Where the Darius Love at?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Where the Darius Love at?

Post by Skykid »

Enji wrote: Darius Burst......ehhhh......It's presentation is amazing, but the gameplay is nowhere near as good to me.
It also doesn't help that there's practically no penalty for dying.
You playing PSP or arcade? They're very different experiences.

Dariusburst is a beautiful thing. Manipulating the burst cannon is where gameplay comes to the fore, because you wield it for defense, attack and scoring simultaneously.

It's definitely the easiest of the series, but there's still enough challenge in its arcade routes to keep you ploughing on for some time (PSP's stripped back everything is admittedly a bit too easy on the whole).

The penalty for dying is simply losing your shield. You're almost guaranteed to be knocked out of the game after that unless you have every boss pattern down. It continues the trend of trying to clear the game on a single life.

In the end, it's the cinematic nature of Burst's Taikan power that seals the deal. There's nothing quite as immense in the STG spectrum. I love it, can't get enough.
Always outnumbered, never outgunned - No zuo no die

Enji
Posts: 12
Joined: Wed Sep 10, 2014 5:25 am

Re: Where the Darius Love at?

Post by Enji »

Skykid wrote:You playing PSP or arcade? They're very different experiences.
PSP. Do the arcade versions play differently, or just look different?
Skykid wrote:Dariusburst is a beautiful thing. Manipulating the burst cannon is where gameplay comes to the fore, because you wield it for defense, attack and scoring simultaneously.
Oh yes, the mechanics are fantastic; I have no problem with them. What ruins it for me are the enemy patterns, which I find quite dull. I also find boss fights far less entertaining than Gaiden's.
Skykid wrote:It's definitely the easiest of the series, but there's still enough challenge in its arcade routes to keep you ploughing on for some time (PSP's stripped back everything is admittedly a bit too easy on the whole).
PSP stripped back everything? What do you mean?
Skykid wrote:The penalty for dying is simply losing your shield. You're almost guaranteed to be knocked out of the game after that unless you have every boss pattern down. It continues the trend of trying to clear the game on a single life.
Huh? I mean that, in the PSP version at least, though you lose power when you die, it doesn't really matter. You can be as reckless as you want because you have unlimited continues and the game doesn't reset your score after each continue. The only way to challenge yourself is to either play on one continue, or maybe one life. While that's incredibly annoying to me, I could still have fun with it if I liked the enemy patterns and bosses.
Skykid wrote:In the end, it's the cinematic nature of Burst's Taikan power that seals the deal. There's nothing quite as immense in the STG spectrum. I love it, can't get enough.
[/quote]

Taikan Power? STG spectrum? What?
I find most bullet hells MUCH easier than most traditional shooters.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Where the Darius Love at?

Post by Skykid »

PSP and arcade are very different.

Different aspect ratio. Arcade ship's can reverse direction and is a requirement in some boss fights. Different stages. Different route structures. Some different bosses and different patterns. Arcade is harder. Graphically enhanced/superior. Different modes. PSP has an exclusive ship. Different soundtrack with more tracks (superior to PSP). Arcade has a giant dual screen display and a vibrating seat under a hood with a sound system to blow your socks off.

Basically PSP ver. is DBurst lite. Still fun, but not quite the same.

You can be as reckless as you want because you have unlimited continues and the game doesn't reset your score after each continue.
I can't sympathise with this. You shouldn't be using continues anyway, especially not on something as easy as Dariusburst.

Taikan = the name of huge custom Japanese arcade cabinets.

STG spectrum = STG (shooting game) spectrum (range).
Always outnumbered, never outgunned - No zuo no die

User avatar
Coryoon
Posts: 69
Joined: Wed Apr 05, 2006 10:46 pm

Re: Where the Darius Love at?

Post by Coryoon »

Man, I would love a port of Darius Burst - on console that is. I would buy another TV to place next to my current one in a flash.

Has anyone rigged up a supergun setup for this?

Also, whilst I do like Burst, the graphics could be better I think, although I'm guess we were spoilt by pixel art in the past.

Finally, what happened to the Burst cab that was at the Goodge street arcade?
2d will never die.
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Where the Darius Love at?

Post by ACSeraph »

Enji wrote:You can be as reckless as you want because you have unlimited continues and the game doesn't reset your score after each continue.
/head-explodes
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Where the Darius Love at?

Post by Skykid »

Coryoon wrote: Finally, what happened to the Burst cab that was at the Goodge street arcade?
The question is more what happened to Goodge st arcade. It's gone.
ACSeraph wrote:
Enji wrote:You can be as reckless as you want because you have unlimited continues and the game doesn't reset your score after each continue.
/head-explodes
Shh, just hold it in man.
Always outnumbered, never outgunned - No zuo no die

User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: Where the Darius Love at?

Post by trap15 »

ACSeraph wrote:
Enji wrote:You can be as reckless as you want because you have unlimited continues and the game doesn't reset your score after each continue.
/head-explodes
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
mastermx
Posts: 858
Joined: Tue Feb 11, 2014 11:04 pm
Location: UK

Re: Where the Darius Love at?

Post by mastermx »

After reading Skykid's explanation of how awesome arcade version is, I'm left looking at my psp version with contempt.
Enji wrote:Huh? I mean that, in the PSP version at least, though you lose power when you die, it doesn't really matter. You can be as reckless as you want because you have unlimited continues
Careful, lest You anger the shmup Gods. When it comes to playing shoot em ups, every one plays with the 1 credit rule in mind. That's how arcade type games were designed to be played. I agree on it letting you keep your score after continuing, that sucks. Can't remember if this game tallied how many you've used.
Image
User avatar
Batchee
Posts: 47
Joined: Fri Aug 15, 2014 11:06 am
Location: Denmark

Re: Where the Darius Love at?

Post by Batchee »

Regards Amnelia Force's, I have played DariusBurst on all 3 different devices, and this is the final result of the content difference... DBACEX have 13 Mission Only zones, 24 Arcade zones and 40 Bosses :S. while Darius burst SP/PSP only have 2-3 Mission only Zones, 11-12 Arcade zones and 9 PSP bosses and 11 Second Prologue Bosses.. Arcade runs on Windows Embedded, it can't be that hard to copy the datasheet from the game
User avatar
Aleksei
Posts: 838
Joined: Thu Apr 22, 2010 4:50 am
Location: Dallas

Re: Where the Darius Love at?

Post by Aleksei »

A little more love, blue and unbuilt red in capsule.

Image
Image Image
[Cabinet 007]
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Where the Darius Love at?

Post by Squire Grooktook »

Okay real talk: Am I the only one who would take G-Darius over Darius Gaiden aesthetically?

Some of Darius Gaiden's pixel art is fantastic, and the rugged modeling and texturing of G-Darius obviously has not aged well, but I feel overall G-Darius's art direction is stronger than Gaiden. Too many of Gaiden's stages felt generic to me, featureless landscapes, asteroid fields, a few ruins. I vastly prefer G's varied host of lava worlds, floating islands, frozen tundra planets, giant forests, sunken cities, and trippy dimensional travel. The color palette, especially in backgrounds, also seems a lot more vibrant and colorful to me.

As for music I also prefer the darker, edgier sci-fi sound in G. Not that I don't also love Gaiden's ost, but G has an epic feel to many of its setpieces thanks to the music that can't be matched IMO.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
neorocker
Posts: 136
Joined: Sun Jan 26, 2014 6:34 am
Location: Ontario

Re: Where the Darius Love at?

Post by neorocker »

Squire Grooktook wrote:Okay real talk: Am I the only one who would take G-Darius over Darius Gaiden aesthetically?
with you entirely. G packs a wallop in the atmosphere department. it's a wonderful journey.
User avatar
M.Knight
Posts: 1290
Joined: Thu Dec 12, 2013 4:54 pm
Location: France

Re: Where the Darius Love at?

Post by M.Knight »

I agree with you for the music! G-Darius' heavy and powerful tracks are more enjoyable for me than Gaiden's music. But I still like Gaiden's soundtrack.
As for the in-game aesthetics, I haven't played G-Darius enough so I can't really comment on it.
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
User avatar
Pretas
Banned User
Posts: 1688
Joined: Wed Apr 03, 2013 1:00 pm
Location: NTSC-US

Re: Where the Darius Love at?

Post by Pretas »

G-Darius has some of the best directed cutscenes in any polygonal 32-bit game.
Image
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Where the Darius Love at?

Post by ACSeraph »

If we are only talking art direction then I'd agree, G is better. The boss fights are the most epic in the series, and you know right away it's going to be a special game when the Eclipse Eye begins with a lunar eclipse. But those shitty polygons that make the bullets impossible to see hurt a lot and in the end Gaiden is still a much better looking game. If only G had also been a 2D F3 game, could you imagine how spectacular it would have looked?

As for music, I honestly am not super into either G or Gaidens soundtrack. Super Darius II is the best for me, and outclasses them by a huge margin, with Darius 1 and ACEX tied for a close second. Those boss themes along with body sonic in ACEX are just godly.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
Enji
Posts: 12
Joined: Wed Sep 10, 2014 5:25 am

Re: Where the Darius Love at?

Post by Enji »

Skykid wrote:PSP and arcade are very different.

Different aspect ratio. Arcade ship's can reverse direction and is a requirement in some boss fights. Different stages. Different route structures. Some different bosses and different patterns. Arcade is harder. Graphically enhanced/superior. Different modes. PSP has an exclusive ship. Different soundtrack with more tracks (superior to PSP). Arcade has a giant dual screen display and a vibrating seat under a hood with a sound system to blow your socks off
Damn.....Now I want to play it......
Skykid wrote:I can't sympathise with this. You shouldn't be using continues anyway, especially not on something as easy as Dariusburst.
Oh, nononononono. Don't get me wrong; I don't use continues. But any noob could use 5.6 million of them and still get a decent score to post on the High Scores. THAT is what bothers me.
I find most bullet hells MUCH easier than most traditional shooters.
Enji
Posts: 12
Joined: Wed Sep 10, 2014 5:25 am

Re: Where the Darius Love at?

Post by Enji »

Squire Grooktook wrote:Some of Darius Gaiden's pixel art is fantastic.......but.......Too many of Gaiden's stages felt generic to me, featureless landscapes, asteroid fields, a few ruins.
Oh my god yes. Finally, someone who agrees. I wondered why so many people praised the backgrounds......They aren't the most detailed or impressive in the world. Love the sprites though. :D
I find most bullet hells MUCH easier than most traditional shooters.
User avatar
ACSeraph
Posts: 2727
Joined: Sat Jul 19, 2008 2:00 am
Location: Tokyo

Re: Where the Darius Love at?

Post by ACSeraph »

Enji wrote:Oh, nononononono. Don't get me wrong; I don't use continues. But any noob could use 5.6 million of them and still get a decent score to post on the High Scores. THAT is what bothers me.
It's an oversight yes, but those scores wouldn't be legit on our scoreboards here, or anywhere else for that matter. The kind of people using continues aren't playing for score anyhow.
<STG.1cc> 死ぬがよい <ACT.1cc>
Image
Enji
Posts: 12
Joined: Wed Sep 10, 2014 5:25 am

Re: Where the Darius Love at?

Post by Enji »

mastermx wrote:After reading Skykid's explanation of how awesome arcade version is, I'm left looking at my psp version with contempt.
Enji wrote:Huh? I mean that, in the PSP version at least, though you lose power when you die, it doesn't really matter. You can be as reckless as you want because you have unlimited continues
Careful, lest You anger the shmup Gods. When it comes to playing shoot em ups, every one plays with the 1 credit rule in mind. That's how arcade type games were designed to be played. I agree on it letting you keep your score after continuing, that sucks. Can't remember if this game tallied how many you've used.
The game does not. -_-'
It would be better if it at least did that.

But, "that's how arcade type games were meant to be played"? I have to disagree with that, while I like using as few continues as possible (preferably none), a lot of arcade games were meant to guzzle coins. If you're a noob and need to continue at least once, you should have the right. But the game should at least reset your score, let alone start you over from the beginning of the level. That way, even if you're not playing for score, you're still challenged.
I find most bullet hells MUCH easier than most traditional shooters.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Where the Darius Love at?

Post by Skykid »

ACSeraph wrote:
Enji wrote:Oh, nononononono. Don't get me wrong; I don't use continues. But any noob could use 5.6 million of them and still get a decent score to post on the High Scores. THAT is what bothers me.
It's an oversight yes, but those scores wouldn't be legit on our scoreboards here, or anywhere else for that matter. The kind of people using continues aren't playing for score anyhow.
I never noticed because I never continued! That's a huge oversight. Are we sure there's no added digit for continues used or some other flag? :|
Always outnumbered, never outgunned - No zuo no die

User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: Where the Darius Love at?

Post by Squire Grooktook »

ACSeraph wrote:But those shitty polygons that make the bullets impossible to see hurt a lot and in the end Gaiden is still a much better looking game.
I never had any issue with bullet visibility. Than again I never found Garegga's bullets that difficult to make out, so maybe it's just me.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
Enji
Posts: 12
Joined: Wed Sep 10, 2014 5:25 am

Re: Where the Darius Love at?

Post by Enji »

Skykid wrote:I never noticed because I never continued! That's a huge oversight. Are we sure there's no added digit for continues used or some other flag? :|
No, there's nothing. At least in the PSP version. And I looked everywhere for a way of dealing with it; under every menu, tried different ships, difficulties, etc. I always test every game I playfor things like this; how forgiving they can be in certain aspects and the like.

No matter what you do, the game is oblivious to the number of continues you use.
I find most bullet hells MUCH easier than most traditional shooters.
User avatar
ProcoTaito
Posts: 140
Joined: Sun Sep 18, 2011 3:57 pm
Location: Silverhawk
Contact:

Re: Where the Darius Love at?

Post by ProcoTaito »

Image
A Silverhawk pilot says....
I always wanted a thing called tuna sashimi!!
HydrogLox
Posts: 1164
Joined: Tue May 22, 2012 3:35 pm
Location: Ontario, Canada

Re: Where the Darius Love at?

Post by HydrogLox »

Enji wrote:But any noob could use 5.6 million of them and still get a decent score to post on the High Scores.
I seriously doubt that.
Skykid wrote:I never noticed because I never continued! That's a huge oversight. Are we sure there's no added digit for continues used or some other flag? :|
The PSP version simply records the score and the stage in which the game ended.
Enji wrote:No matter what you do, the game is oblivious to the number of continues you use.
Your score is not oblivious to the continues. Darius Burst on the PSP doesn't penalize continues directly - but it does penalize every death by trashing your multiplier down to "x1" (from a maximum possible of "x16") thus imposing a temporary but significant "score famine". So a 1LC experiences no "score famines" while a 1CC experiences at most two "score famines" - using continues you are experiencing any number of them each further limiting your scoring potential.
User avatar
Sinful
Posts: 473
Joined: Thu Aug 29, 2013 3:47 pm

Re: Where the Darius Love at?

Post by Sinful »

Wow, this topic is still going strong. Nice to see the Darius love is still strong.

Last Darius I 1cc'ed was Darius II for the Sega Genesis on the easiest course. But man, I can't believe during the time it finally happened. It was during a very dire time with my cat in a serious situation at a hospital, and I just had to take my mind of the nightmare mess I was in during a time were I couldn't do anything for a whole hour but just see my cat suffering. Lucky the pain killers kept him quiet otherwise I would of cracked, lol. But yeah, I fired up my PSP, it was halfway through when I last played last time, and I was like "Don't tell me this is where I'm going to 1cc this game? Would I be able to live with myself if I did? Wait, needing to take my mind off things is a must." And 1cc it was. But weirdest 1cc I'll ever do... k, kitty is meowing, better see what's up...
User avatar
ProcoTaito
Posts: 140
Joined: Sun Sep 18, 2011 3:57 pm
Location: Silverhawk
Contact:

Re: Where the Darius Love at?

Post by ProcoTaito »

Image
A Silverhawk pilot says....
I always wanted a thing called tuna sashimi!!
User avatar
ProcoTaito
Posts: 140
Joined: Sun Sep 18, 2011 3:57 pm
Location: Silverhawk
Contact:

Re: Where the Darius Love at?

Post by ProcoTaito »

Image
A Silverhawk pilot says....
I always wanted a thing called tuna sashimi!!
User avatar
ProcoTaito
Posts: 140
Joined: Sun Sep 18, 2011 3:57 pm
Location: Silverhawk
Contact:

Re: Where the Darius Love at?

Post by ProcoTaito »

Image
A Silverhawk pilot says....
I always wanted a thing called tuna sashimi!!
User avatar
ProcoTaito
Posts: 140
Joined: Sun Sep 18, 2011 3:57 pm
Location: Silverhawk
Contact:

Re: Where the Darius Love at?

Post by ProcoTaito »

Image

Image
A Silverhawk pilot says....
I always wanted a thing called tuna sashimi!!
User avatar
Aleksei
Posts: 838
Joined: Thu Apr 22, 2010 4:50 am
Location: Dallas

Re: Where the Darius Love at?

Post by Aleksei »

I emailed Taito, I was surprised to get this response:

"Dear Customer,

Thank you for your inquiry.

As of today, we don’t have any news that we can publicly announce, but your encouragement is much appreciated and will be shared with our development team for their future consideration.

We would appreciate your continuing support to our products.

Sincerely,

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Overseas Support Team
TAITO CORPORATION
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*"


So there might be private announcements if they can't make any public ones, hopes for me are up! 8)
This is in regards to a port of AC.
Image Image
[Cabinet 007]
Post Reply