No fanboy accusations directed at you, although it does seem you have some emotional attachment (do you call it 'the little white box?') it was more about silly microfascist comments.superhitachi4 wrote:My point is: the game "could've" been done on both the Dreamcast, and 360. That wouldn't have hurt anyone. Not everyone's going to rush out, and buy a 360 to play Senko no Ronde. A lot of us have Dreamcasts. I'd rather not post about this anymore, since I don't want to turn this into a Dreamcast thread. For the record: it's not like Senko no Ronde's a capture the flag, or fortress based FPS. You only need one other person for multiplayer. I think most of us have at least *one* person they know to play the game with. Also, it's not "fanboyism", as you call it, but rather common sense. The game was basically made to run on Dreamcast hardware... Look up the specs of NAOMI sometime.
It would have hurt G. rev. Economical opportunity cost: porting games from Naomi to Deadcast does take resources (time, paying the programmer(s), etc. etc.), despite what fanboys would want you to believe, although granted it is easier than other systems. Then both ports are released: not everyone is going to buy both. Where it would have sold, say (I'm pulling these completely out of my ass, but to make a point) 10k copies on Xbox 360, it now sells 5k on DC, 5k on 360. They've now ported it twice and halved their sales. Some choose to download it for DC (the easiest console to pirate for bar none), lowering sales even further. Of course the argument could be made that it might sell more as a DC exclusive than an Xbox 360 exclusive - in which case I salute G. Rev for choosing to make the game as excellent as possible rather than whoring for money.

