Midnight resistance
Midnight resistance
http://www.klov.com/game_detail.php?let ... me_id=8688
Rotary controls?
What do these do?
Why would you need it for MR?
Somebody please explain?
Can the board be played with normal sticks as well?
*confused*
Rotary controls?
What do these do?
Why would you need it for MR?
Somebody please explain?
Can the board be played with normal sticks as well?
*confused*
The rotary stick controls the direction of firing, just like Ikari Warriors. MR might look like Contra, but unlike Contra your guy can fire in any direction while moving in any direction. That's the reason why the Genesis version has like 5 different control schemes selectable. The game would be pretty much unplayable with normal sticks. I don't think there's an alternate version that would support that, either.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Does it work?
If you would want to shoot backwards real fast you have to rotate the joystick 180 degrees......
Seems like that will take ages.
They should've had just two joysticks per player
first for left right, duck and jump, second for firing in all directions.
But does it work well?
Anybody ever played it with rotary controls?
Anybody ever heard anyone ever mention if it is good or not?
Can the pcb also be played without the rotary feature?
(I don't have rotaries on me cab man)
If you would want to shoot backwards real fast you have to rotate the joystick 180 degrees......
Seems like that will take ages.
They should've had just two joysticks per player
first for left right, duck and jump, second for firing in all directions.
But does it work well?
Anybody ever played it with rotary controls?
Anybody ever heard anyone ever mention if it is good or not?
Can the pcb also be played without the rotary feature?
(I don't have rotaries on me cab man)
The coin op at least is rotary only, doesn't work too bad because the original cab has nice sturdy resposive sticks, just like Ikari's as stated above. The easier option would have been a button to simply lock your direction of fire for me, not played the MD version for years but I'm pretty sure that was one of the control methods on offer there and it worked just fine. Great game, not as well knows as it deserves to be.
the game works great with rotary sticks, may sound weird at first but once you get your hands on it youll really appreciate it, very much underrated title thisone, its a great game!
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
I love all the rotary stick games SNK made, so awesome. Really revolutionary stuff when it was new.
It controls great D. While you technically are rotating the knob 180 degrees, it's segmented and "clicks" into eight different positions, so it overall feels very smooth to use with any fo the games designed for it. I was playing Midnight Resist and many of SNK's rotating games when they were new in arcades and they controlled great. Midnight Resistance and Victory Road especially eating up huge amounts of my money.
No two joystick setup since you have functions besides moving and shooting in these games like throwing grenades, jumping, etc. I guess two joysticks with a button on each could work but the rotating stick is so awesome anyway.
MR is soooo badass.
There's also its vertical cousin, HEAVY BARREL.
Why is there no Data East compilation? O_o
There's a loose "trilogy" of games gameplay wise from Data East; Bloody Wolf, Heavy Barrel, and Thunder Zone.
It controls great D. While you technically are rotating the knob 180 degrees, it's segmented and "clicks" into eight different positions, so it overall feels very smooth to use with any fo the games designed for it. I was playing Midnight Resist and many of SNK's rotating games when they were new in arcades and they controlled great. Midnight Resistance and Victory Road especially eating up huge amounts of my money.
No two joystick setup since you have functions besides moving and shooting in these games like throwing grenades, jumping, etc. I guess two joysticks with a button on each could work but the rotating stick is so awesome anyway.
MR is soooo badass.
There's also its vertical cousin, HEAVY BARREL.
Why is there no Data East compilation? O_o
There's a loose "trilogy" of games gameplay wise from Data East; Bloody Wolf, Heavy Barrel, and Thunder Zone.
Playing the Genesis port bugged the hell out of me the first time I played it, then the second time, and so on...about the 5th time I played it, I finally felt a little comfortable with the controls. It feels so different from every other r'ng.
A blatant rip-off of Contra in every sense of the word, except with unbearable slowdown (Genesis port, anyways). Gotta love that blowing Crimson Head, though...
Still a pretty fun game if I'm bored.
A blatant rip-off of Contra in every sense of the word, except with unbearable slowdown (Genesis port, anyways). Gotta love that blowing Crimson Head, though...
Still a pretty fun game if I'm bored.
Like I said, there are about 5 different control setups. IIRC the one I use has one button to toggle fire (so you don't have to hold it down), one button to lock/unlock firing direction, and one button to jump. It's like Granada -- none of the control setups are super optimal but it's not hard to find one that works pretty well.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
I remember the first time I played it. You get off the jeep and think, hey, this is kind of like Contra. Then you even come to that part where there's some scaffolding with a rifleman on top and another guy on the bottom and the effect is complete.LoneSage wrote: A blatant rip-off of Contra in every sense of the word, except with unbearable slowdown

Still arcade Contra had some pretty crazy slow down on some parts of the final level depending on the situation.
Arcade Midnight Resistance would slowdown if you went crazy with the weapon upgrades since you'd be creating a ton of explosions at once. Only noticeable when fighting bosses and this one part towards the end where the number of grunts running at you increases dramatically.