DanMagoo wrote:But they are not 30 minute games are they? They are games that can take just as long to 1CC (let alone perfect) as an adventure game or RPG. The problem is that this is not sufficiently well explained to potential players, and there is very little content in the console releases that encourages people to develop the puzzle-solving mindset that can keep you coming back .
The problem is, the average gamer won't be coming back. A lot of gamers nowadays will buy a game, play through it once to clear, maybe play it again to get all the trophies/achievements, then sell it and move on. Games developers know that, and intentionally build in arbitrary filler and ridiculous goals in order to pad out their games - how many games are released nowadays with marketing blurb similar to "this has 200hrs of content!"? (And fine print stating that approximately a third of that time count is spent running from A to B.).
Also, the games that tend to do very well in the market are ones with some kind of sandbox (e.g. GTA, Elite Dangerous) or a decent multiplayer mode (e.g. CoD, versus fighting games, MOBAs, MMOs). STG games won't ever have either of those two things.
DanMagoo wrote:One thing that some recent 2D fighting games have done well is to include a fully featured ‘challenges’ mode. Players are encouraged to develop skills in small packages, working their way up to performing some of the most high level techniques in the game. Street Fighter 4, KOF XIII, BlazBlue and Guilty Gear all have this.
Why could this not be implemented in future console releases of shmups? Not just a training mode with level select, but a new mode with formal short challenges and rewards for completing each one (unlockable content etc.) The idea would not be to drop the difficulty, but to help train new players to tackle the more difficult sections of the main game.
Dodonpachi Saidaioujou tried that. While it was a fun diversion, I don't recall many people replaying it after they cleared some/most/all of the challenges. As someone who likes to play these games thoroughly, I personally didn't even give it a second glance once I got settled into X360 Mode.