XRGB-mini Framemeister

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Shuco13
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Re: XRGB-mini Framemeister (now available !)

Post by Shuco13 »

FBX wrote:
Shuco13 wrote:.

Edit: BTW, are there any definitive recommandations for the SYNC_TIME setting already?

Yes, DON'T use anything other than 3. The normal useful function of having it on 100 is so that you can swap games on the same console without having to wait several seconds for the handshake. Unfortunately it's causing glitches in the forced sync function such that your Framemeister will randomly get stuck in frame-skip mode. After I experimented with it all day, I found the only way to fix the glitch was to set the time back to 3 and this restored normal function of forced sync.
Thanks! By saying "forced sync" do you mean setting SYNC_MODE to OFF instead of AUTO, which used to be recommended in earlier firmwares?
Furthermore, since there is so much talk about aspect correction and scanlines seem to work correctly on SmartX2, I wonder if it is possible to get the correct AR on that mode as well. Any ideas or do I have to use your X4 settings, which only allows thin scanlines?
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Chocograph
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Re: XRGB-mini Framemeister (now available !)

Post by Chocograph »

FBX wrote:
Chocograph wrote:It's a 1CHIP-02 92 model.
You sure about that date? I thought 1CHIP revisions didn't start until somewhere around 94-95.
I must've read wrong. It's definately a 92 model. I forgot the exact line I read on the board and I've put the snes back together but running my Super Ufo 8 it says the cpu is version 2, ppu1 version 1, ppu2 version 3.
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

Shuco13 wrote:

Thanks! By saying "forced sync" do you mean setting SYNC_MODE to OFF instead of AUTO, which used to be recommended in earlier firmwares?
Furthermore, since there is so much talk about aspect correction and scanlines seem to work correctly on SmartX2, I wonder if it is possible to get the correct AR on that mode as well. Any ideas or do I have to use your X4 settings, which only allows thin scanlines?
Other way around. The SYNC-TIME was glitching out "AUTO" mode, causing it to mimic "OFF" (frame skipping).

Also, SMART_2X and my 4X scale settings are the same on 1080p, except mine are aspect-corrected. The reason mine are called 4X is because I base it off the console's internal resolution (i.e. 4x 224).
Last edited by FBX on Mon Apr 27, 2015 8:26 pm, edited 1 time in total.
Shuco13
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Re: XRGB-mini Framemeister (now available !)

Post by Shuco13 »

I see, thanks again.
So apparently both modes seem to have their pros and drawbacks:
SMARTX2: Correct/adjustable scanlines, wrong aspect ratio
4X scale settings: weird/thin scanlines, correct aspect ratio

It would be nice to have a way to either adjust the AR in SMARTX2 or fix scanlines in the 4X settings.
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IrishNinja
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Re: XRGB-mini Framemeister (now available !)

Post by IrishNinja »

FBX wrote:
Smashbro29 wrote: Speaking of which, I just finished the PS2 profiles and added them to the zip package. I also included a comprehensive list of instructions and notes about each profile. Here's the package link again:

http://www.firebrandx.com/downloads/fra ... ofiles.zip
just wanted to say thanks again, ive been using your profiles since the FW upgrade!

anyone working on PCE/DC/Saturn/N64/GC etc etc ones? having so much fun messing with these things
...go play Mars Matrix
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

IrishNinja wrote:
FBX wrote:
Smashbro29 wrote: Speaking of which, I just finished the PS2 profiles and added them to the zip package. I also included a comprehensive list of instructions and notes about each profile. Here's the package link again:

http://www.firebrandx.com/downloads/fra ... ofiles.zip
just wanted to say thanks again, ive been using your profiles since the FW upgrade!

anyone working on PCE/DC/Saturn/N64/GC etc etc ones? having so much fun messing with these things
Thanks! I will be of course re-doing the Gamecube profile soon (likely tomorrow), and I'm currently looking into having an RGB Sync-on-Luma cable made for the original Playstation so I can do a profile for that as well. Down the road, I'll bite the bullet and buy an RGB modded N64 also.
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austin532
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Re: XRGB-mini Framemeister (now available !)

Post by austin532 »

FBX wrote:I'm currently looking into having an RGB Sync-on-Luma cable made for the original Playstation so I can do a profile for that as well.
Why wouldn't the PS1 games on PS2 profile work for the original Playstation? What exactly does the PS2 do differently when playing PS1 games versus playing them on the original PS1?

I assume you will be using the PS One or PS1 slim which is said to have the best RGB output?
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

austin532 wrote:
FBX wrote:I'm currently looking into having an RGB Sync-on-Luma cable made for the original Playstation so I can do a profile for that as well.
Why wouldn't the PS1 games on PS2 profile work for the original Playstation? What exactly does the PS2 do differently when playing PS1 games versus playing them on the original PS1?
Well for one thing, the PS2 seems to cut a couple pixel rows off the top of the image, so it may be that different hardware will require different zoom settings. I'm not going to assume anything at this point. Besides that, the S-video on my PS1 already looked fantastic, so I'm really interested in seeing if it looks even better in RGB.
rhydin
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Re: XRGB-mini Framemeister (now available !)

Post by rhydin »

I bought a Genesis with a JP21 cable on ebay last week, tests fine with RF. Got my Framemeister today, the composite works for PSX without issue (1080p upscaled). On Genesis, I get this issue;

https://www.youtube.com/watch?v=1QN_3zl ... e=youtu.be

The seller tells me it's a syncing issue, which I think is probable. When I adjust sync, the issue gets worse, but no matter which tic mark I stop on - the issue persists. Replicated on firmware 1.11E and 2.00E, is this an issue with my television not being able to process the upscaled 240i->1080p or the cable? I have a Panasonic P50G20. If so, is there any way to correct this by introducing something in the middle? I think I'll have the same issue putting an AVR in the middle (not to mention latency), but I'm uncertain.

Where can I get a new JP21 cable for Genesis online (shipped to US) and are there any other things I can do to troubleshoot other than trying a different TV set? Auto-sync enabled causes the picture not to display whatsoever (sometimes I'll get one frame, maybe every minute or so). I also fiddled with the new sync settings introduced in 2.00, but couldn't resolve it.

Cheers, any suggested are appreciated.
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jessiewonka
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Re: XRGB-mini Framemeister (now available !)

Post by jessiewonka »

IrishNinja wrote:
FBX wrote:
Smashbro29 wrote: Speaking of which, I just finished the PS2 profiles and added them to the zip package. I also included a comprehensive list of instructions and notes about each profile. Here's the package link again:

http://www.firebrandx.com/downloads/fra ... ofiles.zip
just wanted to say thanks again, ive been using your profiles since the FW upgrade!

anyone working on PCE/DC/Saturn/N64/GC etc etc ones? having so much fun messing with these things
Agree, thanks to FBX and others for decoding these updates, and would love to see PC Engine, Saturn and Neo Geo profiles. Would also be cool to see a list at a glance of all the settings that go into the profiles.
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

rhydin wrote:I bought a Genesis with a JP21 cable on ebay last week, tests fine with RF. Got my Framemeister today, the composite works for PSX without issue (1080p upscaled). On Genesis, I get this issue;

https://www.youtube.com/watch?v=1QN_3zl ... e=youtu.be

The seller tells me it's a syncing issue, which I think is probable. When I adjust sync, the issue gets worse, but no matter which tic mark I stop on - the issue persists. Replicated on firmware 1.11E and 2.00E, is this an issue with my television not being able to process the upscaled 240i->1080p or the cable? I have a Panasonic P50G20. If so, is there any way to correct this by introducing something in the middle? I think I'll have the same issue putting an AVR in the middle (not to mention latency), but I'm uncertain.

Where can I get a new JP21 cable for Genesis online (shipped to US) and are there any other things I can do to troubleshoot other than trying a different TV set? Auto-sync enabled causes the picture not to display whatsoever (sometimes I'll get one frame, maybe every minute or so). I also fiddled with the new sync settings introduced in 2.00, but couldn't resolve it.

Cheers, any suggested are appreciated.

The cable I got was the "sync boosted" JP-21 RGB cable offered from retro_console_accessories, and it works flawlessly. Perhaps you need one of those? Unfortunately their store is down right now, but they usually come back up every few days.
muggsy
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Re: XRGB-mini Framemeister (now available !)

Post by muggsy »

rhydin wrote:I bought a Genesis with a JP21 cable on ebay last week, tests fine with RF. Got my Framemeister today, the composite works for PSX without issue (1080p upscaled). On Genesis, I get this issue;

https://www.youtube.com/watch?v=1QN_3zl ... e=youtu.be

The seller tells me it's a syncing issue, which I think is probable. When I adjust sync, the issue gets worse, but no matter which tic mark I stop on - the issue persists. Replicated on firmware 1.11E and 2.00E, is this an issue with my television not being able to process the upscaled 240i->1080p or the cable? I have a Panasonic P50G20. If so, is there any way to correct this by introducing something in the middle? I think I'll have the same issue putting an AVR in the middle (not to mention latency), but I'm uncertain.

Where can I get a new JP21 cable for Genesis online (shipped to US) and are there any other things I can do to troubleshoot other than trying a different TV set? Auto-sync enabled causes the picture not to display whatsoever (sometimes I'll get one frame, maybe every minute or so). I also fiddled with the new sync settings introduced in 2.00, but couldn't resolve it.

Cheers, any suggested are appreciated.
I can confirm I get this issue as well. However I have a slightly different setup
I have a PAL SMS 1, which has been modded to with a 50/60hz switch. At 50Hz my console works correctly with the XRGB Mini. However if I switch it to 60hz I get these exact issues. From what I have read it's a timing issue. On my Sony PVM my 60hz mod works correctly
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broken harbour
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Re: XRGB-mini Framemeister (now available !)

Post by broken harbour »

Is anyone using one of the RCS Euro scart w/sync stripper addapters? http://www.ebay.com/itm/Micomsoft-XRGB- ... 25a0dfb126

I'm having an issue with my PS1 and N64 occasionally dropping out and then coming back, but the handshake takes about 6-10 seconds, even when I fiddle with the sync level. I'm also having an issue with a RGB modified PC Engine not displaying, I get audio thru scart but no video, however I do get video over composite. The cable appears to be wired correctly.

Would a sync stripper help with that? Do I run the risk of producing new issues with consoles that work perfectly? (SNES, Saturn, etc...)
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

Gamecube 480i and 480p profiles added to the package:

http://www.firebrandx.com/downloads/fra ... ofiles.zip

It's a good thing I went back and had a 2nd look at these as I discovered progressive scan mode on the Gamecube has a different vertical center position than it does in interlaced mode. Each profile has been saved with the proper V_POS setting, though keep in mind again that these position settings may not be optimal on your set. Simply adjust them to your set's center position and re-save the profile as needed.

Anyway, this catches me back up on all my original profiles pre 2.00. Next will either be PS1 RGB or N64 RGB depending on which I get in first.
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pyrotek85
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Re: XRGB-mini Framemeister (now available !)

Post by pyrotek85 »

FBX wrote:Gamecube 480i and 480p profiles added to the package:

http://www.firebrandx.com/downloads/fra ... ofiles.zip

It's a good thing I went back and had a 2nd look at these as I discovered progressive scan mode on the Gamecube has a different vertical center position than it does in interlaced mode. Each profile has been saved with the proper V_POS setting, though keep in mind again that these position settings may not be optimal on your set. Simply adjust them to your set's center position and re-save the profile as needed.

Anyway, this catches me back up on all my original profiles pre 2.00. Next will either be PS1 RGB or N64 RGB depending on which I get in first.
Awesome, thanks for uploading those. Can I assume that you'll be using the same link in the future, and you'll just overwrite the zip with a new version whenever you add more?
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

pyrotek85 wrote:
FBX wrote:Gamecube 480i and 480p profiles added to the package:

http://www.firebrandx.com/downloads/fra ... ofiles.zip

It's a good thing I went back and had a 2nd look at these as I discovered progressive scan mode on the Gamecube has a different vertical center position than it does in interlaced mode. Each profile has been saved with the proper V_POS setting, though keep in mind again that these position settings may not be optimal on your set. Simply adjust them to your set's center position and re-save the profile as needed.

Anyway, this catches me back up on all my original profiles pre 2.00. Next will either be PS1 RGB or N64 RGB depending on which I get in first.
Awesome, thanks for uploading those. Can I assume that you'll be using the same link in the future, and you'll just overwrite the zip with a new version whenever you add more?
Correctamundo!
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austin532
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Re: XRGB-mini Framemeister (now available !)

Post by austin532 »

FBX, stupid question but I assume the CM in your profiles stands for Component or Component Mode?

Also, I'm guessing PS2INTCM and PS2PS1CM will also work just fine with RGB as nothing changes with the screen size and the color settings are at default?
Last edited by austin532 on Thu Apr 30, 2015 5:11 am, edited 1 time in total.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Smashbro29
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Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

FBX wrote:Gamecube 480i and 480p profiles added to the package:

http://www.firebrandx.com/downloads/fra ... ofiles.zip

It's a good thing I went back and had a 2nd look at these as I discovered progressive scan mode on the Gamecube has a different vertical center position than it does in interlaced mode. Each profile has been saved with the proper V_POS setting, though keep in mind again that these position settings may not be optimal on your set. Simply adjust them to your set's center position and re-save the profile as needed.

Anyway, this catches me back up on all my original profiles pre 2.00. Next will either be PS1 RGB or N64 RGB depending on which I get in first.
Will you be making any for widescreen modes specifically?

I know Pac-Man world on PS1 has widescreen, as does Banjo-Tooie and DK64 on N64. A lot of Gamecube games do too and if you ever do Wii via component practically every game has both 4:3 and 16:9

Also when you do these would you mind doing them with the most common game you can think of so it's easy to run pictures by you for adjustments?
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

austin532 wrote:FBX, stupid question but I assume the CM in your profiles stands for Component or Component Mode?

Also, I'm guessing PS2INTCM and PS2PS1CM will also work just fine with RGB as nothing changes with the screen size and the color settings are at default?
Yeah, CM is short for Component since those are the cables used to make the profiles. They will probably work for RGB if it's the same hardware, though I couldn't say for sure.


Smashbro29 wrote:
Will you be making any for widescreen modes specifically?

I know Pac-Man world on PS1 has widescreen, as does Banjo-Tooie and DK64 on N64. A lot of Gamecube games do too and if you ever do Wii via component practically every game has both 4:3 and 16:9

Also when you do these would you mind doing them with the most common game you can think of so it's easy to run pictures by you for adjustments?

Widescreen is simply a matter of changing ASPECT_RATIO to 16:9. I figure people can handle making that one change without needing a profile for it. I even made sure the PS2/1 zoom width would work out to a proper 16:9 when that mode is turned on.

Edit: I went ahead and ordered F-Zero GX for the Gamecube since it has both progressive scan and widescreen options. I'll use that when it arrives in 3 days to make sure 16:9 mode is accurate.
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Re: XRGB-mini Framemeister (now available !)

Post by Smashbro29 »

FBX wrote:
Widescreen is simply a matter of changing ASPECT_RATIO to 16:9. I figure people can handle making that one change without needing a profile for it. I even made sure the PS2/1 zoom width would work out to a proper 16:9 when that mode is turned on.

Edit: I went ahead and ordered F-Zero GX for the Gamecube since it has both progressive scan and widescreen options. I'll use that when it arrives in 3 days to make sure 16:9 mode is accurate.
Thanks, I had read that in the instructions after the fact so that's my mistake. These kick ass.

Any plans for Wii? I mostly use my Wii for Gamecube and I hear there's a slight difference.

If you do Wii I'm not 100% sure but it seems like some games use more screen space than others, I say this because I stream a lot and I use different crop settings for Mario Galaxy then I did for Brawl. Galaxy is Left=50 Top=31 Right=45 Bottom=23 and Brawl doesn't need the top or bottom cut nearly as much if at all.

Edit: Testing or not, GX is fantastic fun. Good pick.
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Re: XRGB-mini Framemeister (now available !)

Post by Rongolian »

For some reason I'm still getting the "thin" scanlines on the 5x profile, but they look fine on the 4x profile. I messed with them a bit but couldn't determine why they look different even with the same INT_LINE and INT_SMOOTH settings.

Has anyone had luck with using scanlines on the 5x profile? or with the XRGB Mini's native 1080p output?
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Re: XRGB-mini Framemeister (now available !)

Post by Hoagtech »

FBX wrote:
austin532 wrote:FBX, stupid question but I assume the CM in your profiles stands for Component or Component Mode?

Also, I'm guessing PS2INTCM and PS2PS1CM will also work just fine with RGB as nothing changes with the screen size and the color settings are at default?
Yeah, CM is short for Component since those are the cables used to make the profiles. They will probably work for RGB if it's the same hardware, though I couldn't say for sure.


Smashbro29 wrote:
Will you be making any for widescreen modes specifically?

I know Pac-Man world on PS1 has widescreen, as does Banjo-Tooie and DK64 on N64. A lot of Gamecube games do too and if you ever do Wii via component practically every game has both 4:3 and 16:9

Also when you do these would you mind doing them with the most common game you can think of so it's easy to run pictures by you for adjustments?

Widescreen is simply a matter of changing ASPECT_RATIO to 16:9. I figure people can handle making that one change without needing a profile for it. I even made sure the PS2/1 zoom width would work out to a proper 16:9 when that mode is turned on.

Edit: I went ahead and ordered F-Zero GX for the Gamecube since it has both progressive scan and widescreen options. I'll use that when it arrives in 3 days to make sure 16:9 mode is accurate.
The 16:9 mode looks great but for some reason f zero does not reach he edges of your panel in 16:9 mode even though mario sunshine and metroid prime do. Looks amazing tho! The colors are so arcade like it made me question the thin picture of my ps4..

I use gamecube component not wii. Big difference
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12345
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Re: XRGB-mini Framemeister (now available !)

Post by 12345 »

Hoagtech wrote: The 16:9 mode looks great but for some reason f zero does not reach he edges of your panel in 16:9 mode even though mario sunshine and metroid prime do. Looks amazing tho! The colors are so arcade like it made me question the thin picture of my ps4..
Most Wii/GC games have different aspect ratios. There is no definitive setting that works for every game to be displayed in fullscreen without getting under- or overscan.
Hoagtech wrote: I use gamecube component not wii. Big difference
No, it has been proven that there is basicly no visible difference between the two outputs.
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

12345 wrote: I use gamecube component not wii. Big difference
No, it has been proven that there is basicly no visible difference between the two outputs.
Where have this been proven? It's definitely not the case here. All the Wii models I've owned have had pretty shitty 480p. Using the original Nintendo cable and one I've built myself.
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Re: XRGB-mini Framemeister (now available !)

Post by Ripthorn »

Maybe this is a dumb question, but how I can load these profiles. :oops:

EDIT: I should be more specific, I put the files in the SD Card root but the mini does not find the profiles.
The files should be in another location?
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Re: XRGB-mini Framemeister (now available !)

Post by austin532 »

Ripthorn wrote:Maybe this is a dumb question, but how I can load these profiles. :oops:

EDIT: I should be more specific, I put the files in the SD Card root but the mini does not find the profiles.
The files should be in another location?
You put the profiles in the EEPDATA file not the Xrgb root file. Once you put the mini SD card back in you then have to do a double reboot for the mini to recognize them.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
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Re: XRGB-mini Framemeister (now available !)

Post by TheShadowRunner »

austin532 wrote:You put the profiles in the EEPDATA file not the Xrgb root file. Once you put the mini SD card back in you then have to do a double reboot for the mini to recognize them.
I don't have to do this double reboot thing for the Mini to see newly added profiles, strange..
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

I was experimenting adding some scanlines to XBLA games tonight but no matter what I do I can't get the Mini to pass through any audio at all through HDMI to my amp, is this something that just doesn't work or what?
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

Ripthorn wrote:Maybe this is a dumb question, but how I can load these profiles. :oops:

EDIT: I should be more specific, I put the files in the SD Card root but the mini does not find the profiles.
The files should be in another location?
If you read the text file called "Instructions" in the zip package, there's a step-by-step guide for saving and loading profiles. You'll need the micro version SD card as regular SD is of course too big.

Here's the excerpt from the instructions text:

8. To use someone else's profile you downloaded from the Internet, simply place the BIN file in the "EEPDATA" folder on the microSD card.

9. Now place the microSD card back into the turned off Framemeister & double-reboot the Framemeister (this means booting the Framemeister, letting it reach ready status, powering it off, and booting it again). This has to be done because a single reboot fails to recognize the microSD card.
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FBX
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Re: XRGB-mini Framemeister (now available !)

Post by FBX »

Rongolian wrote:For some reason I'm still getting the "thin" scanlines on the 5x profile, but they look fine on the 4x profile. I messed with them a bit but couldn't determine why they look different even with the same INT_LINE and INT_SMOOTH settings.

Has anyone had luck with using scanlines on the 5x profile? or with the XRGB Mini's native 1080p output?
The scanlines become thin on 5x because the pixels themselves are now 5 pixels tall instead of 4. With 4x, you get 3 lines of graphics to 1 scanline. With 5x, you get 4 lines of graphics to 1 scanline. Thus, it makes the scanlines appear thinner.
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