Dimension Drive

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broken harbour
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Re: Dimension Drive - Last 6 hours in Kickstarter!

Post by broken harbour »

Damn I was really hoping this would get funded, looked great.
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Stilghar
Posts: 108
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Re: Dimension Drive - Last 6 hours in Kickstarter!

Post by Stilghar »

Guys thank you for your support. This was indeed some high level bullshit. Last Thursday was one of the worst days I remember. But now we are looking on the bright side, we have talked with Kickstarter and they encouraged us to relaunch. So, that's what we are going to do tonight. Relaunch and fight back!
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Stilghar
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Re: Dimension Drive

Post by Stilghar »

We are back on Kickstarter, and although exhausted we are happy to see that it's looking good. We hope we can make this game a reality and you guys can help us with feedback to make it better.
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Stilghar
Posts: 108
Joined: Wed Oct 16, 2013 12:44 pm

Re: Dimension Drive

Post by Stilghar »

Hi guys,

In the last Twitch stream of Max (our artist). One of you recommended him to look at a another shmup for reference but he can't find that message now. Can you let me know if you read this what shmup was it?
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Stilghar
Posts: 108
Joined: Wed Oct 16, 2013 12:44 pm

Re: Dimension Drive

Post by Stilghar »

Just to let you know that we are funded and we still have 14 days left in our campaign. YAY! This game will get made :mrgreen:
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Shepardus
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Re: Dimension Drive

Post by Shepardus »

Congratulations, you really showed that troll you didn't need him anyway!
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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Stilghar
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Joined: Wed Oct 16, 2013 12:44 pm

Re: Dimension Drive

Post by Stilghar »

Hey,

After some work since our end of Kickstarter we have released another alpha build (651). It will be great if you could give it a go and let me know your thoughts.

http://gamejolt.com/games/dimension-drive/63747

Thanks! :)

Alpha build 651 Changelog:

Level 1-2 Art (new)
Level 1-3 Art (new)
Explosions art (new)
Level design 1-2 (new)
Level design 1-3 (modified from previous 1-2)
Level design 2-4 (modified, tweaked difficult sections)
Enemy speed increased
Enemy bullets speed increased
Scrolling speed increased
Level 1-3 music track (new)
Chats text inside levels (modified to be aligned with final story)
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Stilghar
Posts: 108
Joined: Wed Oct 16, 2013 12:44 pm

Re: Dimension Drive

Post by Stilghar »

Hi again,

Did anybody got a chance to try it? We really could use your feedback.

Many thanks!
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Stilghar
Posts: 108
Joined: Wed Oct 16, 2013 12:44 pm

Re: Dimension Drive

Post by Stilghar »

New alpha build.

Get it here:

Image

ALPHA BUILD 0.6.5.9 CHANGELOG

New:

Story Cut-scene level 1-2
Story Cut-scene level 1-3
Story Cut-scene level 1-4
Localization to Spanish (press 2 in keyboard, 1 goes back to English)
Localization to Japanese (press 3 in keyboard, 1 goes back to English)
Mission report scene
Ashajul Tracker enemy
Level 1-4
Level Checkpoint shown after crossing it
Data cube pickups

Updates:

Player speed adjusted (-30%) for tighter control
Enemy turrets art updated
Shield pickup art
Power-up pickup art
More awesome

Fixes:

Solved issue "Music filter is not disabled after Pause"
Solved issue "Level results screen only works in Full HD"
Solved issue "End level menu, when dying is not localized"

Known issues:

Story cut-scenes do not play after finishing one level. They only play when the level selected from menu screen.
Heatwave effect not working on Mac/Linux
Build crashes on certain Slackware Linux distros
Resolutions that are not 16:9 not working

As usual, we will be extra grateful if you could give us some feedback about it.
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Stilghar
Posts: 108
Joined: Wed Oct 16, 2013 12:44 pm

Re: Dimension Drive

Post by Stilghar »

New alpha gameplay trailer. Everything in it has been captured in-engine. Hope you like it :D

https://www.youtube.com/watch?v=4YK3k227z_o
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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Stilghar
Posts: 108
Joined: Wed Oct 16, 2013 12:44 pm

Re: Dimension Drive

Post by Stilghar »

Just wanted to give you an update of where we stand now. We are now in closed alpha via Steam for Kickstarter backers, releasing updates of the game every 2 weeks until we end development.

I leave you with a video that shows the current state of the game:

https://www.youtube.com/watch?v=CiPAZJAHv7M
Dimension Drive:
http://www.dimensiondrive.com/

Indie Studio I belong to:
http://2awesomestudio.com/
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