let's talk about saidaioujou

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how would you rate sdoj

1/5
3
4%
2/5
0
No votes
3/5
16
24%
4/5
24
36%
5/5
8
12%
7.8/10 too much blue
16
24%
 
Total votes: 67

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Van_Artic
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Re: let's talk about saidaioujou

Post by Van_Artic »

Bananamatic wrote:i think it's amazing despite being broken and the port being shit, maybe even more fun than ketsui
+1

also maria > shuri sorry to burst your bubble
thetricker24
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Re: let's talk about saidaioujou

Post by thetricker24 »

So has it ever been verified if Inbachi has been legitimately beaten by anybody on the pcb or port?


S.L uploaded a video on youtube, of SWY beating INBACHI, expert mode full rank....
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SuperSoaker360
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Re: let's talk about saidaioujou

Post by SuperSoaker360 »

4/5 would play more if port didn't have shitty input delay
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CStarFlare
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Re: let's talk about saidaioujou

Post by CStarFlare »

thetricker24 wrote:So has it ever been verified if Inbachi has been legitimately beaten by anybody on the pcb or port?


S.L uploaded a video on youtube, of SWY beating INBACHI, expert mode full rank....
This one?

That's a Hibachi clear.

This? This is probably something done on SL's magic board and is certainly not legit. :P
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cave hermit
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Re: let's talk about saidaioujou

Post by cave hermit »

Yeah I'm pretty sure that round was done on the debug board: in that inbachi video as soon as she appeared the player ship got 10 hypers out of thin air, and later on in the fight did the same thing a second time. I'm sure there were some other obvious cheats used but I didn't pay too much attention.
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ratikal
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Re: let's talk about saidaioujou

Post by ratikal »

SDOJ has the problem in which the arrange modes are better than the main game. Also, I still don't get this input lag thing. Maybe you guys should get a Sony Trinitron TV. You can get them off craigslist for like $15 and theres no input lag whatsoever. :lol:
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DestroyTheCore
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Re: let's talk about saidaioujou

Post by DestroyTheCore »

Didn't they patch the input lag problem? And what other problems did this patch address (other than the overflow glitch)?
thetricker24
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Re: let's talk about saidaioujou

Post by thetricker24 »

indeed i tried and cleared 1.5 mode 2 hours ago and felt less input lag/more reactivity than arcade hd.. maybe just my imagination :lol:
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limpan
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Re: let's talk about saidaioujou

Post by limpan »

I really like SDOJ. High intensity for a mediocre player like me, which mostly turns out me doing spastic movements to avoid bullets. I love it! :D

Bought my SDOJ PCB from blackoak, and had to sell it when the car broke down. I didn't miss it at first, but after a few months I wanted it back. Managed to find it again in the beginning of 2014, and now I hope I don't need to sell it ever again! 8)
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MSZ
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Re: let's talk about saidaioujou

Post by MSZ »

I give it 3.5/5.

Love the difficultly, I could only reach stage 4 mid-boss if I'm lucky. (I couldn't beat stage 4 in DOJ and Ketsui as well, yes I'm not skilled at cave shmups)

Stage design isn't as good/pretty as DFKBL.

Also love the BGM.
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PAPER/ARTILLERY
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Re: let's talk about saidaioujou

Post by PAPER/ARTILLERY »

I think I've said this before but SDOJ is like the abusive spouse of shmups. It wants you to die and you sort of hate it but for some reason you keep going back. I will clear it one day but it feels like work not fun.
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