Crimzon Clover: World Ignition Announced at Stunfest

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CStarFlare
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CStarFlare »

Last time I played the game ran at a smooth 57 FPS for me. Assumed it was just my PC, but I'll have to reboot and try again.
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Phellan Wolf
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Phellan Wolf »

I've been off for quite a long time but did world ignite got a disc release or is it only on steam???
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CStarFlare »

Steam and GOG only.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by BazookaBen »

I've been trying to figure out what the intended native resolution for this game is. My best guess is that since it has the 1280x768 hi-def yoko mode, and the game didn't initially support tate (going by the patch updates), that you can calculate the actual resolution of the game from the 3:4 gameplay area in the yoko screen, which should be 576x768. If you actually try to play the game in hi-def tate mode, you see pixel scaling artifacts in the background, so that's another reason why I'm thinking the true resolution is 576p.

Problem is (for CRT owners) is that it's impossible to actuall get this game to play in unscaled 576p, because when you play in tate mode, it's scaling an already upscaled image. In other words it's going: 576p 3:4 image from yoko > upscaled to 768p in tate > whatever resolution you choose (in my case 576x768). Hope that made sense.

So I found the only way to get unadulterated 576p is to run in windowed yoko mode with your desktop at 576p portrait. The only way I managed to do this is to launch the window from another monitor in landscape mode and drag it to my CRT. Crazy, right? Anyway it looks pretty good:

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But really, though, I noticed a few elements looked sharper in low-res 480p mode, like bullets. So what I'm thinking is that this game is composed of assets that are made of various resolutions, and cobbled together either in 480p or 576p, depending on what "game resolution" you choose.
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Subterranean Sun
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Subterranean Sun »

Just bought this on Steam. Any ideas where I can find some replays? My stage 1 score is a quarter of the WR and I don't know how I can even get close to that score.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by -S.L- »

Which mode are you playing ? Novice/Arcade > Boost/Original?Unlimited ?

I'm sure you can get half the WR by trying harder ;)
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by PC Engine Fan X! »

Fired up CC:WI today and was stoked to see that it runs at a consistant 59.9fps (or sometimes at 60.1fps for a brief time). Will have to fire it up on the ol' Egret II candy cab with an Ultracade uVC setup and see how it fares in true low-res 320 x 240 format with the usual scanlines and all (I'm sure it'd be better and easier on the eyes with the 24kHz medium-res mode afforded of a dual-sync Nanao MS9 monitor setup, of course).

Should be awesome running in low-res old-school.

A custom CC:WI instruction strip in an Egret II motif + custom CC:WI POP would be ace...how about it, shmupper Emphatic?

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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Shepardus »

Subterranean Sun wrote:Just bought this on Steam. Any ideas where I can find some replays? My stage 1 score is a quarter of the WR and I don't know how I can even get close to that score.
Here's one for Arcade Original.

Here's a manual for the original doujin version, most of the general mechanics are the same. The main differences are that the lock-on multiplier in World Ignition goes twice as high, the break rate multiplier does not decrease over time except during midbosses and bosses, and the percentage energy needed for a bomb in World Ignition goes up with each bomb instead of remaining at a constant 50%.

For Boost Mode, scoring is pretty self-explanatory - stay in Break Mode as much as you can, and try to keep your lock-on multiplier high. The maximum lock-on multiplier is 9.6 when not in Break Mode, 11.2 when in Break Mode and you don't have a bomb charged up, and 12.8 when in Break Mode with a bomb available. The timer counting your time in Break Mode pauses during bosses and mid-bosses, but goes up when you destroy different phases/parts of the bosses, so try to destroy as many of the individual parts as you can (such as the arms on the Stage 2 boss). You'll also notice that when you completely fill the break meter when already in Break Mode, you enter a state of "maximum break" in which point-blanking large enemies will give you even more stars than before - you can see this as an additional shower of stars erupting upwards from the enemy.

One trick you can do to lower the difficulty in Boost Mode without losing too much time from your boost timer is to bomb right before picking up an energy powerup from a boss/midboss (the green powerup). Normally when you bomb or die your boost count timer is reset back to the last multiple of 30 seconds you reached (0:30, 1:00, 1:30, etc.), but this happens over the course of several seconds rather than instantly, so if you get an energy boost right after bombing you can interrupt the decrease, and lose only about 2 seconds instead of up to 30. If you're playing Boost Mode, especially on Arcade difficulty, you're probably going to want to plan in advance when you want to do this to keep the difficulty manageable.

For Original (and Unlimited) Mode, the break rate multiplier increases as you shoot enemies. It increases faster when you're point-blanking enemies, as well as when your lock-on multiplier is high (this took me way too long to realize). So the lock-on multiplier is doubly important, not only as a score multiplier but also as a factor in how quickly the break rate increases. The maximum lock-on multiplier is 9.6 when not in Break, 11.2 when in Break, and 12.8 when in Double Break. Point-blanking also fills your break meter faster. So basically, keep your lock-on multiplier high and point-blank stuff to charge up Double Break for as many valuable scoring sections as you can.

Also worth noting is that the multiplier in both Boost and Original seems to only increase at half the rate in Novice, compared to Arcade.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Subterranean Sun »

-S.L- wrote:Which mode are you playing ? Novice/Arcade > Boost/Original?Unlimited ?
Arcade-Original.
Shepardus wrote:snip
Ahh, thanks for the tips, but I already knew the basics (I played the C79 version to death, it's just that I haven't played CC in forever so I forgot pretty much everything :P ). That being said, WI seems significantly different from the C79 version, so I suppose I do have to learn the game from scratch. I'll check that vid out, thanks.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Shepardus »

Ah my bad, didn't realize you had already played the original version. There's a lot of small tweaks to both the mechanics and the stages (most of them making the game significantly harder than before), but as long as you remember the very basics it shouldn't be too difficult for you to figure out over time. For the sake of completeness, some other differences I didn't list before:
  • Invincibility frames after entering break and double break are shorter (I think)
  • Type Z doesn't charge up double break as ridiculously fast anymore
  • Score-based extends are based on number of stars rather than score now
  • Extends don't drop at the end of every stage (except in Novice), instead you can get one (and only one) from a midboss when you're on your last life
  • You start the game at maximum power now, no powerups to get by collecting stars (not like it ever made much difference)
  • In Unlimited the cancel radius is based on how many missiles you lock on with, rather than simply clearing the whole screen with a full lock-on
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Warp_Rattler »

PC Engine Fan X! wrote:A custom CC:WI instruction strip in an Egret II motif + custom CC:WI POP would be ace...how about it, shmupper Emphatic?
Actually, does anybody know of any high-res scans or photos of the the instruction strips, pop, etc. for the Nesica release? Got a plastic model of a Street Fighter IV-themed Vewlix cabinet and would love to replace the inserts with Crimzon Clover imagery instead.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Subterranean Sun »

Shepardus wrote:Ah my bad, didn't realize you had already played the original version. There's a lot of small tweaks to both the mechanics and the stages (most of them making the game significantly harder than before), but as long as you remember the very basics it shouldn't be too difficult for you to figure out over time. For the sake of completeness, some other differences I didn't list before:
  • Invincibility frames after entering break and double break are shorter (I think)
  • Type Z doesn't charge up double break as ridiculously fast anymore
  • Score-based extends are based on number of stars rather than score now
  • Extends don't drop at the end of every stage (except in Novice), instead you can get one (and only one) from a midboss when you're on your last life
  • You start the game at maximum power now, no powerups to get by collecting stars (not like it ever made much difference)
  • In Unlimited the cancel radius is based on how many missiles you lock on with, rather than simply clearing the whole screen with a full lock-on
Yes, this version is definitely a lot harder than the C79 version. Stage 3 in particular is a lot harder in the second half. The TLB is much less of a joke too.

Full-lock bullet cancelling in Unlimited was nerfed too? Huh... I wonder what effects this will have on the difficulty.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bananamatic »

full lock still cancels the whole screen, it was actually buffed
the original had an issue that losing the full lock at the last frame=you are screwed
now you just get a slightly smaller cancel if that happens
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CStarFlare »

CStarFlare wrote:Last time I played the game ran at a smooth 57 FPS for me. Assumed it was just my PC, but I'll have to reboot and try again.
OK, I've since rebooted AND reinstalled the game and this still happens to me. The thing is, the game feels like it's running at full speed - I spend quite a bit of time with the original release and I've watched a few youtube videos, and I don't get the sense that my game is actually running 5% slower (maybe I'm just not able to perceive the difference?). I'd love to take part in the leaderboards and the boards here, but I'm disqualified on the official boards and therefore don't really feel like I should post them here either.

The game's FPS doesn't seem to drop when I have a lot running, nor does it pick up if it's the only thing running AND with its system priority set to high. It's just riding 57 FPS like it's the natural thing, and that's making me wonder if the FPS counter isn't a bit screwy.

Anyone have any ideas? I love the game and am working towards a Boost clear, but it's not going to feel great to hit that goal if it doesn't count. :|
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by mastermx »

I stopped playing it for this reason. 57fps is definitely not full speed. It makes things much easier. For me it plays at 60fps. And after the pc has been on for a certain period of time it starts to get locked to 58. The only way to fix it is to reboot and I hate rebooting.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CStarFlare »

I guess I've never tried rebooting and going directly into CC. Would be annoying if that were the case, but it would at least give me a way to play properly.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CStarFlare »

Well that worked. I can feel the difference, but I'm glad to find it doesn't seem to make a huge difference in my play - my first run brought me to the stage 4 midboss with 1.6 bil, which is a pretty good run for me. We'll see how often I have to reboot to keep the framerate up.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by emphatic »

This is why we still need a 360 port. 8)
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by -S.L- »

Hating rebooting a PC is a little bit being lazy :wink:

It's a minute of your life to run a great game at full potential :D
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by CStarFlare »

I don't like reopening my browser. :oops:

EDIT: Also, my laptop fails to boot about half the time. When it fails it just takes another try or so to get it to boot, but there's always that tense "is this it?" moment where I worry that it'll never boot again.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

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Oh but my pc takes 10mins to reboot. I should probably fix that though, so it is a little lazy lol. I just always keep it in sleep mode when I'm not using it.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bonus! »

mastermx wrote:Oh but my pc takes 10mins to reboot. I should probably fix that though, so it is a little lazy lol. I just always keep it in sleep mode when I'm not using it.
Are you sure your hardware meets the minimum requirements of that game? 10 minutes for booting your machine sounds hard to believe (mine boots in less than 30 seconds).
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Cata »

I know this has probably been asked for before but man would it be awesome on having CC on the PSN/XBLA/Wii U shop.

Any chance Yotsubane might consider bringing this to consoles? I think with the big indie push lately now would be the time to do so.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by mastermx »

Bonus! wrote:
mastermx wrote:Oh but my pc takes 10mins to reboot. I should probably fix that though, so it is a little lazy lol. I just always keep it in sleep mode when I'm not using it.
Are you sure your hardware meets the minimum requirements of that game? 10 minutes for booting your machine sounds hard to believe (mine boots in less than 30 seconds).
Yes. My pc has good specs. Runs most triple A games very smoothly. The crimzon clover fps issue I'm talking about here is a bug. I'm not the only person to experience it.

I think my pc boots so slow is because I need to clean it up and sort out the start up apps. Or maybe just format to bring it back to full speed again. After format should take a couple seconds too. But the other reason I don't reboot often. Is because I normally have some work open in the background and files and references open related to that work. I'm on a certain train of thought that I don't want to lose on reboot.

First world problems.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bonus! »

Maybe clean up your PC, boot Crimzon Clover, and then check whether this FPS issue persists. To me it seems that you're putting too much load on your processors. Presumably, when you're playing AAA games, you're closing down other programs, but not when playing Crimzon Clover. Is this correct?
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by mastermx »

It's got nothing to do with cpu it's a bug. Cc sometimes plays 60fps and sometimes locks to 58. Randomly.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Pasky »

Been playing it off and on over the last week, sometimes for extended periods (2-3 hours). I've never had it lock at 58FPS. I'm using the 1.03 version from steam. Maybe it's a particular chipset issue?

On a side note, is there a strategy guide for this game? Still trying to figure out how to build break meter the fastest and such. Thanks.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Chacranajxy »

I dunno if this is the same as the 57fps glitch, but I am having an issue occasionally where the game will stutter once every two seconds until I restart my computer. That's kind of ghetto.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Bonus! »

Chacranajxy wrote:I dunno if this is the same as the 57fps glitch, but I am having an issue occasionally where the game will stutter once every two seconds until I restart my computer. That's kind of ghetto.
Sounds like your PC is the issue. Kill unnecessary background processes.
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Re: Crimzon Clover: World Ignition Announced at Stunfest

Post by Chacranajxy »

Bonus! wrote:
Chacranajxy wrote:I dunno if this is the same as the 57fps glitch, but I am having an issue occasionally where the game will stutter once every two seconds until I restart my computer. That's kind of ghetto.
Sounds like your PC is the issue. Kill unnecessary background processes.
I don't think so... this game could run on a Dorito, and even after closing everything, it still happens. It's... really weird.
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