Bananamatic wrote:
when you beat someone else's high score, they can't exactly talk shit about you either (and can't blame it on lag or being lucky on top of that)
That's something that happens almost never vs something that happens numerous times a day. As for lag wins (which are totally a thing, but ideally we're not playing online anyway) and irate losers, yeah they can be annoying. But spending 30 minutes running through stages 1-6 only to lose focus for 1/8 of a second and die AGAIN is at least equally annoying.
And there's very little satisfaction in "beating the machine" if it takes 50+ hours and nobody you know cares even a little.
I've likened shmups to rhythm games before. Generally your goal in a rhythm game goes pass song > full combo song > (if you hate yourself) perfect song. shmup scoring systems vary to much to generalize how they work to that extent, but usually you want to 1cc the game > 1cc the game while trying to score properly > repeat step 2, but do it better. The finish line is less obvious, and rather than a 2 minute song, you're playing a 20-45 minute nonstop course. You don't see many people playing nonstop courses in rhythm games (in fact, they're not even in a lot of games anymore). I feel like there's probably a connection there to how unpopular shmups are.
It'd be really cool if somebody figured out a way to re-invent the genre without compromising the core mechanics though. More games having individually score-attackable stages seems like it would've been a fairly obvious step in the right direction, but I'm struggling to think of any games that did that. I guess it wouldn't get the arcades much money. I'm done rambling....
[edit] no wait, more rambling, I forgot to address one thing. ALL internet communities are toxic in my experience, make no mistake. Message board guys will almost always shoot you down when you think you've done something cool. But fighters are (comparatively) mainstream enough that you at least get some feedback from lower level players. You might lose a lot online, but they you'll run into some guy who can't touch you, and you can TELL he's trying, and you might think "Ok, maybe I'm not an ABSOLUTE BEGINNER, and if I keep playing I may improve further". Compare that to "well, I got 30th place on the leaderboards, but almost everyone below me didn't even make it to stage 3, how can I tell if these people even played the game more than once?"
I was 3rd on the PSN leaderboard for Hitogata Happa on the hardest difficulty, because freaking nobody ever played that game. It had been out for a year, and all you had to do to get into the top 10 was beat stage 0. I mean, satisfaction is kind of limited.