Death Roulette: Loop 22
Re: Death Roulette: Eternal STG Tournament
So, while I do think this is a good idea, an STGT-like environment isn't really what my goal was with this thread. I wanted to create an ongoing, somewhat casual, easy to drop in and out of permanent event that gives everyone an excuse to play random stuff we usually don't play in a somewhat high stakes environment. I think that if we really attempted an endless weekly STGT that focuses on a single game per week people would burn out very quickly, especially considering the high potential for pretty shit games to get pulled in a given week. People have their own games they want to focus on after all, and an endless STGT would prevent people from doing that.Cagar wrote:Hmm, after reading the title I was kind of hyped but..
why don't you (the OP, ACSeraph) just roll at the beginning of the week, and have the result game as "game of the week" that everyone will play for that week?
Then it would be literally like "eternal STGT", just with completely random game choice for each play-week.
Right now the system is kind of awkward, because you'll have to play every single day of the week to stay in the competition, and games have different amount of stages anyways.. (with huge variation in difficulty! it's a roulette though so :> )
so why not just roll a random game and have a weekly scoreboard for it here?
With Death Roulette the idea is just to make a few minutes to do a small amount of arcade environment style shmupping each day. The competetive aspect is really just for fun, since the random factor will have a huge impact on who wins in a given week. That's why I don't care if you draw something that loops infinitely. Lucky you, I doubt you can loop it forever anyhow, and if you can then whatever you deserve to win imo.
The argument could be made that even so everyone should play the same game each day with a single credit, but that would exclude people without access to every game, and honestly drawing something random and seeing what other people are getting is half the fun here.
tl;dr I simply like having an excuse to play a random game with no restarts each day, and I'd like to share the experience with others via a non-serious competition
That being said,
If you were to create and organize an STGT weekly I would be in full support and would participate. I simply would like to keep that separate from Death Roulette.
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Just rolled and played my own game, Eco Fighters, only to realize after the credit that it had not been set on defaults, therefor I have to disqualify my run Not real big on the theme and presentation, but the game itself seems quite good to me.
Re: Death Roulette: Eternal STG Tournament
Day 2, oh hey I remember that game!
Ikazu-san - Guxt - 2 - 3400 ?
Turns out :No, I don't.
Ikazu-san - Guxt - 2 - 3400 ?
Turns out :No, I don't.
1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
2. Short Words
3. Blind(ing) Fire
Re: Death Roulette: Eternal STG Tournament
Just for those wondering about the "normal" STGTs, I'm planning on hosting TRP-STGT in spring, and Dex was going to host regular STGT in fall I think (maybe he said summer, don't remember).
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Death Roulette: Eternal STG Tournament
I agree. This format here is pretty fun so far but I for one wouldn't want to participate if it was a never ending STGT. I have heard horror stories about the kind of rubbish STGT pull out and to play that sorta seriously for a week is just no. And I like how this is basically a do or die setup where no resets are allowed!ACSeraph wrote: tl;dr I simply like having an excuse to play a random game with no restarts each day, and I'd like to share the experience with others via a non-serious competition
Just my 2 cents.
You don't need a reason to dodge things. http://www.liliumstg.blogspot.com/2015/ ... s-log.html
Re: Death Roulette: Eternal STG Tournament
Zaarock - RayCrisis (PSX, US) - WR-02R - 4 Boss - 2,402,770
Played Special mode on this a bit some years ago. Seems like a fun game, I think I prefer it over Raystorm.
Played Special mode on this a bit some years ago. Seems like a fun game, I think I prefer it over Raystorm.
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shmuppyLove
- Posts: 3708
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- Location: Toronto
Re: Death Roulette: Eternal STG Tournament
Cleared Arcade Normal on my first try
shmuppyLove - Valhellio - VRC-01 - ALL - 49,366,496
shmuppyLove - Valhellio - VRC-01 - ALL - 49,366,496
Chris Mixcloud // Sales Thread
Re: Death Roulette: Eternal STG Tournament
Love this Death Roulette idea
First roll: Deathsmiles II : don't have this game...
Second roll: DariusBurst Another Chronicle : where am i gonna play this
I've given up
First roll: Deathsmiles II : don't have this game...
Second roll: DariusBurst Another Chronicle : where am i gonna play this
I've given up
schmumps: as my sister would say!
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shmuppyLove
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- Location: Toronto
Re: Death Roulette: Eternal STG Tournament
Oh great, a memorizer
shmuppyLove - Thunder Force III (Genesis) - n/a - 2 - 36,230
WHAT THE HECK?
shmuppyLove - Air Gallet (Europe) - P1 - 1 - lol?
I didn't even rank in ... definitely got my socks blown off.
shmuppyLove - Thunder Force III (Genesis) - n/a - 2 - 36,230
WHAT THE HECK?
shmuppyLove - Air Gallet (Europe) - P1 - 1 - lol?
I didn't even rank in ... definitely got my socks blown off.
Chris Mixcloud // Sales Thread
Re: Death Roulette: Eternal STG Tournament
After countless rerolls to get something I actually have (I really should just write up my own list to randomize), I get...
Shepardus - Fairy Wars - Easy (Route A2) - ALL (3 stages) - 14104700
Died a lot more than I expected for Easy difficulty, but the game also spits out extends like crazy. Should I have picked Normal difficulty for this?
Shepardus - Fairy Wars - Easy (Route A2) - ALL (3 stages) - 14104700
Died a lot more than I expected for Easy difficulty, but the game also spits out extends like crazy. Should I have picked Normal difficulty for this?
Re: Death Roulette: Eternal STG Tournament
I manage to find a game for the challenge, the lucky/unlucky is Battle Bakraid - Unlimited (America)
S_Fang - Battle Bakraid Unlimited (MAME) - Normal Mode - Blade Owl (I love that ship <3 ) - Stage 1 - 774440
I really don't like the almost-invisible bullets in "Battle" series, as well the "middle finger" move of dropping the wrecking plane on you in 2nd stage.
S_Fang - Battle Bakraid Unlimited (MAME) - Normal Mode - Blade Owl (I love that ship <3 ) - Stage 1 - 774440
I really don't like the almost-invisible bullets in "Battle" series, as well the "middle finger" move of dropping the wrecking plane on you in 2nd stage.
Last edited by S_Fang on Thu Jan 22, 2015 3:02 am, edited 2 times in total.
Re: Death Roulette: Eternal STG Tournament
Yes. No, go for LunaticShepardus wrote:Should I have picked Normal difficulty for this?
You don't need a reason to dodge things. http://www.liliumstg.blogspot.com/2015/ ... s-log.html
Re: Death Roulette: Eternal STG Tournament
I just tried Lunatic, and lost on Stage 1 with a score around 300kLilium wrote:Yes. No, go for LunaticShepardus wrote:Should I have picked Normal difficulty for this?
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cave hermit
- Posts: 1544
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Re: Death Roulette: Eternal STG Tournament
cave hermit - Twinbee Da! (original game boy emulated in Higan) - Stage 2 - 153900
A game boy port of the arcade original, which I honestly found underwhelming to begin with.
A game boy port of the arcade original, which I honestly found underwhelming to begin with.
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EmperorIng
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Re: Death Roulette: Eternal STG Tournament
I want to forget about Sengeki Striker week.Lilium wrote:I have heard horror stories
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality
Re: Death Roulette: Eternal STG Tournament
Sengeki Striker owns
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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SuperSoaker360
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Re: Death Roulette: Eternal STG Tournament
Late into the week but I may as well roll for a game.
Blazing Star
Is this a good game or a bad game
Blazing Star
Is this a good game or a bad game
1CC List | YouTube Channel | Twitter | RebKMG/KMG
RegalSin wrote:Wait a minute, everything else is better then an aerodactyle, with a man face on it.
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Softdrink 117
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- Contact:
Re: Death Roulette: Eternal STG Tournament
Didn't get a good chance to play Ibara yesterday sooooo...
Softdrink 117 - Ibara - Bond D - 6 - B,662,370
Softdrink 117 - Ibara - Bond D - 6 - B,662,370
Re: Death Roulette: Eternal STG Tournament
Pretas - X-Multiply (Japan) - 3-Boss - 937800
Incredible game, probably Irem's best STG and with one of my all-time favorite Stage 1 themes. Lost all my lives to the third boss from misjudging the hitboxes on its bouncing lasers too many times - I even had it down to its last turtle head once. Also failed to kill the snake midboss in time, even with the red laser weapon.
Incredible game, probably Irem's best STG and with one of my all-time favorite Stage 1 themes. Lost all my lives to the third boss from misjudging the hitboxes on its bouncing lasers too many times - I even had it down to its last turtle head once. Also failed to kill the snake midboss in time, even with the red laser weapon.
Re: Death Roulette: Eternal STG Tournament
ACSeraph - Donpachi (PS1) - Type-C - Stage 3 - 2,712,860
I felt like this was a really bad run, I usually at least make it to stage 4. Everything that hit me was stupid shit I really ought to have dodged. Maybe I'm tired? One day I'll sit down and actually practice this game; I like it.
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Announcement to all participants:
This will be a short week since the thread launched on Thursday. It is scheduled to End today at 10:00PM United States EST. I know I said Sunday, but I lied. I work on Mondays so it's too difficult to compile the scores and setup the leaderboards and I Want to be able to do it on Sunday afternoon instead. Sorry for the sudden change.
Thanks to everyone for participating in the test week. Based on how this week has gone there will be a few minor changes to make your lives easier and help things run a bit more smoothly starting next week. I'll update everyone in detail about it tomorrow along with the first leaderboard update.
Keep kickin' ass guys, you are awesome
I felt like this was a really bad run, I usually at least make it to stage 4. Everything that hit me was stupid shit I really ought to have dodged. Maybe I'm tired? One day I'll sit down and actually practice this game; I like it.
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This forum is fucking ridiculous.Softdrink 117 wrote:Letter Score
Yes, I probly didn't make it clear enough in the OP so I'll be revising it a bit for next week. All games must be played on normal or above. Since you didn't know about it, you can replay this roll on normal and submit whatever you get.Shepardus wrote:Shepardus - Fairy Wars - Easy (Route A2) - ALL (3 stages) - 14104700
Should I have picked Normal difficulty for this?
Sorry if it wasn't clear, you are only allowed one roll per day. Your first all ( ) of Valhellio counts, But TFIII only counts if it was played after midnight your time. Was it? Air Gallet (luckily?) won't count. Also how many stages are in Valhellio?shmuppyLove wrote:Oh great, a memorizer
shmuppyLove - Thunder Force III (Genesis) - n/a - 2 - 36,230
WHAT THE HECK?
shmuppyLove - Air Gallet (Europe) - P1 - 1 - lol?
What stage did you reach?LordHypnos wrote:LordHypnos - Thunder Force IV (guessing PAL, Kega Fusion) - Strite - 3340
Awesome news, I'll be looking forward to them. Hopefully this year I can focus a bit more seriously...trap15 wrote:Just for those wondering about the "normal" STGTs, I'm planning on hosting TRP-STGT in spring, and Dex was going to host regular STGT in fall I think (maybe he said summer, don't remember).
---
Announcement to all participants:
This will be a short week since the thread launched on Thursday. It is scheduled to End today at 10:00PM United States EST. I know I said Sunday, but I lied. I work on Mondays so it's too difficult to compile the scores and setup the leaderboards and I Want to be able to do it on Sunday afternoon instead. Sorry for the sudden change.
Thanks to everyone for participating in the test week. Based on how this week has gone there will be a few minor changes to make your lives easier and help things run a bit more smoothly starting next week. I'll update everyone in detail about it tomorrow along with the first leaderboard update.
Keep kickin' ass guys, you are awesome
Re: Death Roulette: Eternal STG Tournament
Ewww what a stinker i pulled ;_; - Had to play on a crappy laptop because I'm not at home which was even more ;_;
Lilium - EspGaluda (Arcade) - Ageha - ALL (6 stages) - 26,701,150
Lilium - EspGaluda (Arcade) - Ageha - ALL (6 stages) - 26,701,150
You don't need a reason to dodge things. http://www.liliumstg.blogspot.com/2015/ ... s-log.html
Re: Death Roulette: Eternal STG Tournament
I rolled again and I got Mushihimesama, so...
S_Fang - Mushihimesama (MAME) - Original - W-Type - Stage 2 (untill the miniboss) - 765844
This run sucked a lot, as I usually finish stage 1 in No Miss. Then again, I do not practice this game much because is the Arcade version.
S_Fang - Mushihimesama (MAME) - Original - W-Type - Stage 2 (untill the miniboss) - 765844
This run sucked a lot, as I usually finish stage 1 in No Miss. Then again, I do not practice this game much because is the Arcade version.
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cave hermit
- Posts: 1544
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- Location: Pennsylvania
Re: Death Roulette: Eternal STG Tournament
cave hermit - Armed Police Unit Gallop (MAME) - Stage 1 - 27700
Never played this one before, but it seems to have some interesting mechanics.
Never played this one before, but it seems to have some interesting mechanics.
Re: Death Roulette: Eternal STG Tournament
Whew almost forgot to roll today.
Ikazu-san - Paranoia (PC-Engine) - 1 Boss - 20000 ?
Uhm, send help.
Ikazu-san - Paranoia (PC-Engine) - 1 Boss - 20000 ?
Uhm, send help.
1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
2. Short Words
3. Blind(ing) Fire
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LordHypnos
- Posts: 1960
- Joined: Sun Mar 09, 2014 11:59 pm
- Location: Mars Colony, 2309
Re: Death Roulette: Eternal STG Tournament
Started on Strite and ended on Strite. Sorry, should have made that more clear. If I had made the second stage it would have been "Strite, Daser" because I chose Daser as second.ACSeraph wrote:
What stage did you reach?LordHypnos wrote:LordHypnos - Thunder Force IV (guessing PAL, Kega Fusion) - Strite - 3340
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Death Roulette: Eternal STG Tournament
chum - subterranean animism - all (6) - 1,535,140,870
Re: Death Roulette: Eternal STG Tournament
I did a Normal run shortly after the Easy run and got to the third stage, but not an all clear.ACSeraph wrote:Shepardus wrote:Shepardus - Fairy Wars - Easy (Route A2) - ALL (3 stages) - 14104700
Should I have picked Normal difficulty for this?
Shepardus - Fairy Wars - Normal (Route A2) - 3 - 8882390
One of my favorite Touhou games, probably going to keep working on getting a Normal 1cc since I'm also trying to clear the extra stage.
Re: Death Roulette: Eternal STG Tournament
Zaarock - Battle Squadron [Genesis] - 2 - ???
Score disappears upon gameover and I can't find a scoreboard, good
surprisingly fun for a genesis euroshmup, though..
Score disappears upon gameover and I can't find a scoreboard, good
surprisingly fun for a genesis euroshmup, though..
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: Death Roulette: Eternal STG Tournament
Bro, you rolled Garegga and played Bakraid?S_Fang wrote:I manage to find a game for the challenge, the lucky/unlucky is Battle Garegga - Unlimited (America)
S_Fang - Battle Garegga Unlimited (MAME) - Normal Mode - Blade Owl (I love that ship <3 ) - Stage 1 - 774440
I really don't like the almost-invisible bullets in "Battle" series, as well the "middle finger" move of dropping the wrecking plane on you in 2nd stage.
Chris Mixcloud // Sales Thread
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Strikers1945guy
- Posts: 1051
- Joined: Wed Aug 13, 2014 1:53 am
Re: Death Roulette: Eternal STG Tournament
Drugs. Not even once.shmuppyLove wrote:Bro, you rolled Garegga and played Bakraid?S_Fang wrote:I manage to find a game for the challenge, the lucky/unlucky is Battle Garegga - Unlimited (America)
S_Fang - Battle Garegga Unlimited (MAME) - Normal Mode - Blade Owl (I love that ship <3 ) - Stage 1 - 774440
I really don't like the almost-invisible bullets in "Battle" series, as well the "middle finger" move of dropping the wrecking plane on you in 2nd stage.
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor