes to PC, I hope there's some sort of anti-autofire measure. Simultaneous wide and linear shooting wasn't possible in the original WonderSwan release, but it's possible in the 360 version with autofire, and pretty much ruined the leaderboards because of it. Linear and wide shooting isn't possible in Eschatos with or without autofire, so maybe that countermeasure can be implemented into JSS?
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Icarus
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Re: Degica Shmups Thread

Post by Icarus »

Great job on getting Qute and Cave onto Steam. I won't be buying them again as I already have them on 360, but it's good to see them being made more available to people who couldn't buy them before.
Now if you can somehow get G.REV to release Border Down onto Steam, I'd love you longtime.
kane wrote:
Special World wrote:If you guys can somehow pester Raizing into porting the Battle Garegga trilogy to Steam then you will go down in history as the most legendary
After what they've pulled off with Eschatos and Cave in succession, I wouldn't be too surprised if they announced Raizing tomorrow.
I would, Raizing no longer exist in any meaningful sense.
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Re: Degica Shmups Thread

Post by BPzeBanshee »

Icarus wrote:
kane wrote:After what they've pulled off with Eschatos and Cave in succession, I wouldn't be too surprised if they announced Raizing tomorrow.
I would, Raizing no longer exist in any meaningful sense.
Unless it's "Raizing Legacy" by DotEmu :lol:
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Icarus
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Re: Degica Shmups Thread

Post by Icarus »

BPzeBanshee wrote:Unless it's "Raizing Legacy" by DotEmu :lol:
*shudder*
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Re: Degica Shmups Thread

Post by HydrogLox »

BPzeBanshee wrote:Unless it's "Raizing Legacy" by DotEmu :lol:
:( ... not that funny actually. As DotEmu most likely has some kind of hold on the "Raiden Legacy" IP it is unlikely that we will ever see a competent non-MAME PC-version of "Raiden Fighters Aces".
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Re: Degica Shmups Thread

Post by BulletMagnet »

Icarus wrote:*shudder*
*tosses and turns in his sleep*

Mmn...ngh...n...n-no!...Not...the Europe revision...anything...but that...
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Re: Degica Shmups Thread

Post by Chaos Phoenixma »

That shot in JSS has nothing to do with autofire. I can do it while mashing, though it is kind of annoying compared to how it would be with autofire and limited how many runs I could try at a time. None of my scores for JSS used autofire.


I'm pretty sure being able to use both shots at the same time was a thing in the Wonderswan version too. But I'd need to check it on emulator to be sure.


Edit: Just checked on emulator, and the same thing happens. You basically need to mash the wide shot button while holding the normal shot button. So yes, it is in both versions and does not need to be changed. I don't know if it's an intended thing or not, but it is still a part of the game.
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