BareKnuckleRoo wrote:Is the 2P extra lives cheat still available in the FC version (start 2P, kill off your partner, gain a life every time)?
DD2 was one of those games that could have done with having an extra difficulty mode above Grand Master. I wonder why they didn't include the original difficulty as a selectable option?
I'll have to check the 2P lives thing - I do know that the FC version allows continues by default, along with letting you finish the game on any difficulty, which is interesting. Seems it has easier conditions but harder action.
The FC version of DD3 is a bit easier than the NES one, so I was really surprised to notice FC DD2's changes.
nosorrow wrote:It's not very popular, but Street Fighter 2010 is one of my favourite ALL TIME games. It is such a misunderstood game, most probably because of that unfortunate title (kind of ironic when you think about it).
Anyways, production values are really high on that one with great detailed graphics, a fantastic OST and very satisfying controls once you get the hang out of it (I recommend playing with an NES Advantage to take advantage of the turbo shot; I have beten the game 5+ times using that controller). Anyone else a big fan of that one?
Ya I love it 
Excellent game... has a high entry barrier with the engine idiosyncrasies Roo mentions, naturally giving it a love/hate effect. I think that's part of its charm (that and the wonderful "boss rush safari" concept). Very satisfying engine to master, and there's a lot of random enemy behaviour that'll keep testing you long after the game's memorised.
Something I never saw mentioned prior to getting into the game seriously was the backflip. It's no exaggeration to say it's the game's central mechanic, ala Alien Soldier (MD)'s Zero Teleport. Try to get by without those i-frames and you'll get bludgeoned to pieces. Master it and you'll feel like god damn Space Kenshiro.
A true original from Capcom's latter FC years, along with Little Nemo.