
new 0.15 release! features a bunch of feedback, overhauls and fixes!
we're on greenlight now! please vote http://steamcommunity.com/sharedfiles/f ... =380437841
http://woofycakes.itch.io/blue-revolver-demo
(changelog : http://bluerevolvergame.com/CHANGES.md)
(video : https://www.youtube.com/watch?v=96OOodLX5ns)
hi there! a few folks and I have been working on a shmup for a little while now and I'd like to proudly present our first release. A small 1-stage demo intended as a vertical slice - feel free to try it out and let me know what you think!


you can see a small gameplay clip here, I guess. we wanted to go for a sort of traditional bullet hell style game based around a fancy special weapon. it's a 4-button game, so you might find it a little awkward to play.
the scoring system is what I pretentiously termed the FLOURISH system. the idea is to quickly build up an 8-chain and get a big payoff by destroying enemies with the special weapon, resetting your chain. it's sort of a mix between two games which are big favourites of mine, ketsui and muchi pork... but there are elements from other games in there as well. midbosses and bosses additionally have little tricks you can pull off to get big score bonuses, i look forward to seeing if you can figure them out!
default controls are arrow keys + zxcv. alternately, you can use wasd + jkl; - or just rebind them! joypad support is in though not 100% - press a key on an unsupported controller and you'll get an error report we can use to add your controller in a next release
we're interested in all forms of feedback. this is still heavily in development, so not everything is 100% lovely and done, but game/level/boss design feedback is obviously what i'm most interested in from system11. that said, tech/art feedback is dandy
http://woofycakes.itch.io/blue-revolver-demo
Art is by the amazingly talented woof and comicz. I did most of the coding and barebones level/game design. qygen has given us some great music even at this stage, and while the sounds are very much still WIP i have to credit Wyrm with a lot of the audio work.