I've had many good times in here, both outside the STGTs and during them, i've spent hundreds if not few thousands of hours playing shmups so I could complete in the games I liked. I failed to do many 1ccs, but there were also 1ccs I did successfully, if not those things I experienced, I would never understand the genre to the heart of it. Also I have made many good long-term friends in here who are standing by my side.
In the end, those experiences, have shaped me, have changed me and made me who I am now, I present to you:

Zenohell, the 90s inspired shoot-em'up that is all about blowing up enemies, collecting medals and going way too far with finishing off the bosses.
Made by my team which is:

Made by me and a couple of shmup forums friends and we decided to put it on greenlight, because we've been spending our entire time off work/education to get it done the way we wanted. Now here's a list of features:
- 6 (?) Stages packed with music, bosses of varying sizes and intensity,
- A secret mode locked till you beat the game,
- 3 different player ships offering various playstyles, with more to be unlocked as you progress,
- 20+ music tracks created by Jorgen Sjolander (dj_emphatic on soundcloud/emphatic on these forums, check him out!) to suit the madness,
- 3 difficulty modes, which do affect how the game plays in minor and major ways, one of which has been custom designed by one of our members,
- Music moddability (Yep you can swap out the in-game music for your favorites!),
- Gameplay from times when it was more about reflexes and less about complex scoring.
You can find screenshots, a trailer in both places you can purchase the game!
Steam Version (Doesn't require to steam to run once installed): http://store.steampowered.com/app/402030/
Completely DRM-Free: http://jackdarx.itch.io/zenohell
And here's the list of people that will bring you this title:
- Kaiser - Main gameplay/Graphics designer,
- BPzeBanshee - Secondary gameplay designer/Technical support,
- Emphatic aka Jorgen Sjolander - Composer and the MAN who tests the game on his arcade cabinet,
- Rozyrg - The artistic madman behind the logo, the ZOR arrange mode developer,
- Samurai Fox/Rushing Beat - Secondary Graphics Designer,
- Nasty_Wolverine - Game design consultant and THE TRAILER MAN