some of you might have played Icarus-X on mobile devices... For this sequel i'm developing the game primarily for PC (with plans to port to tablets later) and hope to get on Steam via Greenlight

Now you might be thinking "Oh great another ShmuRPG..." and think of it as the pinnacle of euroshmupiness... you're not wrong!Blast your way through waves of enemies and bullets and defeat massive boss ships in this fast-paced vertical shoot'em up (aka shmup or STG) with a traditional Arcade Mode and an experimental Campaign Mode that borrows from the mechanics of ARPGs such as Diablo and Borderlands.
CAMPAIGN MODE
Choose from 3 ship classes, gain experience up to level 30, loot randomly generated weapons, shields and mods from your enemies and carefully spend points in non-resetable skill trees.
Make your own challenge: overwhelm lower level enemies with devastating firepower, min-max your ship's stats to farm a specific chapter for rare loot, or bite all that you can chew and risk losing it all in hardcore mode.
ARCADE MODE
- Randomly generated enemy waves
- 3 sub-modes: Casual (no death penalty), Normal and Hardcore (perma-death)
- 3 ship classes: Fighter, Cruiser and Destroyer
- 30 levels of ship experience
- 15+ stats to min-max, such as Critical Damage, Armor, Shield Regeneration, Hitbox Size and more
- 3 skill trees (Attack, Defense and Technology)
- Evolutive special powers
- Billions of randomly generated items with 4 quality tiers and according rarity
- 4 tiers of difficulty
- World ranking
COMMON FEATURES
- 1 bullet death: no life bars or shield shenanigans
- Chain scoring: combos increase your score multiplier
- 1CC scoring: you can continue when out of lives but your score and chain will reset
- In-game power-ups
- Gamepad support
- Vertical screen support
- Replays
- Leaderboards
- Achievements
- Original soundtrack

Frankly, the Campaign Mode, with all its possible min-maxing, has been a real challenge (read nightmare) to balance but I think I managed to make it work.
The basic premise is: Damage-focused builds maximize your score but leave you very vulnerable, Defense-focused builds will absorb most incoming damage but it might take you 20 minutes to kill the Boss (therefore lowering your score), and Tech-focused builds let you abuse your special power in both offensive and defensive ways. And then there's every build in between...
Finally, as many Diablo players will tell you: in the end, the only really worthy playing mode is Hardcore (perma-death). This one should keep you on the edge of your seat and make you think twice before putting all your eggs in the Damage basket

And for those allergic to life bars, the good old 1 bullet-death Arcade Mode is there. If you played Icarus-X, the game mechanic remains mostly the same (but the content is all new). I should have a gameplay video for Arcade Mode out soon.
I'm currently working on implementing Replays for both Arcade and Campaign modes.
The game will be released during Q2 2015 if everything goes well.
Thanks for reading, your feedback and Vote on Greenlight are much appreciated!