Yep - in the video he just cuts one pin, so I guess thats it. I have a JPN MD and a modded (region and Hz) PAL MD so I guess I could do the jailbar mod on both of these.Fudoh wrote:doesn't look like it. He's probably talking about adding the capacitor to the RGB encoder. You don't need to do this. Just cut a single pin from the video chip.
Of course you'll benefit from the Mini, but since the scanlines are there on the source signal, the Mini along with the stripper you're using can only do so much. Taking care of them right at the source is the better way.
XRGB-mini Framemeister
Re: XRGB-mini Framemeister (now available !)
Re: XRGB-mini Framemeister (now available !)
I didn't have sound on the video. He was pointing to the AV encoder section at the back and taking off the thermal plate in the back. The VDP is in the front and you just cut a pin right there (pin 50).
Re: XRGB-mini Framemeister (now available !)
Hey !!
Here is a new video that I made
Using "new" LGP stream feature , I have reached to use it with Amarectv, and now I could play with no lag on my computer and record at the same time (previously I couldn't to it because of the 3 sec lag of the Avermedia Record program...), and the best is that I could play my pal games in full screen using the crop feature of Amarectv, of course the set up is Megadrive > Xsync > Framemeister > LGP > Amarectv
(more test with some Atari and Amiga games)
Here is Sonic 1 Pal 50 Hz on Megadrive 1, I done the video with this game because of "the speed of the game" (maybe I'm wrong, but I think this is a good idea of what I can do with my setup, in term of rapidity and lag I mean)
http://www.gamersyde.com/thqstream_mega ... LG_fr.html
Ps : I upload it to youtube but the video (even in 720p looks awfull) so I upload it to Gamersyde and the resulst is more convincing
Here is a new video that I made

(more test with some Atari and Amiga games)
Here is Sonic 1 Pal 50 Hz on Megadrive 1, I done the video with this game because of "the speed of the game" (maybe I'm wrong, but I think this is a good idea of what I can do with my setup, in term of rapidity and lag I mean)
http://www.gamersyde.com/thqstream_mega ... LG_fr.html
Ps : I upload it to youtube but the video (even in 720p looks awfull) so I upload it to Gamersyde and the resulst is more convincing

Re: XRGB-mini Framemeister (now available !)
Is this also possible/necessary with Wii-D-terminal-cables? In any case, could you please post a link to where I can find more information about this topic and maybe a tutorial for modding those cables? Thanks!Fudoh wrote:Well, D-Terminal connectors aren't the most convenient solution anyway and it's very easy to mod the cable with a switch to select between RGBHV and component output whenever you like. I would say that the cable is certainly of more us this way than in it's original form.
...aka 12345
Re: XRGB-mini Framemeister (now available !)
After reading BuckoA51's review on Retro Console Accessories' Playstation RGB sync-on-luma cable I got curious and ordered one (I hoped that maybe this cable would get rid me of some noise).
After connecting the cable I was kind of surprised to notice intense "bleeding" of bright colors into the overscan area of the picture, something I thought was only a problem with sync-on-composite cables after getting Wolfsoft's "optimized" sync-on-luma cable. Well... it isn't.

Btw the above picture was taken without the Sync Strike and the Extron RGB interface that are usually incorporated in my setup.
After connecting the cable I was kind of surprised to notice intense "bleeding" of bright colors into the overscan area of the picture, something I thought was only a problem with sync-on-composite cables after getting Wolfsoft's "optimized" sync-on-luma cable. Well... it isn't.

Btw the above picture was taken without the Sync Strike and the Extron RGB interface that are usually incorporated in my setup.
Last edited by Thomago on Fri Aug 01, 2014 9:18 am, edited 1 time in total.
Re: XRGB-mini Framemeister (now available !)
That's interesting, I can't say I noticed anything like that when testing it. You're also saying the Wolfsoft cable doesn't do that?
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Re: XRGB-mini Framemeister (now available !)
It actually does, but it's much much less pronounced - so much less that I never even noticed it until now.BuckoA51 wrote:That's interesting, I can't say I noticed anything like that when testing it. You're also saying the Wolfsoft cable doesn't do that?
Re: XRGB-mini Framemeister (now available !)
Possible that I didn't play a game with a bright white screen like that, I'll look into it.
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Re: XRGB-mini Framemeister (now available !)
I was always wondering about that. I also have RGB cables from Retro Console Accersoires and figured the light appearing in the overscan area when a bright image was on screen was normal as you would not see that on CRT TV's. I guess that's not normal after all?
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: XRGB-mini Framemeister (now available !)
What's the backlighting like on your TV? Is it LED?
Re: XRGB-mini Framemeister (now available !)
Does this happen with composite or S-Video cables too?
Re: XRGB-mini Framemeister (now available !)
My 2p, even if this might not be related: I've experienced the same thing while playing Thunder Force IV via the XRGB2>VP30 combo.
A strong 'burn-like' white/purple gradient on the top part of the overscan area during the white flash of the intro-title transition screen.
Turned out it was a matter of horizontal positioning (XRGB-2 output was set too far right).
A strong 'burn-like' white/purple gradient on the top part of the overscan area during the white flash of the intro-title transition screen.
Turned out it was a matter of horizontal positioning (XRGB-2 output was set too far right).
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: XRGB-mini Framemeister (now available !)
Standard TN-LCD monitor without fancy LED backlighting.Ed Oscuro wrote:What's the backlighting like on your TV? Is it LED?
Mhhhm, this reminds me... The color of the bleeding corresponds to what the game shows (therefore I called it "bleeding"), e. g. if there's mainly saturated yellow on screen (Persona 4 main screen for example) the bleeding is yellow. Pretty annoying.Xyga wrote:A strong 'burn-like' white/purple gradient on the top part of the overscan area during the white flash of the intro-title transition screen.
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Konsolkongen
- Posts: 2358
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Re: XRGB-mini Framemeister (now available !)
I actually noticed this the very first day I got my framemeister (about when it was released). I've never used anything but composite sync cables, so it's not thatThomago wrote:It actually does, but it's much much less pronounced - so much less that I never even noticed it until now.BuckoA51 wrote:That's interesting, I can't say I noticed anything like that when testing it. You're also saying the Wolfsoft cable doesn't do that?

Re: XRGB-mini Framemeister (now available !)
I just reincorporated the Sync Strike and the Extron RGB into my setup and voilá: The Retro Console Accessories cable's bleeding is gone. 

Re: XRGB-mini Framemeister (now available !)
My PC Engine does it quite a bit, but the PC Engines RGB signal was always a little off (used to throw the XRGB3 right out). I have always used a sync stripper on my mini maybe that's why I didn't notice it.
Just double checked, not seeing any bleeding or green tinge to letters on my PS2 (Luma for sync with Syncblaster black box -> Mini)
Just double checked, not seeing any bleeding or green tinge to letters on my PS2 (Luma for sync with Syncblaster black box -> Mini)
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
That's very strange. I don't know what would be causing it. I'm using the same Sync on Luma Playstation cables as you are. It's not the game either as I've tried other games and get the same result. I assume you tired a game that natively supports 480p? That's when it is noticeable.BuckoA51 wrote:Just double checked, not seeing any bleeding or green tinge to letters on my PS2 (Luma for sync with Syncblaster black box -> Mini)
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: XRGB-mini Framemeister (now available !)
I don't think I have any games that natively support 480p but I don't know why that would make a difference.
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
Indeed it doesn't.
Re: XRGB-mini Framemeister (now available !)
Don't know what's goin on, but just tried what you've advised and I got a massively over bright white faint image and no sound on tv, the xrgb mini dosent even see the scart lead at all...BuckoA51 wrote:Use composite sync (pin 5b) on the Jaguar end rather than composite video for sync and all your problems will disappear.So if anyone as a jag and is having trouble I can help ...
Goin to check iv solded it correctly......?
5b to scart pin 20.... So iv no idea what's goin on... I'll try my way again remove all grounds apart from 4b and go back to 11b in stead of 5b..
Re: XRGB-mini Framemeister (now available !)
Definitely using clean sync on my Jaguar and works great. I don't want to crack my cable open so maybe better asking on one of the dedicated Atari forums?
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
Post related to best Gamecube output on the mini:
Is this also possible/necessary on the Wii to achieve the best picture?Fudoh wrote: 9) Modding the cable to output RGBHV instead of component gives you better results on the Mini. You can use the interface from 5) and 1).
10) The Component cable doesn't have enough wires to mod the cable to RGBHV, so you have to remove the completely cable and attach a new one. On the D-Terminal cable you have enough wires, so you can simply replace the D-Terminal connector with a VGA one.
...aka 12345
Re: XRGB-mini Framemeister (now available !)
same situation, but you can't mod the Wii to output RGBHV. You can use buy a VGA cable for the Wii though. That's basically a component cable that has a built-in VGA transcoder.
Re: XRGB-mini Framemeister (now available !)
When I use my Extron interface (203rxi) to convert RGsB to RGB and feed it into the mini, the picture has a very slight wobble to it, in areas such as around text or particularly when playing FMV intros. Any ideas what could cause that? DDSP is on and peak control set to minimum.
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
Are you using a Scart RGB cable to feed RGsB or a Component cable ? They behave differently, since the component cable is unfiltered, while the RGB cable has caps on the RGB lines (and therefore on the sync line as well). If you have both on hand, just try the other for a moment..
Re: XRGB-mini Framemeister (now available !)
SCART Cable -> Sync Strike -> Extron -> Mini
No problems with wobble going SCART Cable -> Blackbox -> Mini
If I use a component cable I won't be able to see to start the software.
No problems with wobble going SCART Cable -> Blackbox -> Mini
If I use a component cable I won't be able to see to start the software.
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Re: XRGB-mini Framemeister (now available !)
I can't remember having noticed it, but I usually don't use 480p from a PS2 on the Mini, so I haven't set it up permanently. The PS2's signal has a nasty DC offset, which could cause this. The component matrix I'm using for most routing does filter this out quite effectively.
that's right, it's not practical. But maybe you can give it a try at least. You can hotplug the cables on the PS2 while the machine's running, once you're in 480p mode (yes, I've been doing for 10+ years now).If I use a component cable I won't be able to see to start the software.
Re: XRGB-mini Framemeister (now available !)
Alright thanks, I'll experiment a little more when I get chance.
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Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
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Re: XRGB-mini Framemeister (now available !)
... returning to the Gameboy Player stuff
since people were searching for a solution in Assembler Games Forum and in this thread in GC-Forever forum were SWISS author emu_kidid lurks , there is now a new SWISS build that enables 240p output when booting the GBP disk:

A couple of people involved reported that now frame hickups are not so often - they still exist though.
But for some reason that I can't put my finger on, it seems that in 240p mode the gfx are bulky/downsampled? They just don't seem the same as in 480p mode, especially evident on the GBP overlay gfx (Z Button: Options in the upper right corner for example...)
I used the recommended 240p and component settings from here: http://junkerhq.net/xrgb/index.php/XRGB ... 0p_sources but still I am not satisfied... it seems that the aspect ratio is wrong or the scaler is not correct or something... plus the colors are kinda off but I assume that's how the game was coded for the frontlit devices.
I am using a component connection and 720p/60 output mode. Don't have problems with other 240p sources, though they are RGB ones and not component. Sorry I can't describe it better, but are there any GBP-specific recommended settings? Or should I just use RGB for the GBP?
TIA for any info/help!

since people were searching for a solution in Assembler Games Forum and in this thread in GC-Forever forum were SWISS author emu_kidid lurks , there is now a new SWISS build that enables 240p output when booting the GBP disk:

A couple of people involved reported that now frame hickups are not so often - they still exist though.
But for some reason that I can't put my finger on, it seems that in 240p mode the gfx are bulky/downsampled? They just don't seem the same as in 480p mode, especially evident on the GBP overlay gfx (Z Button: Options in the upper right corner for example...)
I used the recommended 240p and component settings from here: http://junkerhq.net/xrgb/index.php/XRGB ... 0p_sources but still I am not satisfied... it seems that the aspect ratio is wrong or the scaler is not correct or something... plus the colors are kinda off but I assume that's how the game was coded for the frontlit devices.
I am using a component connection and 720p/60 output mode. Don't have problems with other 240p sources, though they are RGB ones and not component. Sorry I can't describe it better, but are there any GBP-specific recommended settings? Or should I just use RGB for the GBP?
TIA for any info/help!

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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)
Well of course. By forcing 240p you are basically cutting the resolution in halfkeropi wrote:ut my finger on, it seems that in 240p mode the gfx are bulky/downsampled? They just don't seem the same as in 480p mode, especially evident on the GBP overlay gfx (Z Button: Options in the upper right corner for example...)

I'll try this out tomorrow. This is so exciting!
