Next time though, I'll get it!

Only morons laugh at a clear of a hard game, even if the score is meh. If survival is the way you want to play, then play for survival bro.pokemon123 wrote:I keep on thinking people will laugh at me if I submit a bad score if I ever clear something so I'm playing games for score and it's making me end up dislike them because I just don't like to play for score at all.
Agree with Geist.pokemon123 wrote:I keep on thinking people will laugh at me if I submit a bad score if I ever clear something so I'm playing games for score and it's making me end up dislike them because I just don't like to play for score at all.
If someone laughs at your hard fought clear of a shmup it's because they have a tiny dick.pokemon123 wrote:I keep on thinking people will laugh at me if I submit a bad score if I ever clear something so I'm playing games for score and it's making me end up dislike them because I just don't like to play for score at all.
I totally respect pure scoreplay, but just for me personally I actually agree, no matter how high it is I can never be personally satisfied with a score where I didn't clear. But I don't apply the same line of thought to the scoreplay of others.pegboy wrote:In response to the score vs survival, I'm probably the only one on here that thinks this but here it is: if you didn't clear the game, your score is meaningless. Not clearing the game is the same as losing, at least it is in my mind.
and that's why we need more survival based competition like Death Roulette Urapokemon123 wrote:so I'm playing games for score and it's making me end up dislike them because I just don't like to play for score at all.
That is true.Bananamatic wrote:if you just do your usual blind survival credit but try to score at the same time, you're just 10x more likely to die doing it and actually get less score than when playing for survival
if that's your definition of playing for score then I can totally see why people don't like playing for score
It makes sense that it would though, given that it's the only way to have direct measurable competition. I think it's best to view leaderboard participation as a next step for players who want to take the games beyond standard survival play. But that word beyond would suggest you need to learn survival play first.endoKarb wrote:Too bad the leaderboards still mostly encourage this kind of playstyle.
The hitbox is the top of the rotor iirc.S_Fang wrote:I'm really starting to become intolerant about the lack of hit-box in old maniac shooters, especially Ketsui: I cannot rely on luck for dodging those dense and sparse patterns.
Regarding Ketsui, the disparities between Tiger and Panzer are annoying: one is too slow to dodge fast bullets unless you memorize the exact trajectory's speed of each one; and the other is really fast but its movements in focus shot are too fast for certain patterns (e.g. Stage2 boss' last phase; Stage3 boss' last phase).
At last, I really have to be clear about how much I loathe the directionals of the Sony controller and anyone who thoughts that having a stiff cross without diagonals is functional. Such things should be banned for the amount of mistreatment they cause to the thumbs and let everyone follow the same style of the X360's controller.
I'm not bothering to memorize the exact size of the invisible collision box, but I guess I have to in order to make my life easier.Blinge wrote:The hitbox is the top of the rotor iirc.S_Fang wrote:I'm really starting to become intolerant about the lack of hit-box in old maniac shooters, especially Ketsui: I cannot rely on luck for dodging those dense and sparse patterns.
Regarding Ketsui, the disparities between Tiger and Panzer are annoying: one is too slow to dodge fast bullets unless you memorize the exact trajectory's speed of each one; and the other is really fast but its movements in focus shot are too fast for certain patterns (e.g. Stage2 boss' last phase; Stage3 boss' last phase).
At last, I really have to be clear about how much I loathe the directionals of the Sony controller and anyone who thoughts that having a stiff cross without diagonals is functional. Such things should be banned for the amount of mistreatment they cause to the thumbs and let everyone follow the same style of the X360's controller.
Bah, just pick one ship and get used to it. The difference in speed during lockshot is negligible apparently?
urghghgh PS dpad >> x360
The ps3 Dpad isn't that stiff, are you using official controllers?
I tend to just rest the fleshy part of my thumb right in the middle of the cross and kinda roll it in the intended direction rather than try to press specific directions: seems faster. Maybe that's something I find harder on my 360 pad.
Well, survival is a way to have direct measurable competition:ACSeraph wrote: It makes sense that it would though, given that it's the only way to have direct measurable competition.
Looks visible enough to me. I can't say I've ever tried to memorise a hitbox in any game I've cleared, it's just something you develop a feel for. And yes, I've cleared Ketsui.S_Fang wrote:
I'm not bothering to memorize the exact size of the invisible collision box, but I guess I have to in order to make my life easier.
Damn straight:DACSeraph wrote: A 1cc is a significant milestone on the road to total mastery. You should be proud of it, and not feel compelled to take the game further if you don't enjoy its scoreplay.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Yeah, doing pretty much all of these things, although I haven't figured out the best way to time the rockets, to get in the early damage on the final turret, though.Jonst wrote:I'make no under defeat expert by any means but... You're using the rocket as your sub weapon right?
Also, before you get to the stage 2 boss, as you come up that side of the boat use a rocket and take out as many guns and turrets as possible bomb if you have to and as soon as you see the tower start shooting it and try and get another rocket ready. You can damage it heavily if not speed kill it altogether before it gets any attacks off or at least only a couple of easily dodged attacks.
Stage 3 is a fucker though...
Might have to try this, just because I do keep missing rockets. I sort of wonder if the aim isn't better in the DC version, or something. In general the DC version felt a little easier when I played it.Blinge wrote:Personally I prefer the cannon subweapon, means I don't have to aim. And sometimes that rocket will miss even if your aim is perfect I swear..
I go all cannon on New Order mode, but have to switch to the rocket on arcade mode for S3/4 bosses and most of stage 5
Anyway Jonst gives some sound advice.
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Environmental hazards are love.Jonst wrote:Bastard environmental hazards in shmups!
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Take a deep breath...LordHypnos wrote:How is that final stage 2 boss attack even dodgeable!?