Castle Shikigami 1 hits iOS

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cj iwakura
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Castle Shikigami 1 hits iOS

Post by cj iwakura »

http://www.siliconera.com/2014/10/03/ca ... es-iphone/

Nice to know. Not sure if I'll bite, but Esper and me are discussing the viability of putting our translation patch into it, just for kicks. :D

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Hopefully it HAS the story mode...
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AntiFritz
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Re: Castle Shikigami 1 hits iOS

Post by AntiFritz »

At least it's good to see that Alfa System haven't completely forgotten about it.
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genjuro
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Re: Castle Shikigami 1 hits iOS

Post by genjuro »

Looks exactly like how Cave handled their iOS ports (screen size, button placement, etc).

I'd rather play II or III.

Decisions, decisions...
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cj iwakura
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Re: Castle Shikigami 1 hits iOS

Post by cj iwakura »

Well, II and III are bound to follow if this sells...

Also, this is easily the toughest game(and is the only one with the power up system), so there's that.
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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mehguy
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Re: Castle Shikigami 1 hits iOS

Post by mehguy »

Honestly, there are enough ios shmups. It would be better if it was on a 3DS or a vita.
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Re: Castle Shikigami 1 hits iOS

Post by HydrogLox »

mehguy wrote:Honestly, there are enough ios shmups.
Not enough of them have MFi controller support (SteelSeries Status Wireless Controller).
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cj iwakura
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Re: Castle Shikigami 1 hits iOS

Post by cj iwakura »

mehguy wrote:Honestly, there are enough ios shmups. It would be better if it was on a 3DS or a vita.
I agree, but maybe it's a start.
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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mehguy
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Re: Castle Shikigami 1 hits iOS

Post by mehguy »

HydrogLox wrote:
mehguy wrote:Honestly, there are enough ios shmups.
Not enough of them have MFi controller support (SteelSeries Status Wireless Controller).
i'm sure people are enjoying playing "Space Invasion !" with a controller than Dodonpachi. :roll:
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Re: Castle Shikigami 1 hits iOS

Post by HydrogLox »

mehguy wrote:i'm sure people are enjoying playing "Space Invasion !" with a controller than Dodonpachi. :roll:
The point is that all the Cave and Taito iOS releases (etc.) would be far more enjoyable with a physical controller. Apple introduced the MFi controller spec last year with iOS 7 - yet again this new release ignores it.
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Despatche
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Re: Castle Shikigami 1 hits iOS

Post by Despatche »

shikigami 1 needs more love. the most tightly designed game in the series and with the best music
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Knockworstface
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Re: Castle Shikigami 1 hits iOS

Post by Knockworstface »

There can never be too many shmups for iOS. I hope to see more and more.
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DanMagoo
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Re: Castle Shikigami 1 hits iOS

Post by DanMagoo »

HydrogLox wrote:The point is that all the Cave and Taito iOS releases (etc.) would be far more enjoyable with a physical controller. Apple introduced the MFi controller spec last year with iOS 7 - yet again this new release ignores it.
^^This, all day.

There are awesome games on iOS, some of which cost big money for the discs (Raiden Fighters? The only DFK version with English voicework?!). The experience of playing them with a fat finger is pretty miserable.

Is there no way to encourage the developers to add support for a real controller?
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cj iwakura
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Re: Castle Shikigami 1 hits iOS

Post by cj iwakura »

Despatche wrote:shikigami 1 needs more love. the most tightly designed game in the series and with the best music
I think Shiki 2 has the best music, but 1's is nice too. (And 2 has 1's remixes!)
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heli wrote:Why is milestone director in prison ?, are his game to difficult ?
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Despatche
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Re: Castle Shikigami 1 hits iOS

Post by Despatche »

the remixes are actually pretty bad. they are the definition of "overwrought"
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genjuro
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Re: Castle Shikigami 1 hits iOS

Post by genjuro »

DanMagoo wrote:
HydrogLox wrote:The point is that all the Cave and Taito iOS releases (etc.) would be far more enjoyable with a physical controller. Apple introduced the MFi controller spec last year with iOS 7 - yet again this new release ignores it.
^^This, all day.

There are awesome games on iOS, some of which cost big money for the discs (Raiden Fighters? The only DFK version with English voicework?!). The experience of playing them with a fat finger is pretty miserable.

Is there no way to encourage the developers to add support for a real controller?
I think I remember playing the Raiden Fighters iOS release with an iCade. Not that it really has anything to do with the MFi situation, but it was better than nothing. I got sick of hoping/waiting for Cave to add icade support for their games.

I think the finger control in the Cave games has its place. It's kinda fun to fast-finger auto-bomb your way through them, but it feels like it's too easy and kinda cheating at the end of the day. Adding support for a controller would make them great packages overall.
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