I generally don't like special attacks of any kind other than an occasional bomb. I generally don't like getting close to enemies and when I do, the last thing I'm thinking about is a close attack - I'm usually backing off. You could argue that I should re-learn to play but I'd rather enjoy the games I enjoy in the style I'm accustomed to enjoying them. For some odd reason I enjoy Radiant Silvergun with the wealth of different attacks so go figure...cigsthecat wrote:What don't you like about the close attacks, for one?
I'm using cadance to describe the overall pacing and 'vibe' (as D puts it) of the game. Gunbird just gels for me. I dig it. Less so for GB2. Asthetics covers visual style as well as artistic style and level design - all of which I'd give the edge to Gunbird (though I love the crisp colors of the autum-like level in GB2).cigsthecat wrote:Fun and "cadence" (how the game carries itself, I guess),
The interesting thing is that a few years ago you would be hard pressed to find anyone on these board who didn't think the original Gunbird was superior to GB2, but times have changed. Anyway, shooters are like art to me... I can't always describe the techical merits of a game but I know what I like. For me, the original Gunbird just outpaces GB2 in terms of fun (both in terms of simpler gameplay, better ramp-up difficulty and a more distilled move-shoot-bomb mechanic), asthetics (graphical style, level design, character design) and cadence (pacing and overall 'vibe' as you progress through the game). That, and I can't stand the goofy lollipops on Marion's special attack...
