PS360+ and Cave PS2 games

The place for all discussion on gaming hardware
Post Reply
nuskool
Posts: 41
Joined: Thu Dec 24, 2009 9:30 pm

PS360+ and Cave PS2 games

Post by nuskool »

Does anyone use a PS360+ with a PS2? Could they confirm whether it works with Cave games please.

It works for every other game I've tried but just not cave stuff. I'm in contact with the manufacturers but just wondered if anyone else could check.

Cheers
User avatar
Jelloman581
Posts: 87
Joined: Mon May 07, 2012 10:59 pm

Re: PS360+ and Cave PS2 games

Post by Jelloman581 »

Don't see why it would be a problem. I have some PS360+s enroute, and hope to wire them into my Kraylix this weekend. I'll post back with my results, as I can't wait to play some PS1/PS2/DC games on my cab!
User avatar
EllertMichael
Posts: 456
Joined: Sat Dec 11, 2010 6:17 am
Location: Boston

Re: PS360+ and Cave PS2 games

Post by EllertMichael »

I've had terrible luck with PS1/2 shmups using the PS360+. :(

If you happen to figure out any trick to get it working, please report back.
Image
User avatar
RaidenViper
Posts: 417
Joined: Thu Jun 02, 2011 11:35 am
Location: Norway

Re: PS360+ and Cave PS2 games

Post by RaidenViper »

I can get the PS360+ to work with PS1 games on my PS2 slim when no memory card is inserted... makes no sense because it works fine in the PS2 system menu...
Lord of Pirates
Posts: 521
Joined: Sun May 12, 2013 5:03 pm

Re: PS360+ and Cave PS2 games

Post by Lord of Pirates »

Have you tried plugging the stick in again after the game starts? That's what I have to do when I use mine with my DC, for whatever reason.
User avatar
EllertMichael
Posts: 456
Joined: Sat Dec 11, 2010 6:17 am
Location: Boston

Re: PS360+ and Cave PS2 games

Post by EllertMichael »

Lord of Pirates wrote:Have you tried plugging the stick in again after the game starts? That's what I have to do when I use mine with my DC, for whatever reason.
I also have to do that with my DC, but it doesn't work with my PSX...
Image
User avatar
opt2not
Posts: 1283
Joined: Fri May 20, 2011 6:31 pm
Location: Southern California

Re: PS360+ and Cave PS2 games

Post by opt2not »

Have you tried the force-mode?
PS360SoftwareOverview.pdf wrote:Forced Modes
Although the PS360+ supports smart detection of the supported systems, it is
possible to force the specifically wanted mode in case the detection is not
working as designed or you want a specific mode to be run.

1P = PS3/PC 2P = Xbox 360 3P = Dreamcast
1K = PSx 2K = Xbox 1
Plug in your stick, hold down 1K (Light-Kick) and turn on your playstation.
That should force it into PSX mode.
User avatar
EllertMichael
Posts: 456
Joined: Sat Dec 11, 2010 6:17 am
Location: Boston

Re: PS360+ and Cave PS2 games

Post by EllertMichael »

opt2not wrote:Have you tried the force-mode?
I have. It makes it "work," but it's unplayable.
For example, holding hard left or right on the stick moves a ship over a single pixel space every second or two and just starting a game requires me to mash the start button repeatedly...
It's almost as if it randomly registers every 5th or 6th input :?
Image
nuskool
Posts: 41
Joined: Thu Dec 24, 2009 9:30 pm

Re: PS360+ and Cave PS2 games

Post by nuskool »

RaidenViper wrote:I can get the PS360+ to work with PS1 games on my PS2 slim when no memory card is inserted... makes no sense because it works fine in the PS2 system menu...
Oh man, I thought this was going to fix it. I kept trying different things and nothing and then just randomly it started working. I restarted the machine and I can't recreate what I did to get it working :(

Thanks for the other suggestions. I've tried force mode and re-plugging it in after the game has started.
User avatar
RaidenViper
Posts: 417
Joined: Thu Jun 02, 2011 11:35 am
Location: Norway

Re: PS360+ and Cave PS2 games

Post by RaidenViper »

I tried the force mode and re-plugging it as well. without any luck.

Btw, has anyone heard any more news about the upcoming Sega Saturn support?
nuskool
Posts: 41
Joined: Thu Dec 24, 2009 9:30 pm

Re: PS360+ and Cave PS2 games

Post by nuskool »

Guys, I've been in touch with Akishop and have some interesting comments back from them:

"Saturn is soon finished, we know people ask about this a lot. Do you have Saturn? Maybe you can help us test something…

Also, PSX is done for a real update, we know this and working on a solution. Right now PS4 and XBone is a priority."

I guess "PSX is done for a real update" means the issue I'm experiencing could soon be fixed.
User avatar
opt2not
Posts: 1283
Joined: Fri May 20, 2011 6:31 pm
Location: Southern California

Re: PS360+ and Cave PS2 games

Post by opt2not »

Just bumping this to keep it alive.

Every so often I send a message to Akishop support, asking when they will be supporting other systems like Saturn, SNES, GC, TG16/PCE, etc...
I really don't want to have to resort to replacing all my PS360+'s in exchange for MC Cthulu (though in retrospec I should have probably gone with the MC), having bought 4 of them for my cabinets and arcade stick set-ups.

The last message I sent them was in regards to the PSX mode problems. They said it's known, and are working on an update to resolve this. But it wasn't clear whether that was going to be in the next firmware release. IMO, fixing PSX mode should be a priority, given that we will have to wait a while for all the aforementioned systems are supported, so in the meantime we can still use PSX adapters while we wait...if that mode worked. :roll:

They also sent me a teaser pic on the next retro system they're working on:
Image

I really hope the next firmware rollout fixes PSX.
Lord of Pirates
Posts: 521
Joined: Sun May 12, 2013 5:03 pm

Re: PS360+ and Cave PS2 games

Post by Lord of Pirates »

Update from their site:
PS360+ Software Update and Software Overview PDF Update. PS4 support via autodetect (8 minute timeout), forced PS3 BC mode with 1P+2P.
PS4 Breakdown:
When we announced PS4 capabilities, it was because we got the firmware communicating with the system perfectly, with all inputs being reported including menu and in game commands. However, the PS4 currently utilizes a periodic authentication over the wireless channel that, currently as a wired peripheral, we cannot bypass. This authentication occurs slowly, and only after a period of 8 minutes will it stop receiving commands from the controller, requiring a re-plug into the system. The night we announced, we saw things working, but the 8 minutes was never reached during initial testing so we did not see the issue until after announcing. This was a mistake on our part, mostly because we, just as you, were excited as the prospect of new system compatibility with existing hardware. We got excited and announced too soon. The beta testers saw this issue while giving feedback, and unfortunately we have exhausted our options and will need to come up with a new plan moving forward. We apologize for any inconvenience and the delay in this statement, but we will be looking at new avenues to approach the issue at hand to hopefully allow this compatibility in the near future either through direct firmware update or through hardware expansion. Please feel free to use the current firmware as is, any feedback while using it is appreciated.

Other: With the latest developments leaving us a little stuck for next gen support, we will be focusing our attention on legacy support and improving the current compatibilities. We are aware that PSx is in need of updating, so we will be focusing more on that in the coming months (July 9th, 2014).
Hopefully this means we'll start seeing more regular updates in regards to older systems.
User avatar
EllertMichael
Posts: 456
Joined: Sat Dec 11, 2010 6:17 am
Location: Boston

Re: PS360+ and Cave PS2 games

Post by EllertMichael »

oh, great. ps4 update :roll:
Lord of Pirates wrote:Hopefully this means we'll start seeing more regular updates in regards to older systems.
I sure do hope so. Thanks for the update!
Image
User avatar
RaidenViper
Posts: 417
Joined: Thu Jun 02, 2011 11:35 am
Location: Norway

Re: PS360+ and Cave PS2 games

Post by RaidenViper »

That's nice... but any more updates about the Saturn support?
Lord of Pirates
Posts: 521
Joined: Sun May 12, 2013 5:03 pm

Re: PS360+ and Cave PS2 games

Post by Lord of Pirates »

We are now open for swap out deals for buyers who want to swap their boards for the new one. Here are the requirements again:

1. You need to have bought your board 6 months ago or sooner (from the date below), you can show this by sending in a receipt from where you bought it.
2. Your board must be in 100% working order.
3. You must pay the shipping fees.
Find out more about this swap-out deal by going here.

(October 11th, 2014)



---------------------------------------------------------------------------------------------------------------------------------------------------------
Updated board: We've updated the hardware to address a problem found in the previous build. Thanks to players like Teyah, zejoeh, and Four Wude, it was discovered that in the Xbox 360 support there was an intermittent 1 frame of lag and what appeared as random simultaneous input issues, this did not appear on the other USB based systems. The new version fixes this, and was confirmed with testing from the aforementioned users. There are no other known issues. Find technical details here.

Swap-Out
We will hold a swap out deal for buyers who want to swap their boards for this new one. A few requirements:

1. You need to have bought your board 6 months ago or sooner (from the date below), you can show this by sending in a reciept from where you bought it.
2. Your board must be in 100% working order.
3. You must pay the shipping fees.

Starting October we will start accepting returns in limited amounts at a time so please wait for that announcement and where to send your request to.

(September 25th, 2014)
I don't know how I missed the Sept. 25th update :oops:. If I read it correctly, anyone that purchased one before March this year is eligible?
User avatar
opt2not
Posts: 1283
Joined: Fri May 20, 2011 6:31 pm
Location: Southern California

Re: PS360+ and Cave PS2 games

Post by opt2not »

Yup...and still no fixes to the PSX connectivity issues. :cry:
We are aware that PSx is in need of updating, so we will be focusing more on that in the coming months (July 9th, 2014).
Lord of Pirates
Posts: 521
Joined: Sun May 12, 2013 5:03 pm

Re: PS360+ and Cave PS2 games

Post by Lord of Pirates »

Finally heard back from them, it's from the date or after. Hopefully they'll still be providing FW updates to the older board for those of us that bought one early.
nuskool
Posts: 41
Joined: Thu Dec 24, 2009 9:30 pm

Re: PS360+ and Cave PS2 games

Post by nuskool »

I wasn't quite sure whether it meant that the bug only affected the boards made after that date or all previous boards but they'll only repair ones made after that date. Anyone know?
User avatar
Sumez
Posts: 8768
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: PS360+ and Cave PS2 games

Post by Sumez »

I'm considering a PS360+ upgrade for my custom arcade stick, primarily with a focus on PS2 games, but while retaining my current X360/PS3 support.

So I am curious, what is the current state of this issue? The akishop website of course claims that it is supported, but a google search will only return forum threads similar to this, repporting that problem. If I buy a PS360+ PCB now, should it support PS1 and 2 out of the box?

Also curious about the potential for future (actual) PS4 support. Not sure if anyone would know, but is it possible for them to overcome the 8 minute lockout with a future firmware update, or should I hold out on buying this, hoping for a future hardware upgrade?
Post Reply