you can try changing the overscan setting on the TV to see if it affects the scaling. The scaling on the TV's side might not be perfect, but it's as good as it gets without using another high-end end processor to take over.I have a Sony KDL42W655 i would have thought that would of handled the scaling correctly?
XRGB-mini Framemeister
Re: XRGB-mini Framemeister (now available !)
Re: XRGB-mini Framemeister (now available !)
Ok thanks, I'll give it a go. Could a setting be added to sort this sort of issues out to the xrgb-mini in a FW update??Fudoh wrote:you can try changing the overscan setting on the TV to see if it affects the scaling. The scaling on the TV's side might not be perfect, but it's as good as it gets without using another high-end end processor to take over.I have a Sony KDL42W655 i would have thought that would of handled the scaling correctly?
Blizzz, what are your setting for the xrbg-mini in those screen grabs, so I can set them the same for better comparisons between the 2 snes systems?
Re: XRGB-mini Framemeister (now available !)
no, the Mini's output in 720p from 240p sources is perfectly fine.Could a setting be added to sort this sort of issues out to the xrgb-mini in a FW update??
Re: XRGB-mini Framemeister (now available !)
I think it was set to Natural and gamma was lowered to 5.lettuce wrote:Blizzz, what are your setting for the xrbg-mini in those screen grabs, so I can set them the same for better comparisons between the 2 snes systems?
Is there a difference between Natural and Picture for 240p consoles?
Re: XRGB-mini Framemeister (now available !)
I understand that, but for LCD screens that have the problem that mine seem to if you could alter the scaling slightly on the xrgb rather than my TV that would be better, as all my other console fit the screen perfectly, if i have to adjust the scaling then this wont be the case anymore, and its a pain to having to keep swapping this option back and fourth all the time....i know im lazy!Fudoh wrote:no, the Mini's output in 720p from 240p sources is perfectly fine.Could a setting be added to sort this sort of issues out to the xrgb-mini in a FW update??
Re: XRGB-mini Framemeister (now available !)
Colors are slightly off in Natural Mode.blizzz wrote:Is there a difference between Natural and Picture for 240p consoles?
Re: XRGB-mini Framemeister (now available !)
Where is the option to adjust the scanline thickness or darkness (I forgot which is adjustable) on the mini? I saw Fudoh's review mention it was added in 1.07, I can't find it.
Re: XRGB-mini Framemeister (now available !)
I think the setting is called SCANLINE_A.
Could have guessed that Natural mode is off... Only saw the "Use NATURAL unless the source is extremely noisy" note on the wiki section for the image modes.
Could have guessed that Natural mode is off... Only saw the "Use NATURAL unless the source is extremely noisy" note on the wiki section for the image modes.
Re: XRGB-mini Framemeister (now available !)
I have the same display as you, the same processor and the same sources. What are you seeing and I am not ? I see zero difference between the scanlines on a MD screen (e.g. the Konami logo) compared to a SFC (again the Konami logo).I understand that, but for LCD screens that have the problem that mine seem to if you could alter the scaling slightly on the xrgb rather than my TV that would be better, as all my other console fit the screen perfectly, if i have to adjust the scaling then this wont be the case anymore, and its a pain to having to keep swapping this option back and fourth all the time....i know im lazy!
Re: XRGB-mini Framemeister (now available !)
Are you see uneven scanlines on both the MD and SFC, or are they perfect fine.Fudoh wrote:I have the same display as you, the same processor and the same sources. What are you seeing and I am not ? I see zero difference between the scanlines on a MD screen (e.g. the Konami logo) compared to a SFC (again the Konami logo).I understand that, but for LCD screens that have the problem that mine seem to if you could alter the scaling slightly on the xrgb rather than my TV that would be better, as all my other console fit the screen perfectly, if i have to adjust the scaling then this wont be the case anymore, and its a pain to having to keep swapping this option back and fourth all the time....i know im lazy!
I'll try and see if i can get a good picture of it with my mobile
EDIT: here you go....
https://www.dropbox.com/s/ruvo19lzv0djb ... .24.39.jpg
https://www.dropbox.com/s/4tu869t2p0lcn ... .23.46.jpg
i hope that shows well enough to see
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Konsolkongen
- Posts: 2358
- Joined: Fri May 16, 2008 8:28 pm
- Location: Denmark
Re: XRGB-mini Framemeister (now available !)
How is the sharpness setting on your TV adjusted? It should be at 50 for the optimal results. Also, be sure to turn OFF Reality Creation, Edge enhancements and so on. Try that and see if it makes a difference 

Re: XRGB-mini Framemeister (now available !)
Well, well, Reality Creation was set to Auto (every thing else was off) thought i had disabled everything, seems to be good now.....Konsolkongen wrote:How is the sharpness setting on your TV adjusted? It should be at 50 for the optimal results. Also, be sure to turn OFF Reality Creation, Edge enhancements and so on. Try that and see if it makes a difference
https://www.dropbox.com/s/ylvnhoyz0exoj ... .34.30.jpg
https://www.dropbox.com/s/uxhhm2vwra6gq ... .34.44.jpg
or though i have noticed there is about 3/4 inch black border at the top and bottom of the screen now, if there a way to make the display fit the height of the screen?
Re: XRGB-mini Framemeister (now available !)
The Mini preserves the original underscan of the system's output (so NES would be fullscreen, while SNES and MD have underscan borders). You cannot adjust it on the Mini, but you can on the TV. The medium overscan option should be about right. You might loose a line or two on top and botton, but otherwise it's pretty good.
Re: XRGB-mini Framemeister (now available !)
Nice, guess the xrgb-mini should look alot nicer now that it scaling stuff correctly
Re: XRGB-mini Framemeister (now available !)
Wouldn't the zoom setting on the mini be able to 'adjust' this?Fudoh wrote:You cannot adjust it on the Mini, but you can on the TV.
Re: XRGB-mini Framemeister (now available !)
yeah, but it doesn't properly work if you nice looking scanlines.
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Konsolkongen
- Posts: 2358
- Joined: Fri May 16, 2008 8:28 pm
- Location: Denmark
Re: XRGB-mini Framemeister (now available !)
Glad that worked for youlettuce wrote: Well, well, Reality Creation was set to Auto (every thing else was off) thought i had disabled everything, seems to be good now.....
https://www.dropbox.com/s/ylvnhoyz0exoj ... .34.30.jpg
https://www.dropbox.com/s/uxhhm2vwra6gq ... .34.44.jpg
or though i have noticed there is about 3/4 inch black border at the top and bottom of the screen now, if there a way to make the display fit the height of the screen?

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ultrageranium
- Posts: 27
- Joined: Fri Jan 31, 2014 2:25 pm
- Contact:
Re: XRGB-mini Framemeister (now available !)
I tried that already I can move the blurry columns from right to left but cannot really make them disappears.Fudoh wrote:try the SKEW setting. The MD/GEN is about the only system which benefits from fine-tuning this one.I can't seem to avoid vertical bars/areas that are a bit more blurry than the rest.
Re: XRGB-mini Framemeister (now available !)
What is the best setting for a PS2, 480i source? According to the wiki (http://junkerhq.net/xrgb/index.php/Playstation_2) it would be image mode: natural, h_scaler=6, v_scaler=5 (which is the same as autoscaler = video?).
I'm using those settings and there does appear to be some sort of "blurring" when objects move on the screen. This isn't present when they are stationary. Here's a video I captured: http://www.youtube.com/watch?v=k7f0Dj_WbTA&t=5m0s. At 5:00 the boss appears and moves up and down and you can see what I'm talking about. Is there anyway to remove this or is it just a consequence of de-interlacing the video?
Thanks!
I'm using those settings and there does appear to be some sort of "blurring" when objects move on the screen. This isn't present when they are stationary. Here's a video I captured: http://www.youtube.com/watch?v=k7f0Dj_WbTA&t=5m0s. At 5:00 the boss appears and moves up and down and you can see what I'm talking about. Is there anyway to remove this or is it just a consequence of de-interlacing the video?
Thanks!
Re: XRGB-mini Framemeister (now available !)
The Mini's deinterlacing engine is very good. Gradius IV on the other hand is a flickering hell without anti-aliasing, so that's probably the cause. You can try to set the V_SCALER to 8 which blurs the lines a little more or try one of the single-field deinterlacing modes instead (Game1/2, Meister), but I'm pretty sure the results will be less pleasing than what you recorded.
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broken harbour
- Posts: 943
- Joined: Fri Feb 01, 2013 8:18 pm
- Location: Canaduh
- Contact:
Re: XRGB-mini Framemeister (now available !)
Does anybody have color/gamma, etc settings for S-Video? I can get the picture pretty sharp but the colors seem off.
I'm running an N64 through S-Video so maybe its the fact that basically ALL N64 games had wonky colors?
I'm running an N64 through S-Video so maybe its the fact that basically ALL N64 games had wonky colors?
Re: XRGB-mini Framemeister (now available !)
Ive had a framemeister for a while but currently experience two issues that I'm hoping the wise members of this forum can help me with. 
1. On the rgb input I get a purple bar on the utmost right of the picture. (Outside of the actual 4:3 input that is). I'd say it's about 10 pixels wide. (For now I've solved this by moving the picture to the right on my tv settings, moving the picture on the mini does nothing)
2. When using the hdmi passthrough I'm not given true passthrough, the mini performs color space conversion from "component" to RGB and in the process blacks are crushed etc.
I can sort of work around it by changing the output mode to DVI and setting my tvs black level, still doesn't look as good as just inputting the source directly into the tv though.

1. On the rgb input I get a purple bar on the utmost right of the picture. (Outside of the actual 4:3 input that is). I'd say it's about 10 pixels wide. (For now I've solved this by moving the picture to the right on my tv settings, moving the picture on the mini does nothing)
2. When using the hdmi passthrough I'm not given true passthrough, the mini performs color space conversion from "component" to RGB and in the process blacks are crushed etc.
I can sort of work around it by changing the output mode to DVI and setting my tvs black level, still doesn't look as good as just inputting the source directly into the tv though.
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ultrageranium
- Posts: 27
- Joined: Fri Jan 31, 2014 2:25 pm
- Contact:
Re: XRGB-mini Framemeister (now available !)
Sharing this information would be useless, as it completely relies on the screen that you are using and its settings. Said differently the color settings in the mini that will work fine for screen A will to be completely off for screen B, unless it is the very same setup.broken harbour wrote:Does anybody have color/gamma, etc settings for S-Video? I can get the picture pretty sharp but the colors seem off.
I'm running an N64 through S-Video so maybe its the fact that basically ALL N64 games had wonky colors?
Even if the 240p test suite, that has some simple colour grids, would be available for the N64, you would need a color calibration measuring tool to fine tune both your screen and the mini settings. As a cheap alternative you could try to get a professional printed color grading palette test/sample and do some ad-hoc visual comparison with a palette on screen (maybe there is a N64 homebrew for that, or a game that has some debug menu with such graphics?). That would be sub-optimal but better than trying to figure out for yourself the temperature of a particular shade of grey.
(BTW, I've been using this http://www.hughski.com for calibrating my screens under GNU/Linux and FreeBSD, and was planning to use it to fine tune the colour settings of my mini, granted the parameters of the mini are far from being as flexible as a proper ICC profile, and a dedicated colour calibration homebrew would be needed anyway to cover the whole colour range of the input signal).
Re: XRGB-mini Framemeister (now available !)
Hi everyone.
I have my PAL SNES hooked up to Framemeister via RGB and that is connected to LCD TV with HDMI.
Here's a screenshot:

As you can see the solid color areas are clearly not solid.
Any idea what could be causing this or do I have some settings messed up?
Thanks in advance.
I have my PAL SNES hooked up to Framemeister via RGB and that is connected to LCD TV with HDMI.
Here's a screenshot:

As you can see the solid color areas are clearly not solid.
Any idea what could be causing this or do I have some settings messed up?
Thanks in advance.
Re: XRGB-mini Framemeister (now available !)
the PAL color carrier on the sync line is causing this. If you modify your cable (or SNES) to use Luma or pure sync instead, it will be gone.
Re: XRGB-mini Framemeister (now available !)
Ok, so I just got my JP 21 Pin cables for PS1 today and have a few questions as I am still new to this.
1. Is it normal for there to be missing a pin above the 1?
2. Is the actual metal housing considered the 21st pin?
3. How can you tell the difference between Scart RGB and JP 21 Pin for console cables as they look exactly the same?
I just want to cover all bases before I do anything stupid and fry the Mini.
1. Is it normal for there to be missing a pin above the 1?
2. Is the actual metal housing considered the 21st pin?
3. How can you tell the difference between Scart RGB and JP 21 Pin for console cables as they look exactly the same?
I just want to cover all bases before I do anything stupid and fry the Mini.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: XRGB-mini Framemeister (now available !)
1. Not all pins are required, but from a short Google search, pin 1 should be the left audio and shouldn't be missing.austin532 wrote:Ok, so I just got my JP 21 Pin cables for PS1 today and have a few questions as I am still new to this.
1. Is it normal for there to be missing a pin above the 1?
2. Is the actual metal housing considered the 21st pin?
3. How can you tell the difference between Scart RGB and JP 21 Pin for console cables as they look exactly the same?
I just want to cover all bases before I do anything stupid and fry the Mini.
2. Yes
3. With a multimeter. Pin 19 is green on JP21 but on SCART it's (normally) not connected. Or just open it and check what's connected.
Last edited by blizzz on Fri Jun 13, 2014 8:31 pm, edited 1 time in total.
Re: XRGB-mini Framemeister (now available !)
the cable only uses about half of the pins.1. Is it normal for there to be missing a pin above the 1?
yes.2. Is the actual metal housing considered the 21st pin?
open up the scart header and have a look on the back. It's easy to tell the differences between Scart and JP21.3. How can you tell the difference between Scart RGB and JP 21 Pin for console cables as they look exactly the same?
Re: XRGB-mini Framemeister (now available !)
Yes, there is a dark green wire connected to pin 19. Plus I bought these from retro_console _accessories so I trust her as well. I did notice that some of the wires are going through what appears to be small capacitors. Since this cable is modified to get sync on luma I assume that's normal?
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: XRGB-mini Framemeister (now available !)
I always check for the audio wires. They're in a certain corner on european cables, while on japanese cables this corner is empty instead (pins 2/4/6)Yes, there is a dark green wire connected to pin 19.
has nothing to do with it. The Luma mod is done on the other end of the cable and only affects the sync signal. Caps should be present on your RGB lines, no matter if you have a JP21 or Euro cable with or without luma as sync.Since this cable is modified to get sync on luma I assume that's normal?