Fighting Game Hype Thread

Anything from run & guns to modern RPGs, what else do you play?
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Shelcoof
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Re: The Fighting Games news thread

Post by Shelcoof »

null1024 wrote:
Shelcoof wrote:
KAI wrote:ULTIMATE FIGHT FINAL FANTASY XIV
SQUENIX pls
What the heck was that?

I have to admit I'm not a Final Fantasy Fan at all but that video looked pretty impressive (graphic wise)
could actually be neat if it was real
It actually did look like an actual game for a while.

I laughed like an idiot when the one move just sent her in the sky with the clock still running for ages.
thinks back in the days when squaresoft did fighters.. Tobal and Ehrgeiz comes to mind... you know I wouldn't 'mind another Tobal with FF characters to be honest lol
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BrianC
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Re: The Fighting Games news thread

Post by BrianC »

I don't get the beef with fighters on 3DS. It's not exactly flooded with them and it's more than capable of producing a good fighting game. I am skeptical of that DBZ game, though.
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Re: The Fighting Games news thread

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BrianC wrote:I don't get the beef with fighters on 3DS. It's not exactly flooded with them and it's more than capable of producing a good fighting game. I am skeptical of that DBZ game, though.
I don't really have an issue with it as long as there is download play and the game is made right for the system. Controls shouldn't be too difficult to pull moves off.

I really loved those Bleach fighting games back on the DS... they were great fun and worked really well on the DS.
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Pretas
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Re: The Fighting Games news thread

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Fighting games aren't suitable for platforms where you can't use your own controllers and can't play local versus with a single system. Period.
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Re: The Fighting Games news thread

Post by BrianC »

Pretas wrote:Fighting games aren't suitable for platforms where you can't use your own controllers and can't play local versus with a single system. Period.
I disagree, as long as the system is equipped with a good d-pad. Vs with multiple systems has some advantages and it's not like recent handhelds lack online. Anyway, consoles already get some nice fighting games, so I don't see any harm with handhelds getting some of their own.
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Re: The Fighting Games news thread

Post by ACSeraph »

There's no harm to it and they can be fun for what they are, but they will never be able to rise to the level of their arcade counterparts, at least community-wise. So it can be unfortunate to see a good idea squandered on a portable system. An arcade oriented 2D DBZ fighting game could be pretty amazing.
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Re: The Fighting Games news thread

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ACSeraph wrote:There's no harm to it and they can be fun for what they are, but they will never be able to rise to the level of their arcade counterparts, at least community-wise. So it can be unfortunate to see a good idea squandered on a portable system. An arcade oriented 2D DBZ fighting game could be pretty amazing.
We had several of those in the past.

One that comes to mind is Super Dragon Ball Z
Cell Shaded but plays 2.5D
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Re: The Fighting Games news thread

Post by BrianC »

The problem is that many portable fighting games have counterparts and neglect to focus on single player. I like SSB and DoA Dimensions quite a bit, but the former has mostly superior modes on Wii U (though I prefer Smash Run to the board game mode) and the latter has terrible AI.
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Re: The Fighting Games news thread

Post by KAI »

Shelcoof wrote:Super Dragon Ball Z
I have yet to pay it. Is it any good? I've hears it's Arika's worst game.
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Re: The Fighting Games news thread

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KAI wrote:
Shelcoof wrote:Super Dragon Ball Z
I have yet to pay it. Is it any good? I've hears it's Arika's worst game.
It was ported to the ps2 and suppose to be regarded as the deepest DBZ fighter.

I think the old street fighter 2 producer worked in it

Look up old footage tournament footage of the game
It's also known as chou dragon Ball z
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Re: The Fighting Games news thread

Post by Pretas »

Noritaka Funamizu indeed had a major role in Super DBZ's design. It's definitely the best Dragonball fighter if you care more about mechanics than fanservice and roster size (which the majority of players of these games seemingly don't), but it's still nothing too special.

I wish Arika had patched things up with Capcom, so some SFEX characters could have found their way into SFIV/SFxT. Skullomania would have been pretty much a given, considering his Western fan following.

BTW, Capcom's last non-sequel fighting game was Kenichi: Gekitou! Ragnarok Hachikengou for PS2, based off the shonen martial arts anime. It's similar to Rival Schools, but it's unfortunately even further simplified from that. I was somewhat surprised that they never did a "Rival Schools Complete" release for PS2 similar to the SF Alpha and Darkstalkers port collections. The series has remained fairly popular with the Japanese arcade tourney scene many years later.
Last edited by Pretas on Mon Apr 27, 2015 4:59 am, edited 1 time in total.
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Re: The Fighting Games news thread

Post by KAI »

Fate/Unlimited Codes came out after that (they both were produced by Capcom and 8ing)
FUC is so fucking awesome even if it's broken as hell. I've been playing it a lot with my friends lately. Nice graphics, good combo system, Namiki & co doing the music, this game is nearly perfect.
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Re: The Fighting Games news thread

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I didn't know Eighting was behind Kenichi. Their name doesn't appear anywhere on the packaging or in the game's opening, while they're prominently credited in Unlimited Codes along with Cavia.

It's true that Capcom's internal staff would have been wrapped up in SFIV's development (along with Dimps) by that point, though.
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Re: The Fighting Games news thread

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KAI wrote:Fate/Unlimited Codes came out after that (they both were produced by Capcom and 8ing)
FUC is so fucking awesome even if it's broken as hell. I've been playing it a lot with my friends lately. Nice graphics, good combo system, Namiki & co doing the music, this game is nearly perfect.
Yeah agreed, broken or not this game is awesome. Perfect game for Fate fans, I'd kill to see a modern one with the Zero and UBW characters. Too bad the west only got the mediocre simplified PSP version.
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Re: The Fighting Games news thread

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Heihachi! In! Spaaaaace!
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Re: The Fighting Games news thread

Post by KAI »

2hu 14.5 PV
This reminds me, I WANT A NEW PSYCHIC FORCE GAME SOOOOO BAD!!
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Re: The Fighting Games news thread

Post by Formless God »

ayy hopefully it won't be an euroshmup this time

Also since Akiyama Uni and ZUN were the only ones with listenable songs in the bunch I'd be happy if they never let randoms work on the official games again.
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Re: The Fighting Games news thread

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BulletMagnet wrote:Heihachi! In! Spaaaaace!
I'm legitimately hype for this :lol:
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Re: The Fighting Games news thread

Post by MOSQUITO FIGHTER »

BulletMagnet wrote:Heihachi! In! Spaaaaace!
This makes me feel happy inside.
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Re: The Fighting Games news thread

Post by cicada88 »

Pokken, hope this is fun
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Re: The Fighting Games news thread

Post by iconoclast »

So Microsoft started a promotion a few days ago for Killer Instinct, where all of the money they received through digital sales would go towards tournament payouts. That was supposed to run for two weeks, but they hit their $100,000 cap in just three days. I guess KI is more popular than I thought.

I wonder how games like DOA5 and Tekken have done with their F2P experiments. I think that both the fighting game developers and community could really benefit from that model as long as it's done right (ie. more like Dota than LoL).
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Re: The Fighting Games news thread

Post by KAI »

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Re: The Fighting Games news thread

Post by pestro87 »

A 1.11 patch was released for Koihime Enbu last month.

Gameplay:
Koihime Enbu v1.11

Summary of what's been changed:
https://dl.dropboxusercontent.com/u/849 ... change.pdf

I hope that the game gets ported. It looks pretty fun.
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Re: The Fighting Games news thread

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I finally published my article on the current state of the genre.
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Re: The Fighting Games news thread

Post by trap15 »

Great post! I went to a game night the other day and was taught the basics of GGXrd, and it felt right in a way that many 2D fighters don't to me. Now I somewhat understand, and have a better appreciation. Your point about 3D fighters is pretty true as well, though I'm unsure what could be done. To be totally true, I'm not sure if I dislike that VF is all close-range for the most part. But I am definitely curious and interested to see if something could be done to change my mind.
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Re: The Fighting Games news thread

Post by quash »

I don't think VF can do much more within its aesthetic limitations. Ditto for Tekken, though it can at least attempt to do some hitbox tweaking to make the mid-range game a bit more fleshed out.

The mech fighters have it easy in this regard; the green lock/red lock icon in Gundam is basically the game's way of telling you when you're in or out of range to play footsies, which is pretty ingenious if you think about it. A 2D fighter could do the same thing by giving you an indicator onscreen, but it wouldn't be as aesthetically consistent and would partially spoil the of the appeal of the genre.

It really is a shame about Soul Calibur. That series has had the potential from the beginning to solve this issue, but Namco has been insistent on keeping it under Tekken's thumb and it's become a joke since IV.
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Re: The Fighting Games news thread

Post by KAI »

Great article squash. I would love to hear more about mech fighters from you (most of the people I know just simply don't get that genre).
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Re: The Fighting Games news thread

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Re: The Fighting Games news thread

Post by Squire Grooktook »

my dick
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: The Fighting Games news thread

Post by quash »

A few years too late for my liking, but still great news! I sure hope they implement rollback based netcode.
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