RoboJets

A place for people with an interest in developing new shmups.
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the_dannobot
Posts: 1
Joined: Thu Jul 29, 2010 8:54 pm

RoboJets

Post by the_dannobot »

Sup shmups! I'm an indie developer, just released a shumup-style game RoboJets for the Ouya. It's a vs. multiplayer shmup like WarTech Senko No Ronde, there's also a lot of twicks elements mixed in there and "arena fighter" like TowerFall & Samurai Gunn. The visual style of the game is obviously heavily inspired by the RoboTech Macross series :) It's a lot of fun and has a pretty generous free trial, if yall want to give it a shot and let me know what you think that'd be awesome:
https://www.ouya.tv/game/RoboJets/

Also I don't know if posted all this stuff here before, but used a lot of cool open source code for this game. I used BulletML scripting to do all the bullets & missile patterns in the game:
https://github.com/dmanning23/BulletMLLib
and went way overboard and mixed a flocking engine with BulletML to build some cool AI into the missiles and coutermeasures:
https://github.com/dmanning23/BulletCircus
This is pretty cool, because can shoot out a big spray of missiles in a bullet hell pattern, then they start dodging and weaving to seek targets, hide from enemies, avoid being shot down, etc.

Anyway, let me know what you think of RoboJets, or just want to talk about game dev, bulletml, whatever :)
Cheers!
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: RoboJets

Post by Cagar »

Some sort of gameplay would be nice to see. I don't have OUYA
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