Prinny wrote:To answer your question on how Niigi's reflection isn't broken, I guess I will have to explain the scoring a bit (someone help me explain this since I'm not that experienced with scoring). From what I remember, the core of the scoring system involves a combination of using a character's shikigami attack and grazing. Killing with the shikigami will cause all enemy drops to be automatically collected. If you are grazing close enough to bullets, you increase the multiplier on the bottom left (I actually don't know if its a multiplier but it is still important towards scoring) as you collect the enemy drops and destroy enemies so its generally a good idea to graze and destroy with the shikigami attack.
As to how Niigi comes into mind, you pretty much have to know what to absorb and what not to to be able to auto-collect the enemy drops and graze bullets to increase that multiplier. If you compare Kaiser's run to Emuser's Sayo run, you'll notice that Emuser is getting to the extend score (400 million. I could be a 0 off) faster while he graze's bullets.
Sorry if that doesn't exactly answer it, but its the best way I can explain as to how Niigi isn't too broken as far as scoring is concern. The only other comment that I can think of is the fact that the cat on her has to take its time getting into position for bullet absorption (and the cat always returns to Niigi's back once you finish using the reflection ability). I could be wrong on this but I think any previous bullets that were absorbed and haven't been shot out yet would pretty much be reset if you use the absorption again without waiting for all the bullets to be released. It has been a while since I last played Shikigami no Shiro II.
Sorry if this explanation goes a bit too off topic here.
Yeah, I suppose the off topic is my fault, kinda
That basically explains it though.
A) You can't have reflect always on, still, because it takes a few seconds between uses
and B) Not easy to score with the character
Makes sense to me. Thanks
