Games you think would be better with a smaller/larger hitbox

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Squire Grooktook
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Games you think would be better with a smaller/larger hitbox

Post by Squire Grooktook »

I've always thought the boss patterns in Cho Ren Sha 68k are really top notch and cool as hell...if you put them in a game with a Garrega or even Raiden sized hitbox. Outside of the end game, bosses feels pretty trivial and flail friendly with the games Cave sized hitbox (cept the boss 2 secret pattern and other things like the blimps on hard with suicide bullets).

Curious if anyone has any examples of games where it feels like the experience would be better with tweaks like this?
Last edited by Squire Grooktook on Sun Apr 05, 2015 6:09 am, edited 1 time in total.
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Doctor Butler
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Re: Games you think would be better with a smaller/larger hi

Post by Doctor Butler »

Really depends on the kind of game.

As long as the hitbox isn't the whole ship, I'm fine.
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Re: Games you think would be better with a smaller/larger hi

Post by trap15 »

Personally, hitboxes suck. It's all about the hitcircles. Works way way better for shooting games.

The only games I know use them are Hishouzame and Kyuukyoku Tiger, though. Does anyone know of any others that do?
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Re: Games you think would be better with a smaller/larger hi

Post by Dave_K. »

Air Gallet and Trigon would both be much less frustrating with smaller hit boxes.
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Squire Grooktook
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Re: Games you think would be better with a smaller/larger hi

Post by Squire Grooktook »

trap15 wrote:Personally, hitboxes suck. It's all about the hitcircles. Works way way better for shooting games.

The only games I know use them are Hishouzame and Kyuukyoku Tiger, though. Does anyone know of any others that do?
Ether Vapor uses them. I imagine Astebreed does too since it's by the same developers.
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ciox
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Re: Games you think would be better with a smaller/larger hi

Post by ciox »

trap15 wrote:Personally, hitboxes suck. It's all about the hitcircles. Works way way better for shooting games.

The only games I know use them are Hishouzame and Kyuukyoku Tiger, though. Does anyone know of any others that do?
Agreed with this, they're very rare, you also have games like R-Type with a single pixel for collision.
I wonder sometimes what's the deal with rectangular player hitboxes being a lot taller than they are thin most of the time, if it's to punish you for wandering to the sides of the screen and not staying under bosses or if it's just to make it less likely for fast bullets to fly through you since they tend to come at you from above and a taller hitbox is more likely to catch them.

Btw, there's a big list of hitboxes here where you can see all the tall ones, hopefully nothing made up http://forum.shmup.com/viewtopic.php?p= ... ad#p195001
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Re: Games you think would be better with a smaller/larger hi

Post by Despatche »

zenodyne's bullet-sized hitboxes versus its very thin slit of a player hitbox drives me crazy, i keep getting hit by shit i swear i dodged cleanly. i don't even know what to make of it
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Re: Games you think would be better with a smaller/larger hi

Post by ELabit »

Daioh and Trigon.
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Re: Games you think would be better with a smaller/larger hi

Post by Squire Grooktook »

Despatche wrote:zenodyne's bullet-sized hitboxes versus its very thin slit of a player hitbox drives me crazy, i keep getting hit by shit i swear i dodged cleanly. i don't even know what to make of it
You mean bullet hitbox size is bigger than/as big as the player hitbox? Sounds a bit like a Psyiko game (don't have a problem with that, personally).
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Re: Games you think would be better with a smaller/larger hi

Post by LordHypnos »

trap15 wrote:Personally, hitboxes suck. It's all about the hitcircles. Works way way better for shooting games.

The only games I know use them are Hishouzame and Kyuukyoku Tiger, though. Does anyone know of any others that do?
The upper levels, of the blue ship, anyway, in Mars Matrix appear to have a hitcircle, but I don't know that the hitbox is actually exactly the size of the white area that approximates it
Terrible pictures:
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I think Giga Wing's cockpits are also circular (but, again, I don't know how accurate of an approximation they are)

EDIT: Also don't touhou games represent the hitbox as a circle?
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Re: Games you think would be better with a smaller/larger hi

Post by Ruldra »

Another vote for Air Gallet. The ship is too slow and the game is too hectic for such a big hitbox.
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Re: Games you think would be better with a smaller/larger hi

Post by apatheticTurd »

Gradius 3 Arcade. The hitbox seems to be a Mega Man-style square slightly larger than the actual sprite.
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Re: Games you think would be better with a smaller/larger hi

Post by Obscura »

LordHypnos wrote:EDIT: Also don't touhou games represent the hitbox as a circle?
Touhou games represent it as a circle, but according to what I've read, it's actually a 5x5 square inside of that circle.
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Re: Games you think would be better with a smaller/larger hi

Post by To Far Away Times »

ciox wrote:
trap15 wrote:Personally, hitboxes suck. It's all about the hitcircles. Works way way better for shooting games.

The only games I know use them are Hishouzame and Kyuukyoku Tiger, though. Does anyone know of any others that do?
Agreed with this, they're very rare, you also have games like R-Type with a single pixel for collision.
R-Type feels very consistent despite it's unorthodox approach to hit boxes. All enemy/environment hitboxes I would assume are oversized, since while playing it certainly feels like almost all the ship is vulnerable except for a portion of the cockpit.
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Re: Games you think would be better with a smaller/larger hi

Post by Dave_K. »

apatheticTurd wrote:Gradius 3 Arcade. The hitbox seems to be a Mega Man-style square slightly larger than the actual sprite.

Its a rectangle that extends to the back of the ship. hitbox display video
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Re: Games you think would be better with a smaller/larger hi

Post by blackoak »

is this thread a thinly veiled "trap label" fishing expedition? haha...

I'm surprised to hear that about Air Gallet, I never had problems with its hitbox.
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Re: Games you think would be better with a smaller/larger hi

Post by BrooksBishop »

I'm with trap. Hit circles are so much better.
That's what I used in Aeternum. All enemies and bullets are just circles, even the oddly shaped ones. Though on the player it's represented as a heart.
The actual collision checks are all circle (player/enemy) vs. pill (bullet hit circle extruded from previous frame to current) to prevent tunneling.
It may sound like that makes it harder, but once you figure out that circle/pill collision is just a check for point distance from a line with a radius, the math gets pretty easy!
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Re: Games you think would be better with a smaller/larger hi

Post by trap15 »

^ Yeah! Hit circles are very close in performance, if not slightly faster. They really are great. EDIT: Especially when you realize you don't even need to do square-root because you are doing it on both sides of the comparison :D

Back to the topic, I agree on Trigon. That hitbox is quite a bit too big.
Last edited by trap15 on Sun Apr 05, 2015 8:18 pm, edited 1 time in total.
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Re: Games you think would be better with a smaller/larger hi

Post by Loris Biaggi »

Ghost Pilots with smaller
----------- Neo Mini Box -----------
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Re: Games you think would be better with a smaller/larger hi

Post by S_Fang »

Formation Armed F needs one so bad.
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Re: Games you think would be better with a smaller/larger hi

Post by Jaimers »

trap15 wrote:Personally, hitboxes suck. It's all about the hitcircles.
I disagree, hitboxes are better.

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Re: Games you think would be better with a smaller/larger hi

Post by apatheticTurd »

Dave_K. wrote:
apatheticTurd wrote:Gradius 3 Arcade. The hitbox seems to be a Mega Man-style square slightly larger than the actual sprite.

Its a rectangle that extends to the back of the ship. hitbox display video

That's surprising. I swear I was killed for shots that hit the empty space below the exhaust, though in hindsight, that's probably me making excuse for my incompetence (...or because some of the enemy hitboxes are larger than their sprites, as shown in the video).
Loris Biaggi wrote:Ghost Pilots with smaller
Oh yeah, that's a good one.
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Re: Games you think would be better with a smaller/larger hi

Post by ACSeraph »

trap15 wrote:Personally, hitboxes suck. It's all about the hitcircles... Does anyone know of any others that do?
Otomoedius :lol:

I think D-Force would be sorta decent with a smaller hitbox, especially shooting mode.
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Re: Games you think would be better with a smaller/larger hi

Post by DestroyTheCore »

Mushihimesama would benefit from a larger hitbox. I can't count how many times I have unintentionally dodged a ridiculous amount of bullets.
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Re: Games you think would be better with a smaller/larger hi

Post by Lord Satori »

I've always loved Tyrian but it could benefit from a slightly smaller hitbox.
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Re: Games you think would be better with a smaller/larger hi

Post by Bananamatic »

sdoj

6x6 is just too much tbh
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Re: Games you think would be better with a smaller/larger hi

Post by Lobinden »

I always feel like any shmup where the hitbox is the size of or roughly the size of your ship is too large, although I do understand why larger hitboxes are needed for some shmups to better fit in with the game mechanics. I try to micrododge everything and then realise I'm not playing a bullet hell.

I guess playing Crimzon clover so much has sort of spoiled me.
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Re: Games you think would be better with a smaller/larger hi

Post by BareKnuckleRoo »

DestroyTheCore wrote:Mushihimesama would benefit from a larger hitbox. I can't count how many times I have unintentionally dodged a ridiculous amount of bullets.
I would rather have a game with a forgiving enough hitbox for this sort of thing to happen occasionally over a game where the hitbox feels too big to even have a hope of this. Lucky dodges are exhilarating when they happen, whereas trying to squeeze a too-big hitbox through a tiny gap and getting hit is really irritating.
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Re: Games you think would be better with a smaller/larger hi

Post by Shepardus »

I feel like RayForce would be a lot less frustrating if it had a smaller hitbox. It would also be a lot easier but I wouldn't mind that.
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Re: Games you think would be better with a smaller/larger hi

Post by Squire Grooktook »

BareKnuckleRoo wrote:
DestroyTheCore wrote:Mushihimesama would benefit from a larger hitbox. I can't count how many times I have unintentionally dodged a ridiculous amount of bullets.
I would rather have a game with a forgiving enough hitbox for this sort of thing to happen occasionally over a game where the hitbox feels too big to even have a hope of this. Lucky dodges are exhilarating when they happen, whereas trying to squeeze a too-big hitbox through a tiny gap and getting hit is really irritating.
My general rule of preference is that if I can't actually see the gap I went through: fuck it, that shouldn't have happened.

I like the sense of leniency and smoothness that a smaller hitbox brings, as well as the gameplay and strategy it opens up, but I feel its best when its balanced just enough so you actually do have to make the correct sight reads.
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