Did you read the thread? Cave isn’t even the developer, which is the main reason why people are feeling dead inside over this. Sure the character art is laughable, but we should be pretty used to that stuff at this point.iconoclast wrote:This doesn't even surprise me. In fact, I'd be a lot more surprised if Cave made a shooter for anything but mobile at this point.
Mushihimesama Duel(?) announced (iOS/Android)
Re: Mushihimesama Duel(?) announced (iOS/Android)
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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Re: Mushihimesama Duel(?) announced (iOS/Android)
I saw that, but I forgot by the time I made my post.
I guess this just gives more credence to the rumor about Cave's staff leaving for M2. If they were still around, I don't see why this wouldn't have been done by the Dodonpachi Maximum team at least.

I guess this just gives more credence to the rumor about Cave's staff leaving for M2. If they were still around, I don't see why this wouldn't have been done by the Dodonpachi Maximum team at least.
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Muchi Muchi Spork
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Re: Mushihimesama Duel(?) announced (iOS/Android)
That doesn't make sense. You're not understanding what this is. It's not something Cave came up with and had someone else develop for them. It's the mobile version of them licensing out the DDP series to IGS (Bee Storm).
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Re: Mushihimesama Duel(?) announced (iOS/Android)
Right, but what I'm saying is, why would Cave license a shooter to another developer if they still had people on staff who could make them? Maybe they've always done this with mobile games and I just didn't know about it, in which case never mind me.
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Muchi Muchi Spork
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Re: Mushihimesama Duel(?) announced (iOS/Android)
The same reason they licensed out the DDP franchise for Bee Storm when they had staff who could make their own shooters. They get paid a chunk just for allowing another company to make a game. They don't have to do any work. They just sign a document giving the right away and get a lump sum.
Re: Mushihimesama Duel(?) announced (iOS/Android)
You guys can complain all you want about licensing out IP darlings until you see what Konami did with arcade Contra.
I have proof, I have footage, I have played it. It's an abomination of untoppable proportions!!
I have proof, I have footage, I have played it. It's an abomination of untoppable proportions!!
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Mushihimesama Duel(?) announced (iOS/Android)
And? How is it?
Re: Mushihimesama Duel(?) announced (iOS/Android)
Bug panic was a good "expansion" with a new character and story made by CAVE, but this Korean crap looks awful.
https://www.google.com/url?sa=t&rct=j&q ... 7201,d.b2U

https://www.google.com/url?sa=t&rct=j&q ... 7201,d.b2U



[Cabinet 007]
Re: Mushihimesama Duel(?) announced (iOS/Android)
Bug Panic was just an updated version of a previous offshoot game they did for Japanese feature phones, Mushihimesama Gaiden, which was done in CAVE's "golden era".
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Mushihimesama Duel(?) announced (iOS/Android)
Bug Panic was boring repetitive shovelware, its potential marred by lacking execution and inadequate touchscreen controls.
would not play again.
would not play again.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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owlnonymous
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Re: Mushihimesama Duel(?) announced (iOS/Android)
rough translations...
"We are able to provide real-time simultaneous two-person cooperative play and new characters"
"Provision multiple modes such as Maniac mode for advanced users and original mode for beginners as a social element, you can gift a gem to friends every day as long as you see the contents, you can collect the character, this model will power up in level up It seems to have become the shooting of the basic free system."
I'd rather play this than candy crush any day...
https://www.youtube.com/watch?v=z70aKDRXtyo
"We are able to provide real-time simultaneous two-person cooperative play and new characters"
"Provision multiple modes such as Maniac mode for advanced users and original mode for beginners as a social element, you can gift a gem to friends every day as long as you see the contents, you can collect the character, this model will power up in level up It seems to have become the shooting of the basic free system."
I'd rather play this than candy crush any day...
https://www.youtube.com/watch?v=z70aKDRXtyo
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CloudyMusic
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Re: Mushihimesama Duel(?) announced (iOS/Android)
The fact that they've gone to the trouble to re-color existing Reco and Palm art might be the part that sticks out the most to me.
Re: Mushihimesama Duel(?) announced (iOS/Android)
That's the only good thing about this game so far.Strikers1945guy wrote:The sad part is half of those aren't girls ... *puke*KAI wrote:Totally new repainted character!

Re: Mushihimesama Duel(?) announced (iOS/Android)
Okay that's pretty coolowlnonymous wrote:rough translations...
"We are able to provide real-time simultaneous two-person cooperative play and new characters"
"Provision multiple modes such as Maniac mode for advanced users and original mode for beginners as a social element, you can gift a gem to friends every day as long as you see the contents, you can collect the character, this model will power up in level up It seems to have become the shooting of the basic free system."
I'd rather play this than candy crush any day...
https://www.youtube.com/watch?v=z70aKDRXtyo
Re: Mushihimesama Duel(?) announced (iOS/Android)
I wondered if this was akin to Don*Paccin at all.
Re: Mushihimesama Duel(?) announced (iOS/Android)
The sad, current reality of some famous japanese companies.

http://www.siliconera.com/2014/06/14/ar ... artphones/
Also it reminds me that Gunbird 1 was released for java mobile phones and in english. It was quite a decent port. And of course controls in java phones for shmups with actual buttons are much better than "smart"phones with their uncomfortable touch controls.
And look what they did with Koyori:Patashu wrote:Woah, I didn't know there were Gunbird 2 and Sengoku Ace ports for iOS....
https://itunes.apple.com/jp/app/geonbeo ... mpt=uo%3D4
https://itunes.apple.com/jp/app/zhan-gu ... mpt=uo%3D4

http://www.siliconera.com/2014/06/14/ar ... artphones/
Also it reminds me that Gunbird 1 was released for java mobile phones and in english. It was quite a decent port. And of course controls in java phones for shmups with actual buttons are much better than "smart"phones with their uncomfortable touch controls.
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Strikers1945guy
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Re: Mushihimesama Duel(?) announced (iOS/Android)
The purchase ever.monouchi wrote:Day one purchase!
Seriously though no man just no >_>
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Re: Mushihimesama Duel(?) announced (iOS/Android)
Yes oh yes, first day purchase for the art alone!Strikers1945guy wrote:The purchase ever.monouchi wrote:Day one purchase!
Seriously though no man just no >_>

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Strikers1945guy
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Re: Mushihimesama Duel(?) announced (iOS/Android)
... I don't get it. I've played some Futari 1.5 and while watching the first person play this game the girl reco or whoever is making sounds as if you got hit by a bullet, as well as the fact that the plays ship makes the bullets around it kind of dissipate into nothing, which also kinda happens when you die.... but he's not actually dieing?
Eiter way looks to be poo. Day purchase = never
Eiter way looks to be poo. Day purchase = never
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
Re: Mushihimesama Duel(?) announced (iOS/Android)
Why do I get the feeling that this will be free?
Either way, day one purchase/download for me too. The trailer looks too well-made for the game to suck.
Either way, day one purchase/download for me too. The trailer looks too well-made for the game to suck.
Re: Mushihimesama Duel(?) announced (iOS/Android)
Looks like a steaming turd.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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cave hermit
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Re: Mushihimesama Duel(?) announced (iOS/Android)
There's no way this is getting a release outside of Asian markets.

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CloudyMusic
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Re: Mushihimesama Duel(?) announced (iOS/Android)
Not sure what's up with the bullets being canceled, but there's also a big player HP bar on the screen.Strikers1945guy wrote:... I don't get it. I've played some Futari 1.5 and while watching the first person play this game the girl reco or whoever is making sounds as if you got hit by a bullet, as well as the fact that the plays ship makes the bullets around it kind of dissipate into nothing, which also kinda happens when you die.... but he's not actually dieing?
Eiter way looks to be poo. Day purchase = never
Re: Mushihimesama Duel(?) announced (iOS/Android)
I think there's some sort of RPGish upgrade-system going onKeres wrote:Not sure what's up with the bullets being canceled, but there's also a big player HP bar on the screen.Strikers1945guy wrote:... I don't get it. I've played some Futari 1.5 and while watching the first person play this game the girl reco or whoever is making sounds as if you got hit by a bullet, as well as the fact that the plays ship makes the bullets around it kind of dissipate into nothing, which also kinda happens when you die.... but he's not actually dieing?
Eiter way looks to be poo. Day purchase = never
Re: Mushihimesama Duel(?) announced (iOS/Android)
Vetus wrote:The sad, current reality of some famous japanese companies.
And look what they did with Koyori:Patashu wrote:Woah, I didn't know there were Gunbird 2 and Sengoku Ace ports for iOS....
https://itunes.apple.com/jp/app/geonbeo ... mpt=uo%3D4
https://itunes.apple.com/jp/app/zhan-gu ... mpt=uo%3D4
http://www.siliconera.com/2014/06/14/ar ... artphones/
Also it reminds me that Gunbird 1 was released for java mobile phones and in english. It was quite a decent port. And of course controls in java phones for shmups with actual buttons are much better than "smart"phones with their uncomfortable touch controls.
she got a boob apron!
Re: Mushihimesama Duel(?) announced (iOS/Android)
Judging by the fun I'm having with the up-to-4-player versus-mode on the newly released Android port of Strikers II I'm pretty sure this could be really good!owlnonymous wrote:rough translations...
"We are able to provide real-time simultaneous two-person cooperative play and new characters"
Re: Mushihimesama Duel(?) announced (iOS/Android)
I'm having the same dilemma.Nana wrote:Am I still allowed to call this my favorite series if it has this in it?
Co-op play sounds fun, but how many people are going to make use of that function?
Re: Mushihimesama Duel(?) announced (iOS/Android)
So uh, it's september 26th, should this be released now?