Fighting Game Hype Thread

Anything from run & guns to modern RPGs, what else do you play?
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trap15
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Re: The Fighting Games news thread

Post by trap15 »

Because of shitty programming.
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Re: The Fighting Games news thread

Post by drauch »

Is there a Sonico sprite yet for that new Nitro game? Looked last night and didn't see, so I suppose it hasn't been shown yet, or I'm just an idiot.
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Re: The Fighting Games news thread

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Let's not pretend to forget it's because of shitty hardware, too. There's a reason it runs like butter on an average arcade setup, right?

Actually I don't recall seeing anything with modern graphics stay at 60fps with AA on. It's just ... a feature.
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Re: The Fighting Games news thread

Post by mariusrhpsd »

system11 wrote:Trying to put pressure on Team Ninja to sort out the intro/win pose sections for DOA5LR. They're 30fps for no reason at all. Every video they post, we comment on it ;)
Maybe they're animated at 30 fps like xrd? You'll need some kind of 3d interpolation or something, it usually ends up looking wonkier that 30fps
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Re: The Fighting Games news thread

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Formless God wrote:Let's not pretend to forget it's because of shitty hardware, too. There's a reason it runs like butter on an average arcade setup, right?

Actually I don't recall seeing anything with modern graphics stay at 60fps with AA on. It's just ... a feature.
This is an example of willfully not knowing what the fuck you're talking about.

DOA5 came out in the arcades after the success of the console versions, don't know anyone who has played it to say what happened with the intro+end scenes but the arcade hardware is more powerful and much newer than the PS3/360 the game was developed for. It does not exist on PC, the first PC release of DOA (ever aside from a years old online beta) will be early this year. Previous games in the DOA series all had 60fps scenes on the same or lesser hardware, so it really just is shitty lazy programming or a bad artistic choice since the scenes are actually just rendered with the game engine anyway which is normally 60. Now that they're porting it to the newer consoles there's even less of an excuse. There's an extremely high chance that the PC port coming out with the PS4 and XB1 ports will be the standard quick-n-dirty port, as such it's in everyones interests to complain to Team Ninja about it before release.
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Re: The Fighting Games news thread

Post by Formless God »

It does not exist on PC
Arcade hardware is PC-based, and the whole reason I mentioned PC in the initial post. Sorry if that ticked you off.
Previous games in the DOA series all had 60fps scenes on the same or lesser hardware
The previous games had poorer shading and PS2-quality models, hence take less effort to render.
or a bad artistic choice since the scenes are actually just rendered with the game engine anyway which is normally 60
It is normally 60 because there are NO filters during normal play, while intros/win poses have an anti-aliasing effect on it and possibly more (better sweat, shadow, wet textures, etc.)
So there's your reason for the 30fps scenes, it's "hardware limitations". How do we know this problem will persist in the PS4/XB1 version?
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Re: The Fighting Games news thread

Post by system11 »

Formless God wrote:So there's your reason for the 30fps scenes, it's "hardware limitations". How do we know this problem will persist in the PS4/XB1 version?
All the HD videos they keep posting in the run-up to release show the problem clear as day, the captures are probably the PC version. This suggests a quick and dirty port of the 360 code to all the new platforms. Not sure where you're getting this 'console 60fps = no AA' from because that's total rubbish.

It may have been a reason on the original DOA5 release for 360/PS3 (still unlikely since the graphics aren't a huge leap from DOA4 anyway which didn't have the problem), but at this point there's no excuse.
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Re: The Fighting Games news thread

Post by mariusrhpsd »

Persona 4 Arena 2 2.0 update dated for January 15th (arcade only)
Basically, overall rebalance, some changes to shadow characters, and all the console exclusive characters are coming to arcades
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Re: The Fighting Games news thread

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system11 wrote:still unlikely since the graphics aren't a huge leap from DOA4 anyway
Just wanting to point out that this is complete nonsense.

5's character models have at least 3 times the polycount (ever noticed that sharp as fuck bulge or the nasty artifacts when stretching someone out? It's far less offensive in 5), there are actual skin textures instead of a single color, there are wet/dirt/reflection textures (more shit to store in memory and to render), better normal mapping, actual self-shadows and more. Stages also have a lot more particles and lighting effects.
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Re: The Fighting Games news thread

Post by Leandro »

The King of Fighters XIII Steam on sale. I think I'm gonna get it.
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Re: The Fighting Games news thread

Post by system11 »

Formless God wrote:
system11 wrote:still unlikely since the graphics aren't a huge leap from DOA4 anyway
Just wanting to point out that this is complete nonsense.

5's character models have at least 3 times the polycount
Dead or Alive series, Xbox, 2001-2004
Character - ~10,000-15,000

Dead or Alive 4
Helena (C4, opera) - 39,659

Dead or Alive 5
Leifang (C8) - 32,497
Kasumi (armored) - 65,303, weapons - 14,046
Mila - 40,398
Pai Chan - 29,379

You're right about the effects though, many more in DOA5. I also did some digging on the arcade hardware and it's slightly less powerful in the GPU area than a PS4. Still don't know what speed the animations run at in the arcade. A friend has created a petition to try to get Team Ninja to at least respond on the subject. It's such a small thing to ask.
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Re: The Fighting Games news thread

Post by Formless God »

I stand corrected. The 3 times thing was just an exaggeration; I looked at 4's models in-game vs. 5's both in-game and in a model viewer and noticed less edginess + deformation issues in the latter. I must've been tricked by the textures and the different topology.

Also keep in mind that LR is 1080p and has that whole soft skin thing going on whereas arcade is still running the last-gen version, therefore arcade performance can't really be used to estimate PS4/XB1 performance (unless it's also upgrading to LR's graphics?). But I hope that petition goes through anyway. I'm never a fan of anything less than 60fps either.
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Re: The Fighting Games news thread

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Re: The Fighting Games news thread

Post by hien »

Maybe there's an interest for it here as well:

Coop Cup streamed on twitch:
http://www.twitch.tv/gamenewton

-timetable (they're at the second part of the 1st round atm):
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Re: The Fighting Games news thread

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Anyone getting a Avicii vibe from the stage music in that one?
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Re: The Fighting Games news thread

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Should have been renamed to the de-Engrished title Under Night Inverse, so people can't make incest jokes.
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Re: The Fighting Games news thread

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Re: The Fighting Games news thread

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Rejoice for a new loli appears:

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No fucking around, no pretence, they went straight in with a pink haired schoolgirl.
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Re: The Fighting Games news thread

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Without the name I would have thought that was Mari in a costume that changes her hair color
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Re: The Fighting Games news thread

Post by system11 »

Agree, maybe in the 'story' they're related.
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Re: The Fighting Games news thread

Post by Formless God »

Here a scan for ants
http://www.famitsu.com/news/201501/13069366.html
Looks more like Ai Shinozaki to me w
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Re: The Fighting Games news thread

Post by trap15 »

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Re: The Fighting Games news thread

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Well, it's an article telling to purchase the new issue of famitsu, after all...
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Re: The Fighting Games news thread

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Re: The Fighting Games news thread

Post by Formless God »

I thought the West is getting the trailers tomorrow.
Another mimic? Damn it, hype just got cut in half.
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Re: The Fighting Games news thread

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Formless God wrote:I thought the West is getting the trailers tomorrow.
Another mimic? Damn it, hype just got cut in half.
I like the .... full figure.

Not much concrete info just lots of suggestion - possibility she learns moves but also has a stance with unique ones. I wonder if this is true, and I also wonder if you can 'lock in' sets you'd like her to keep.
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Re: The Fighting Games news thread

Post by trap15 »

system11 wrote:I like the .... full figure.
Same :twisted:
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Re: The Fighting Games news thread

Post by Formless God »

... Oh, me too.
And to be honest, after the deluge of Mortal Kombat/Korean MMO knockoffs that not only gives me the crawlings but are impossible to distinguish from 80% of the backgrounds, a bright, generic, "that's fucking it?" design actually feels pleasant.
system11 wrote:Not much concrete info just lots of suggestion - possibility she learns moves but also has a stance with unique ones. I wonder if this is true, and I also wonder if you can 'lock in' sets you'd like her to keep.
In her Hissatsu-no-Kamae stance, however, she is imbued with an unbelievable strength and becomes capable of techniques she has never seen from any other fighter.

Sounds like it. Also people are saying she copies stances, which should be more interesting than just moves.
This looks more like a Dural character than an Edgemaster one, so the moves probably are final.
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Re: The Fighting Games news thread

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