Yeah, hopefully they will fix the status info in the next firmware - it'd be quite trivial thing to change. Interesting that you get full range detected with PS3. With my fat 60GB US model and full range selected from XMB, PS3 still generates limited/default status.Shining wrote:A/D level is always set between 126-128 depending on the game, 126 in this case. I'm quite positive the issue is with my TV being unable to display a correct limited RGB range picture. I get the exact same issue with the Wii U (limited range only console). Oversaturation and colors being displayed in a wrong shade. In both these cases, the TV is also reporting a limited range picture. Of course i always set the TV itself manually to the corresponding setting just to make sure (FULL or LIMITED).
However, with the PS3, PS4 and PC i get a correct FULL RGB picture (that's what the TV is reporting as well as my own eyes) and everything looks great. Funny thing is, on the Mini, if i switch over to DVI mode and 1280*1024 i do get a FULL RGB picture (which the TV is also reporting). So there is definitely some HDMI handshake/mismatch issue or whatever it's called going on here. Therefore i would like a setting to force FULL RGB on the Mini
XRGB-mini Framemeister
Re: XRGB-mini Framemeister (now available !)
Re: XRGB-mini Framemeister (now available !)
For what I've gatheredaustin532 wrote:As far as I can tell the X1 displays the source's native resolution. Meaning 240p will look very small on a 1080p TV. I believe X2 is just double the size of X1 but it does not divide evenly while in 720p and won't work. The LB modes just Zoom In the picture and are pretty useless while gaming. Normal 2 slightly stretches the sides of image, and I think Under is for Underscan. I am not the expert though so don't hate me if I'm wrong .Shifted wrote:Could someone explain or point to a site that explains the different modes like "Under", "Normal2", "LB", "LB2" "GAME_LB1" and "GAME_LB2" modes? I think I know what X1 and X2 do because of the Wiki but I am not really sure what the others do exactly. They appear to be different levels of Zoom. "Under" mode for instance. Is that actually showing 960 lines when the Framemeister is outputting 1080p which seems like it would be better to use for scaling 240p content?
Thanks.
smart_x1 - gives 1:1 match for the pixels on your screen to the upscaled image.
smart_x2 - pretty much the same just doubled,
Under - stands for Underscanning, useful if your tv overscans a 1080p signal or scales a 720p signal to fill the screen.
Standard - fits to a 4:3 ratio
Normal2 - preserves the source's pixel ratio
LB modes stands for Letterbox, useful for cutting out the black bars on Letterboxed games.
Re: XRGB-mini Framemeister (now available !)
I got my XRGB-mini a week ago and have been experimenting with the various modes and settings using the Super NES. I've got an original model SNES with the very last board revision of 1-CHIP-03. I had to mod it to restore CSYNC since this isn't hooked up to the multi-out on these -03 board revisions, but it was a relatively simple mod, and the RGB+CSYNC picture quality on it is razor sharp.
At any rate, I didn't have a microSD card, so for the past few days I had been experiment with the 1.08 options. I found that 1080p doesn't properly scale the vertical pixel shape evenly, which results in scaling artifacts when you scroll the screen vertically. The only way around this while still using 1080p output was to use the "Smart_X2" mode. Unfortunately, this widens the image out of correct aspect ratio. So in order to get a good looking correct aspect picture, I had to set the XRGB-mini to output at 720p and let my Sony LED LCD TV interpolate the image into 1080 display. This resulted in evenly shaped pixels at the cost of a very slight loss in sharpness (and maybe an imperceptible amount of lag since my TV is having to interpolate 720p).
So finally my microSD card arrived in the mail and I was able to update the firmware to 1.11. I saw there was the new "ZOOM" feature, and this allowed me to 'dial in' the properly scaled pixels in 1080p mode. The settings that finally netted evenly shaped SNES pixels at 1080p were as follows:
ZOOM_SIZE = 97
ZOOM_OVERSCAN = 86
Unfortunately, this leaves black borders on the top & bottom, even when I have my Sony TV set to zoom in with "-1" on the screen setting. So that's the price to pay for perfect scaling with correct aspect. I can either play with borders at 1080p, or no borders at 720p at the slight cost of sharpness and possibly lag.
Incidentally, I'm sure others have already pointed out that turning auto scaling off and setting the H-Size to 5 instead of 6 increases sharpness without causing any artifacts. Just throwing that out there just in case.
At any rate, I didn't have a microSD card, so for the past few days I had been experiment with the 1.08 options. I found that 1080p doesn't properly scale the vertical pixel shape evenly, which results in scaling artifacts when you scroll the screen vertically. The only way around this while still using 1080p output was to use the "Smart_X2" mode. Unfortunately, this widens the image out of correct aspect ratio. So in order to get a good looking correct aspect picture, I had to set the XRGB-mini to output at 720p and let my Sony LED LCD TV interpolate the image into 1080 display. This resulted in evenly shaped pixels at the cost of a very slight loss in sharpness (and maybe an imperceptible amount of lag since my TV is having to interpolate 720p).
So finally my microSD card arrived in the mail and I was able to update the firmware to 1.11. I saw there was the new "ZOOM" feature, and this allowed me to 'dial in' the properly scaled pixels in 1080p mode. The settings that finally netted evenly shaped SNES pixels at 1080p were as follows:
ZOOM_SIZE = 97
ZOOM_OVERSCAN = 86
Unfortunately, this leaves black borders on the top & bottom, even when I have my Sony TV set to zoom in with "-1" on the screen setting. So that's the price to pay for perfect scaling with correct aspect. I can either play with borders at 1080p, or no borders at 720p at the slight cost of sharpness and possibly lag.
Incidentally, I'm sure others have already pointed out that turning auto scaling off and setting the H-Size to 5 instead of 6 increases sharpness without causing any artifacts. Just throwing that out there just in case.
Re: XRGB-mini Framemeister (now available !)
The xrgb mini works good with my pal snes and Wii VC, thanks to some advise on this board.
But its clear the xrgb is more tailored towards ntsc systems. I have seen a modded sega Md in fudohs review on YouTube working just fine. Does anybody has more experience with pal/ntsc modded consoles connected to the xrgb? Do they send à real ntsc 240p signal of does the mini still see it as 288p?
The consoles I have in mind are:
snes
Sega Md
Sega saturn
Psone
Thannks again
But its clear the xrgb is more tailored towards ntsc systems. I have seen a modded sega Md in fudohs review on YouTube working just fine. Does anybody has more experience with pal/ntsc modded consoles connected to the xrgb? Do they send à real ntsc 240p signal of does the mini still see it as 288p?
The consoles I have in mind are:
snes
Sega Md
Sega saturn
Psone
Thannks again
Re: XRGB-mini Framemeister (now available !)
You will likely see stutter on these modded PAL systems because the resulting output rate is too far off NTSC specifications. That's the case on about any digital display setup, I believe. NTSC games on my modded PAL Playstation also stutter on my F4500 plasma, but look fine on a CRT. Actually this topic has been adressed in the past and the XRGB displays 241p or something for these modded systems IIRC.
Re: XRGB-mini Framemeister (now available !)
Indeed it depends more on your TV/Monitor than the Mini. PAL Playstations are way off-spec when forced to 60hz and will stutter/cause other problems on most TVs. Megadrives are prone to the problem too, though aren't quite as far out of whack as the PS1. SNES and Saturn are affected, but stay closer to the spec so usually work OK.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
How do I get out out when using the Component D port? I have HDMI as the output but it's not taking the AV audio input for audio when I use the component D-Port adapter.
Re: XRGB-mini Framemeister (now available !)
Oh Derp,
Never noticed the audio jacks next to the D-Terminal
Never noticed the audio jacks next to the D-Terminal
Re: XRGB-mini Framemeister (now available !)
I've been guilty of that mistake several times lolPasky wrote:Oh Derp,
Never noticed the audio jacks next to the D-Terminal
Re: XRGB-mini Framemeister (now available !)
just got my framemeister this week and I'm trying to learn all I can about it. This thread is huge and I can't seem to find the preferred SCART cable people are using with their PSX (original playstations)...can someone please point me in the right direction? Any settings recommendations for PSX?
Re: XRGB-mini Framemeister (now available !)
I got a sync on luma cable from retro console accessories for a PlayStation. They seem to be only doing small batches lately. Guess they're having a hard time finding connectors.
Re: XRGB-mini Framemeister (now available !)
I bought some from her to and they work great. The only problem is during a bright screen the color will show up in the overscan area near the top of the screen. Not sure if this is fixable or not. It's kind of annoying.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: XRGB-mini Framemeister (now available !)
Wolfsoft's "OPTIMIZED" RGB cables don't have this problem (and also no audio buzz - jepp, that's another problem of the retro console accessories cables), but they are extremely expensive (50 €).austin532 wrote:The only problem is during a bright screen the color will show up in the overscan area near the top of the screen.
Re: XRGB-mini Framemeister (now available !)
I haven't had any kind of audio problems with any of the cables from her.
What's special about the Wolfsoft's cable? From google translate it seems like a standard composite video as sync cable.
What's special about the Wolfsoft's cable? From google translate it seems like a standard composite video as sync cable.
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broken harbour
- Posts: 943
- Joined: Fri Feb 01, 2013 8:18 pm
- Location: Canaduh
- Contact:
Re: XRGB-mini Framemeister (now available !)
None of my cables from Retro Console Accessories have either of those problems.Thomago wrote:Wolfsoft's "OPTIMIZED" RGB cables don't have this problem (and also no audio buzz - jepp, that's another problem of the retro console accessories cables), but they are extremely expensive (50 €).austin532 wrote:The only problem is during a bright screen the color will show up in the overscan area near the top of the screen.
Re: XRGB-mini Framemeister (now available !)
No, they are modded to use luma for sync.
Re: XRGB-mini Framemeister (now available !)
Did she fix those problems with the newest batch of cables? To be honest I don't hear any audio buzz until you crank the volume way up. Is it possible that the buzz (even though it's unnoticeable at low volume) can still effect the quality output of the sound? The extra brightness problem in the overscan area is definitely there though and gets annoying with some games.broken harbour wrote:None of my cables from Retro Console Accessories have either of those problems.Thomago wrote:Wolfsoft's "OPTIMIZED" RGB cables don't have this problem (and also no audio buzz - jepp, that's another problem of the retro console accessories cables), but they are extremely expensive (50 €).austin532 wrote:The only problem is during a bright screen the color will show up in the overscan area near the top of the screen.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: XRGB-mini Framemeister (now available !)
I've got a D-terminal-to-component cable adapter coming in from Japan. I'm going to try that with my slim PS2 and see how PS1 games look on it. If it turns out not to be as razor sharp as I want, I'm thinking about asking retro_console_accessories to make me a coaxial-upgraded sync-on-luma RGB cable for the PS1.
Re: XRGB-mini Framemeister (now available !)
What TV is it that you have?! Perhaps you're encountering some sort of chroma subsampling issue? I don't encounter the problem you described either:Shining wrote:A/D level is always set between 126-128 depending on the game, 126 in this case. I'm quite positive the issue is with my TV being unable to display a correct limited RGB range picture. I get the exact same issue with the Wii U (limited range only console). Oversaturation and colors being displayed in a wrong shade. In both these cases, the TV is also reporting a limited range picture. Of course i always set the TV itself manually to the corresponding setting just to make sure (FULL or LIMITED).
However, with the PS3, PS4 and PC i get a correct FULL RGB picture (that's what the TV is reporting as well as my own eyes) and everything looks great. Funny thing is, on the Mini, if i switch over to DVI mode and 1280*1024 i do get a FULL RGB picture (which the TV is also reporting). So there is definitely some HDMI handshake/mismatch issue or whatever it's called going on here. Therefore i would like a setting to force FULL RGB on the Mini
The 3 shades of green are always pretty distinct on my setup.
Re: XRGB-mini Framemeister (now available !)
Is there a reason why your Minis only output at 8bit? I get 12bit output with my Sony TV, even though the panel can't handle more than 8bit obviously. Do you have the deep color option disabled, or are you just using a display that only accepts 8bit color.
Re: XRGB-mini Framemeister (now available !)
I have it disabled. Causes problems with all kinds of infrastructure - starting from my HDMI matrix switches to several VPs.
Re: XRGB-mini Framemeister (now available !)
Mine is also set at 12bit output as I don't have any issues with that, even though there's no real advantage unless you're digitizing a high-quality signal from PC.blizzz wrote:Is there a reason why your Minis only output at 8bit? I get 12bit output with my Sony TV, even though the panel can't handle more than 8bit obviously. Do you have the deep color option disabled, or are you just using a display that only accepts 8bit color.
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TheShadowRunner
- Posts: 275
- Joined: Sun Feb 24, 2013 7:41 pm
Re: XRGB-mini Framemeister (now available !)
Strange, I'm always getting 8bit (indicated by the Mini "Status"), regardless if Deep Color is Auto or Disabled, also Sony TV.blizzz wrote:Is there a reason why your Minis only output at 8bit? I get 12bit output with my Sony TV, even though the panel can't handle more than 8bit obviously. Do you have the deep color option disabled, or are you just using a display that only accepts 8bit color.
Re: XRGB-mini Framemeister (now available !)
Toshiba 55" LED from 2011. 55wl863 to be exact. I think it's time to buy a new TV..RGB32E wrote:What TV is it that you have?! Perhaps you're encountering some sort of chroma subsampling issue? I don't encounter the problem you described either:Shining wrote:A/D level is always set between 126-128 depending on the game, 126 in this case. I'm quite positive the issue is with my TV being unable to display a correct limited RGB range picture. I get the exact same issue with the Wii U (limited range only console). Oversaturation and colors being displayed in a wrong shade. In both these cases, the TV is also reporting a limited range picture. Of course i always set the TV itself manually to the corresponding setting just to make sure (FULL or LIMITED).
However, with the PS3, PS4 and PC i get a correct FULL RGB picture (that's what the TV is reporting as well as my own eyes) and everything looks great. Funny thing is, on the Mini, if i switch over to DVI mode and 1280*1024 i do get a FULL RGB picture (which the TV is also reporting). So there is definitely some HDMI handshake/mismatch issue or whatever it's called going on here. Therefore i would like a setting to force FULL RGB on the Mini
The 3 shades of green are always pretty distinct on my setup.
Re: XRGB-mini Framemeister (now available !)
How should I be setting my color space? My Panasonic ST30 has options for auto, standard (16-235) and nonstandard (0-255). Should I just leave it on Auto when using the XRGB Mini?
Re: XRGB-mini Framemeister (now available !)
In general, if the XRGB-mini is outputting YUV, you'd want to select standard (16-235). If RGB, you'd want to select nonstandard (0-255).jamisonia wrote:How should I be setting my color space? My Panasonic ST30 has options for auto, standard (16-235) and nonstandard (0-255).
Depends upon what display you're using. You can confirm what color space the mini is outputting in the full status menu.jamisonia wrote:Should I just leave it on Auto when using the XRGB Mini?
I think I get best results on my XBR8 with 12-bit RGB (RGB colorspace, deep color auto). I seem to recall Fudoh doubting that there was such a thing as 12-bit RGB over HDMI.blizzz wrote:Is there a reason why your Minis only output at 8bit? I get 12bit output with my Sony TV, even though the panel can't handle more than 8bit obviously. Do you have the deep color option disabled, or are you just using a display that only accepts 8bit color.
The deep color setting on my TV is set to auto (two choices, Auto or Off).
Either your particular TV doesn't support deep color, or you have the setting turned off?TheShadowRunner wrote:Strange, I'm always getting 8bit (indicated by the Mini "Status"), regardless if Deep Color is Auto or Disabled, also Sony TV.
Re: XRGB-mini Framemeister (now available !)
Yeah, perhaps!Shining wrote:Toshiba 55" LED from 2011. 55wl863 to be exact. I think it's time to buy a new TV..
21 ms input lag on the new Samsung UN(E)64JS9500 seems pretty sweet for a UHD TV! However, I'm not expecting super sharp scaling of 1080p sources, and in all likelihood the dreaded undefeatable auto backlight will remove this TV from my potential purchase list. And of course the "curve".
http://www.hdtvtest.co.uk/news/ue65js95 ... 234012.htm
EDIT: Conflicting reports of it having 65ms, but no game/PC mode was mentioned.
http://www.trustedreviews.com/samsung-u ... ict-page-3
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TheShadowRunner
- Posts: 275
- Joined: Sun Feb 24, 2013 7:41 pm
Re: XRGB-mini Framemeister (now available !)
Yes, my Sony TV doesn't support Deep Color, it's an 8bit panel.RGB32E wrote:Either your particular TV doesn't support deep color, or you have the setting turned off?
I was replying to blizzz, who said "I get 12bit output with my Sony TV, even though the panel can't handle more than 8bit obviously. Do you have the deep color option disabled, or are you just using a display that only accepts 8bit color."
It seems he has an 8bit panel as well but the Mini outputs 12bit on his side?
Last edited by TheShadowRunner on Mon Feb 23, 2015 9:32 pm, edited 1 time in total.
Re: XRGB-mini Framemeister (now available !)
Are there any TVs with 12bit panels? Even my U2711 PC monitor only has an 8bit panel even though it advertises "12-bit internal processing".
Re: XRGB-mini Framemeister (now available !)
Yes I don't get it as well, I thought 10bit & 12bit were aimed at dedicated professional graphics cards and monitors (wide gamut monitors).
Dunno about TV's, but like 99% monitors out there are unable to display proper 10-12bit colors.
Dunno about TV's, but like 99% monitors out there are unable to display proper 10-12bit colors.
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