A little news on SNK Classics Collection-ANOTHER UPDATE....
Dave you should never completely rule out an xbox port. The power and size of the xbox user base in NA and Europe is something to be reckoned with.
My example? Outrun 2006: Coast to Coast. This was initially going to be only for ps2 and the psp. The outrun 2 xbox community rallied though and pretty much was constantly emailing the devs of the game. After awhile the devs were convinced that not only would a ps2 only game result in a half baked outrun 2 game but an xbox port would actually give them some guaranteed sales. So thus Outrun 2006 is getting an xbox port in march.
My example? Outrun 2006: Coast to Coast. This was initially going to be only for ps2 and the psp. The outrun 2 xbox community rallied though and pretty much was constantly emailing the devs of the game. After awhile the devs were convinced that not only would a ps2 only game result in a half baked outrun 2 game but an xbox port would actually give them some guaranteed sales. So thus Outrun 2006 is getting an xbox port in march.
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TWITCHDOCTOR
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dave4shmups
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Here you go man!TWITCHDOCTOR wrote:OutRun 2006?
I must find some more info on this now!

http://psp.ign.com/objects/788/788130.html
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
SNKP is quite stupid if they're just going to sit around twiddling their thumbs waiting for the PS3. Microsoft would take them in, give them less of a hassle, and the games would pretty much sell the same... especially with Live.
If SNKP keeps this up, they might as well join Working Designs in game developer hell.
If SNKP keeps this up, they might as well join Working Designs in game developer hell.
RABBLE RABBLE RABBLE!!!!!!

Dave, this answer is the same one they've given for almost a year now if anybody emailed them with those questions.
Anybody who says that SNK should just focus on Xbox figures needs to find some TRSTS sales figures somewhere. Their games sell in the single digit thousands. That's less than 10,000 copies. How the hell do you expect them to survive doing that?
They've been able to sell around 50k on the PS2, about 10 times more, and that's why they're hounding the PS2. If they got "half of X," you can bet they'd be ignoring SCEA more.
And of course, this "will develop for PS2 after PS3 comes out" is dependent on one of 2 things:
1. SNK decides to package together its games.
2. SCEA decides to let SNK release its gamess unpackaged and reducing its licensing fees as usual for games on a now retired system.
That said, I feel SNK's best choice now (best being entirely relative in this case since none of their choices are good) is exactly what they're doing: they're waiting for the licensing fees to decrease so that whether SCEA yields or not, SNK will release the games. They're likely counting on the fact that whether they release the games now or after the fee decrease, the sales will be roughly similar, meaning they can take more revenue from the sales later.
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dave4shmups
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Agreed. And the fact that they are just releasing more 2D fighting games doesn't help; the gaming industry needs more of those like it needs another crash.jp wrote:SNKP is quite stupid if they're just going to sit around twiddling their thumbs waiting for the PS3. Microsoft would take them in, give them less of a hassle, and the games would pretty much sell the same... especially with Live.
If SNKP keeps this up, they might as well join Working Designs in game developer hell.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
I don't know, SNK seems to be carving a nice little niche for itself on the xbox in NA. Metal Slug 3 sales figures were so high that metal slug 4+5 followed shortly therafter. Now metal slug 3 was actually sold as a stand alone game and it still sold. KOF2k2/2k3 must have sold well too considering SNK is releasing KOF:neowave, KOF: rebout, and Samurai Shodown 5 on the xbox too. I think even SNK vs Capcom sold well. Now you say all these sales figures are horrible so if so why is SNK continuing to release major titles, often from the same franchise, on the xbox?Ganelon wrote:What's up with fans bashing companies for business decisions they likely know little about?
Dave, this answer is the same one they've given for almost a year now if anybody emailed them with those questions.
Anybody who says that SNK should just focus on Xbox figures needs to find some TRSTS sales figures somewhere. Their games sell in the single digit thousands. That's less than 10,000 copies. How the hell do you expect them to survive doing that?
They've been able to sell around 50k on the PS2, about 10 times more, and that's why they're hounding the PS2. If they got "half of X," you can bet they'd be ignoring SCEA more.
And of course, this "will develop for PS2 after PS3 comes out" is dependent on one of 2 things:
1. SNK decides to package together its games.
2. SCEA decides to let SNK release its gamess unpackaged and reducing its licensing fees as usual for games on a now retired system.
That said, I feel SNK's best choice now (best being entirely relative in this case since none of their choices are good) is exactly what they're doing: they're waiting for the licensing fees to decrease so that whether SCEA yields or not, SNK will release the games. They're likely counting on the fact that whether they release the games now or after the fee decrease, the sales will be roughly similar, meaning they can take more revenue from the sales later.
Now let's just say for a moment that SNK doesn't just have a plan to shutdown every landfill in the U.S. with unsold copies of their games and these games are actually selling okay. If that is so, why doesn't SNK consider releasing a classics collection on the xbox? Arguably their fan community on the 'box is far bigger than Midway's, Capcom's, and Namco's; yet all 3 of these companies have released classics collections that sold extremely well.
Your theory is just falling apart here unless you can come up with some kind of evidence.
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Sales figures from a few month back:The n00b wrote: Your theory is just falling apart here unless you can come up with some kind of evidence.
KOF: Maximum Impact (PS2): 80,000
KOF: Maximum Impact (XBOX): 5,700
KOF2k2/2k3 on PS2: 26,500
KOF2k2/2k3 on Xbox: 4,200
And to add some Capcom games:
CFE on PS2: 60,000
CFE on XBOX: 11,000
MvC2 on PS2: 246,000
MvC2 on XBOX: 75,000
To be fair, the same sales figures did report SVC Chaos as having sold around 52,000.
Still, there is no denying that a larger fanbase of the genre exists on the PS2.
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"MS does not have an inexpensive royalty band. They do not allow us to
market games for $19.99 based on the costs they charge. It is a
vicious
circle."
If you read the post above from SNKP it states that they cannot release a compilation on the Xbox at the $19.99 price point.
It has nothing to do with sales figures.

This industry has become 2 dimensional as it transcended into a 3D world.
I wonder why they can't when phantom dust and Guilty Gear XX for the xbox both debuted at a 19.99 price point.neorichieb1971 wrote:"MS does not have an inexpensive royalty band. They do not allow us to
market games for $19.99 based on the costs they charge. It is a
vicious
circle."
If you read the post above from SNKP it states that they cannot release a compilation on the Xbox at the $19.99 price point.
It has nothing to do with sales figures.
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Maybe when those other games came out at $20 a pop it didn't turn over enough of a profit for Playmore.
I believe if Playmore put out say a compilation with more games on it, it would allow a higher price.
I really don't want the whole library of games to come out. I like the games in their exclusive arcade format.. thats why I bought them. And emulation on console is pretty weak anyways, at least the midway stuff was.
All I want is Rygar and Wonderboy, yet where are they?
I believe if Playmore put out say a compilation with more games on it, it would allow a higher price.
I really don't want the whole library of games to come out. I like the games in their exclusive arcade format.. thats why I bought them. And emulation on console is pretty weak anyways, at least the midway stuff was.
All I want is Rygar and Wonderboy, yet where are they?
This industry has become 2 dimensional as it transcended into a 3D world.
Well, SNK doesn't release games, compilations or otherwise, for $20 on the PS2, either. So, unless I'm missing something, I'm not sure why they pointed this out.neorichieb1971 wrote:"MS does not have an inexpensive royalty band. They do not allow us to
market games for $19.99 based on the costs they charge. It is a
vicious
circle."
If you read the post above from SNKP it states that they cannot release a compilation on the Xbox at the $19.99 price point.
It has nothing to do with sales figures.
Well the arcade version of Rygar already came out on the XBox on Tecmo Classics Arcade. Pretty poor compilation though, only Rygar, Tecmo Bowl, Senjyo and the shmup on it hold up at all. There were a ton of other great games they could have and should have put on it.neorichieb1971 wrote:
All I want is Rygar and Wonderboy, yet where are they?
i don't think this is a fair comparison at all, th xbox versions of all those games came out after the PS2 ones IRC, so people whoowned both were likely to pick up the Xbox versions.LoneSage wrote:Sales figures from a few month back:The n00b wrote: Your theory is just falling apart here unless you can come up with some kind of evidence.
KOF: Maximum Impact (PS2): 80,000
KOF: Maximum Impact (XBOX): 5,700
KOF2k2/2k3 on PS2: 26,500
KOF2k2/2k3 on Xbox: 4,200
And to add some Capcom games:
CFE on PS2: 60,000
CFE on XBOX: 11,000
MvC2 on PS2: 246,000
MvC2 on XBOX: 75,000
To be fair, the same sales figures did report SVC Chaos as having sold around 52,000.
Still, there is no denying that a larger fanbase of the genre exists on the PS2.
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dave4shmups
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I certainly hope so, LoneSage. I was chatting with Kiken on AIM last week, and he pointed out the increasing numbers of 2D games for the PS1 at the end of it's life-span. I wasn't aware of it at the time, but, after I sold my Genny back in '94, in high school, I didn't get back into gaming again until 2002.LoneSage wrote:Now that the PS2 is nearing the end of its life, I'd say we'll start seeing some more 2D games (shmups, most likely) coming out for in around 2007. It happened with the PS1, it's gotta happen with the PS2.
In any case, what's worrisome this time around is the fact that Sony and Microsoft seem focused on releasing games for both the PS3 and the 360, while also releasing them for the XBOX and the PS2. There have already been plenty of XBOX games, and there will be more, that have seen both XBOX and 360 ports. Of course, there have been, and will continue to be, plenty of original titles-but if Sony and Microsoft become so focused on doing this sort of thing, then perhaps we won't see a lot of 2D titles at the the end of the PS2's life-span.
Different next-gen consoles regardless; I'm just getting really peeved at the fact that SNK-P are releasing 2D fighters like there's no tomorrow, but yet they can't seem to be bothered to put together a collection of their older non-fighting games, of which they have plenty. It's just flat out ridiculous, IMO.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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dave4shmups
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Dude, classics compilations have always done well-even friggin' Namco Museum 50th Anniversary is already a PS2 Greatest Hits game! And in any case, there would certainly be a larger audience for a compilation of old SNK games, instead of another "Neo-Wave Maxium Total Ultimate King of Fighters Impact, 2004-2005" release.Ganelon wrote:What's up with fans bashing companies for business decisions they likely know little about?
Dave, this answer is the same one they've given for almost a year now if anybody emailed them with those questions.
Anybody who says that SNK should just focus on Xbox figures needs to find some TRSTS sales figures somewhere. Their games sell in the single digit thousands. That's less than 10,000 copies. How the hell do you expect them to survive doing that?
They've been able to sell around 50k on the PS2, about 10 times more, and that's why they're hounding the PS2. If they got "half of X," you can bet they'd be ignoring SCEA more.
And of course, this "will develop for PS2 after PS3 comes out" is dependent on one of 2 things:
1. SNK decides to package together its games.
2. SCEA decides to let SNK release its gamess unpackaged and reducing its licensing fees as usual for games on a now retired system.
That said, I feel SNK's best choice now (best being entirely relative in this case since none of their choices are good) is exactly what they're doing: they're waiting for the licensing fees to decrease so that whether SCEA yields or not, SNK will release the games. They're likely counting on the fact that whether they release the games now or after the fee decrease, the sales will be roughly similar, meaning they can take more revenue from the sales later.

If SNK-P can go back to 1994 for a new 2D console fighter release (http://xbox.ign.com/objects/741/741666.html), which even fewer people will probably care about now that Dead Or Alive 4 is out, then they can dig back a little further. They'd make more money if they'd go beyond ONE genre of games for console releases, at this point.
Last edited by dave4shmups on Mon Jan 02, 2006 5:52 pm, edited 1 time in total.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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dave4shmups
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No, 50th Anniversary is a Greatest Hit game.Skyline wrote:The original PS2 Namco Museum was a Greatest Hits game. 50th Anniversary sold for $19.99 right off the bat.
You most likely got the two confused.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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dave4shmups
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Interesting. Maybe I ought to give that series a go-I'm just used to very simple vs. fighters, like Neo Geo Double Dragon, and the first Virtua Fighter.greg wrote:In somewhat-related news, the poll on Playmore's site for the favorite KOF character has Mai Shiranui at #1 at 1,443 votes. I am only one of 11 people who voted for Sie Kensou...
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Kensou's in my Top 5, guy was a beast in '96. Not to mention I think he's a funny character. He used to be my fave for awhile.greg wrote:In somewhat-related news, the poll on Playmore's site for the favorite KOF character has Mai Shiranui at #1 at 1,443 votes. I am only one of 11 people who voted for Sie Kensou...
Another guy I've liked is Joe Higashi, but he seems to get weaker each year.
He might just mean that they're "simple" in that they're very easy to jump in and play for a bit. If you take two novice players and put them against each other fun will be had by all. I think the game works at any skill level when both players are at that same level.
Man everyone was a beast in KoF'96 (except Vice).
I like how Ralf and Clark get toned down each year, and yet each year are still powerhouses.
Man everyone was a beast in KoF'96 (except Vice).
I like how Ralf and Clark get toned down each year, and yet each year are still powerhouses.
