He's speaking from the perspective of somebody who sells games to make a living. I'm perfectly happy with the genre in stagnation if it means that quality efforts stay closer to some of the tried-and-true methods, but that doesn't bring us any closer to getting studios and players interested in the genre again. On the other hand, I still think there are lots of possible avenues for development of the ideas behind STGs. As they are, they're a bundle of good ideas, workable together or in isolation, but so many of those ideas are now pretty far outside the mainstream. Scoring systems? Top-down perspective? Spaceships, even? The developers of that befurred game thought they'd be clever and amp up the production values and add a story...that clearly wasn't enough.Squire Grooktook wrote:That's the main problem with that Itagaki quote. He acts as if they are dead and acts as if Shmups could have been saved. As if there could be tons of new, well selling shmups from triple AAA developers if gamers hadn't bought so many Cave titles. Now, does this sound realistic? I don't think so.
That's the problem - self-professed guardians of the genre and money are so far apart that I don't see how they can meet unless somebody just grabs ideas and starts new.
I don't think Itagaki has to be any kind of wise sage to have seen this coming. I don't think for a second that we would have gotten better STGs if Itagaki had gone in and smashed up all the crockery. On the other hand, for a STG to really be mainstream again it would take somebody changing a bunch of the rules unilaterally.