
KADE miniConsole+ tons arcade, computer, and console I/O
-
sharpfork2
- Posts: 86
- Joined: Sun Jan 22, 2012 11:17 pm
KADE miniConsole+ tons arcade, computer, and console I/O
This is a bit of a teaser announcement of our new product and winter kickstarter. We had a successful kickstarter in 2013 for our miniArcade.


-
lettuce
- Posts: 1336
- Joined: Wed Jun 22, 2011 7:10 pm
- Location: Bedfordshire, England.
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Nice, so this is a USB hub that supports a full range of retro controllers?sharpfork2 wrote:This is a bit of a teaser announcement of our new product and winter kickstarter. We had a successful kickstarter in 2013 for our miniArcade.
-
sharpfork2
- Posts: 86
- Joined: Sun Jan 22, 2012 11:17 pm
Re: KADE miniConsole+ tons arcade, computer, and console I/O
It is a device that allows you to plug in a missive number of original console and arcade controls and output to a wide variety of devices. Some are USB like computers, Android, PS3, original xbox, iOS, and others. It also does Wii classic controller out and Playstation 1/2 out. All are on the fly/ don't need to be reconfigured. There will be a desktop/ coffe table version in a nice case as well as a fightstick/ cab mountable version.lettuce wrote: Nice, so this is a USB hub that supports a full range of retro controllers?
-
BuckoA51
- Posts: 3424
- Joined: Sat Oct 02, 2010 10:08 am
- Location: Ireland
- Contact:
Re: KADE miniConsole+ tons arcade, computer, and console I/O
That sounds awesome, if you can do that lag free then shut up and take my money.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
-
sharpfork2
- Posts: 86
- Joined: Sun Jan 22, 2012 11:17 pm
Re: KADE miniConsole+ tons arcade, computer, and console I/O
I've been using it in my cabs for over a year now. It is the same foundational proven technology in the KADE miniArcade and Bruno's RetroPad Adapter with newer hardware. I am really proud of what we have put together and hope folks have a ton of fun using it.BuckoA51 wrote:That sounds awesome, if you can do that lag free then shut up and take my money.
-
SGGG2
- Posts: 826
- Joined: Thu Dec 31, 2009 1:03 am
- Location: East Coast, US
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Very interested in this. 
-
PC Engine Fan X!
- Posts: 9789
- Joined: Wed Jan 26, 2005 10:32 pm
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Sounds intriguing...so you could even hook an classic Atari 7800 Proline joystick (with it's DB-9 interface) as well?
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
-
sharpfork2
- Posts: 86
- Joined: Sun Jan 22, 2012 11:17 pm
Re: KADE miniConsole+ tons arcade, computer, and console I/O
We just posted an update with a ton more info, pictures, and a video. We are super proud to have added Wii U as an additional on the fly output. We are the first 3rd party direct to Wii U input! Kickstarter in February.
KADE miniConsole+ controller converter: first to emulate the Wii U gamecube converter + tons more
http://kadevice.com/2015/01/first-ever- ... %EF%BB%BF/
KADE miniConsole+ controller converter: first to emulate the Wii U gamecube converter + tons more
http://kadevice.com/2015/01/first-ever- ... %EF%BB%BF/
-
cuttingagent
- Posts: 87
- Joined: Sat Apr 21, 2012 12:16 am
- Contact:
Re: KADE miniConsole+ tons arcade, computer, and console I/O
The one thing I wonder about this is, if the input mapping is on the fly and nothing needs to be configured, nor *can* it be configured, I would expect to have a lot of times when I wish I could configure input mappings manually.
-
bootsector
- Posts: 10
- Joined: Tue Sep 18, 2012 9:58 am
- Location: Brazil
- Contact:
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Hi! Default mapping does a good job on various systems, games, homebrew, etc. If a particular case doesn't fit your needs, there will be a cross platform tool for configuring the mappings manually. Configuration will be stored in the adapter's eeprom memory, so it will survive power cycles.cuttingagent wrote:The one thing I wonder about this is, if the input mapping is on the fly and nothing needs to be configured, nor *can* it be configured, I would expect to have a lot of times when I wish I could configure input mappings manually.
-
bootsector
- Posts: 10
- Joined: Tue Sep 18, 2012 9:58 am
- Location: Brazil
- Contact:
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Eric Fraga, from Cosmic Effect, reviews and have lots of fun with the KADE miniConsole+ (english subtitles available):
https://www.youtube.com/watch?v=DmUVNRMJMPM
https://www.youtube.com/watch?v=DmUVNRMJMPM
-
SGGG2
- Posts: 826
- Joined: Thu Dec 31, 2009 1:03 am
- Location: East Coast, US
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Will this allow you to use various racing wheels on games that don't support them, like Mario Kart 8?
-
sharpfork2
- Posts: 86
- Joined: Sun Jan 22, 2012 11:17 pm
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Theoretically yes. I tested MK8 and it allows use of the classic controller the miniConosle+ shows up as. I'll give it a try this weekend after I dig my old PS2 wheel out of storage.SGGG2 wrote:Will this allow you to use various racing wheels on games that don't support them, like Mario Kart 8?
-
bootsector
- Posts: 10
- Joined: Tue Sep 18, 2012 9:58 am
- Location: Brazil
- Contact:
Re: KADE miniConsole+ tons arcade, computer, and console I/O
The Kickstarter is live and have reached its goal in less than 6 hours!!!
https://www.kickstarter.com/projects/ka ... tro-gaming
https://www.kickstarter.com/projects/ka ... tro-gaming
-
SGGG2
- Posts: 826
- Joined: Thu Dec 31, 2009 1:03 am
- Location: East Coast, US
Re: KADE miniConsole+ tons arcade, computer, and console I/O
Any news on the wheel? 