Midnight resistance

A place where you can chat about anything that isn't to do with games!
Post Reply
User avatar
D
Posts: 3805
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Midnight resistance

Post by D »

http://www.klov.com/game_detail.php?let ... me_id=8688

Rotary controls?




What do these do?
Why would you need it for MR?
Somebody please explain?

Can the board be played with normal sticks as well?

*confused*
User avatar
it290
Posts: 2747
Joined: Thu Mar 17, 2005 1:00 am
Location: polar malortex, illinois

Post by it290 »

The rotary stick controls the direction of firing, just like Ikari Warriors. MR might look like Contra, but unlike Contra your guy can fire in any direction while moving in any direction. That's the reason why the Genesis version has like 5 different control schemes selectable. The game would be pretty much unplayable with normal sticks. I don't think there's an alternate version that would support that, either.
Image
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
User avatar
D
Posts: 3805
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

Does it work?

If you would want to shoot backwards real fast you have to rotate the joystick 180 degrees......
Seems like that will take ages.

They should've had just two joysticks per player
first for left right, duck and jump, second for firing in all directions.

But does it work well?
Anybody ever played it with rotary controls?
Anybody ever heard anyone ever mention if it is good or not?
Can the pcb also be played without the rotary feature?
(I don't have rotaries on me cab man)
User avatar
Marc
Posts: 3608
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Post by Marc »

The coin op at least is rotary only, doesn't work too bad because the original cab has nice sturdy resposive sticks, just like Ikari's as stated above. The easier option would have been a button to simply lock your direction of fire for me, not played the MD version for years but I'm pretty sure that was one of the control methods on offer there and it worked just fine. Great game, not as well knows as it deserves to be.
User avatar
sven666
Posts: 4545
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

the game works great with rotary sticks, may sound weird at first but once you get your hands on it youll really appreciate it, very much underrated title thisone, its a great game!
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
Neo Rasa
Posts: 456
Joined: Tue Nov 08, 2005 11:15 pm
Location: New Jersey, US

Post by Neo Rasa »

I love all the rotary stick games SNK made, so awesome. Really revolutionary stuff when it was new.

It controls great D. While you technically are rotating the knob 180 degrees, it's segmented and "clicks" into eight different positions, so it overall feels very smooth to use with any fo the games designed for it. I was playing Midnight Resist and many of SNK's rotating games when they were new in arcades and they controlled great. Midnight Resistance and Victory Road especially eating up huge amounts of my money.

No two joystick setup since you have functions besides moving and shooting in these games like throwing grenades, jumping, etc. I guess two joysticks with a button on each could work but the rotating stick is so awesome anyway.

MR is soooo badass.

There's also its vertical cousin, HEAVY BARREL.



Why is there no Data East compilation? O_o


There's a loose "trilogy" of games gameplay wise from Data East; Bloody Wolf, Heavy Barrel, and Thunder Zone.
User avatar
Moogs
Posts: 279
Joined: Tue May 03, 2005 5:02 pm

Post by Moogs »

How the hell did this game work on the Genesis, then?
User avatar
FRO
Posts: 2269
Joined: Tue Jan 25, 2005 10:25 pm
Location: Nebraska, USA
Contact:

Post by FRO »

There was no rotary fire - you had to use the 8-way directional to choose your fire direction, much like Contra. It was an okay port, but without the rotary control, it comes off as much less a game than it really is (much like the NES conversion of Heavy Barrel).
User avatar
LoneSage
Posts: 1070
Joined: Wed Jan 26, 2005 1:28 am
Location: Harman's Room

Post by LoneSage »

Playing the Genesis port bugged the hell out of me the first time I played it, then the second time, and so on...about the 5th time I played it, I finally felt a little comfortable with the controls. It feels so different from every other r'ng.


A blatant rip-off of Contra in every sense of the word, except with unbearable slowdown (Genesis port, anyways). Gotta love that blowing Crimson Head, though...
Still a pretty fun game if I'm bored.
User avatar
it290
Posts: 2747
Joined: Thu Mar 17, 2005 1:00 am
Location: polar malortex, illinois

Post by it290 »

Like I said, there are about 5 different control setups. IIRC the one I use has one button to toggle fire (so you don't have to hold it down), one button to lock/unlock firing direction, and one button to jump. It's like Granada -- none of the control setups are super optimal but it's not hard to find one that works pretty well.
Image
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Neo Rasa
Posts: 456
Joined: Tue Nov 08, 2005 11:15 pm
Location: New Jersey, US

Post by Neo Rasa »

LoneSage wrote: A blatant rip-off of Contra in every sense of the word, except with unbearable slowdown
I remember the first time I played it. You get off the jeep and think, hey, this is kind of like Contra. Then you even come to that part where there's some scaffolding with a rifleman on top and another guy on the bottom and the effect is complete. :D

Still arcade Contra had some pretty crazy slow down on some parts of the final level depending on the situation.

Arcade Midnight Resistance would slowdown if you went crazy with the weapon upgrades since you'd be creating a ton of explosions at once. Only noticeable when fighting bosses and this one part towards the end where the number of grunts running at you increases dramatically.
User avatar
D
Posts: 3805
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Post by D »

I first played it on the AMIGA (great conversion btw)
I fell in love with it from the get go.
It reminded me of Green Beret.
So now I needn't buy the pcb since I don't have rotary sticks :cry:

It seems strange to me that there's no option to play without rotary sticks.....
I still ove Data East
Neo Rasa
Posts: 456
Joined: Tue Nov 08, 2005 11:15 pm
Location: New Jersey, US

Post by Neo Rasa »

Personally I wouldn't want to play the PCB version without the rotary stick. It would make it physically impossible to get through some parts without dying unless some other strafing mechanic were involved.
Post Reply