Of course I don't have a score submission for it; I don't like the game, so I'm sure as hell not going to try to spend a bunch of time beating people's score in it (read what I said earlier about the "hundred hours fallacy").BareKnuckleRoo wrote:Complete fucking nonsense. I can't even find a single High Score submission from Espgaluda from you, so clearly you have no idea how to play. "Tediously milk"? This isn't a game where you chip off boss parts during a long fight; the longest milking against a boss you have to do is the Stage 3 midboss, and that doesn't last terribly long by milking standards (not to mention the stage 3 midboss is super easy). Against bosses, there's occasionally an ideal phase to cancel on for scoring purposes, but it's a quick switch into kakusei, kill, and switch out. You don't sit in kakusei for minutes at a time unless you're focusing on survival!
But there's some seriously tedious shit in that game. "Stop shooting, wait for a nice line of bullets to form, Kakusei, tap off a shot to get a bunch of gold, wait for another nice line to form, tap off a shot"... BOOOOOORRRRRIIIIIIIINNNNNGGGGG. Why would I subject myself to that when I could go play Raiden 3 or 4 or Dragon Blaze?
The weapons may be balanced (I haven't played it that much since I really don't like it, so I'll go with it), but the movement speeds still make laser better for large enemies and shot better for popcorn slaying.Complaining about Futari's sucking because of how it feels arbitrary is no less silly than complaining about something like Ketsui's or DDP's. They're all abstract systems on top of the core mechanics. Futari combines a use X shot type with a close range bonus. The weapons in Futari are actually balanced quite well so that both the shot and laser both function very well not to mention for stronger enemies/bosses, all that matters is the killing blow, so it really isn't a major concern what color your meter is at any given point. Your shot types can manage regardless of what your counter currently displays.