What to learn after deathsmiles
What to learn after deathsmiles
I am a shmup newbie, just now getting into them at 30+ years old. I've collected a great list of games and focused on deathsmiles for now... I think I am ready to take on another game or two. What are some more good shmups to "warm up" to the genre? I like a mix of interesting scoring and somewhat forgiving gameplay until I get better. I tried mushihimesama and, damn, maybe it's MAME (even with blitter on) but I can't play it for shit, can't even make the top scores. Looks like a great game though.
here are some i am interested in, maybe someone can give me some pespective on which are going to be do-able for a low skill person such as myself.
Mushimesama
MH futari / BL
Ketsui
Battle garegga
Armed police batrider
Terra diver
ESP ra de
ESPgaluda
here are some i am interested in, maybe someone can give me some pespective on which are going to be do-able for a low skill person such as myself.
Mushimesama
MH futari / BL
Ketsui
Battle garegga
Armed police batrider
Terra diver
ESP ra de
ESPgaluda
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broken harbour
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Re: What to learn after deathsmiles
EDIT - My suggestion was dumb because I skimmed the original post.
Last edited by broken harbour on Tue May 27, 2014 2:14 pm, edited 1 time in total.
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CStarFlare
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Re: What to learn after deathsmiles
Espgaula is very much one of "THE" beginner shmups. Futari Black Label is good too, but I don't know if MAME handles it very well.
Garegga and Batrider are not, but they're worth giving a shot anyway. If you fall in love with them, they'll force you to develop your skills to a whole other level than Deathsmiles and Espgaulda require for casual play.
Garegga and Batrider are not, but they're worth giving a shot anyway. If you fall in love with them, they'll force you to develop your skills to a whole other level than Deathsmiles and Espgaulda require for casual play.
Re: What to learn after deathsmiles
For mame a lot of the older cave titles play better iirc: ESPrade, Guwange, Donpachi, Dodonapchi, Progear, Dangun Feveron. Definitely worth looking into other developers, besides Cave and Raizing (Psikyo, Takumi, Capcom, Konami, Seibu, Toaplan, etc)
Do you have access to any consoles?
Do you have access to any consoles?
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: What to learn after deathsmiles
Tried dodonpachi and although I know I will like it, it just kicked my ass. I have better like with dai fukkatsu but only marginally. Both kick my ass, and not sure I understand the scoring. Might just need more practice.chempop wrote:For mame a lot of the older cave titles play better iirc: ESPrade, Guwange, Donpachi, Dodonapchi, Progear, Dangun Feveron. Definitely worth looking into other developers, besides Cave and Raizing (Psikyo, Takumi, Capcom, Konami, Seibu, Toaplan, etc)
Do you have access to any consoles?
I really like espgaluda and espgaluda ii scoring wise but they are both trashing me.
I have access to pretty much every shmup worth a damn for any console or arcade (except x360, I don't have), so it's not an issue. I also have a copy of ikaruga for DC which I was planning to give a shot as well.
Re: What to learn after deathsmiles
Grab shmupmame http://shmupmame.wordpress.com/download/ (compared to mame, it has lower input latency and lower visual latency on all shmups you're going to think of playing, which means better performance all around), grab Dodonpachi, grab A-Laser ship, learn that the hitbox is here and use savestates to make the game as fine-grained as possible/practice individual segments of it. You'll improve a lot faster than just doing full game runs/until you game over/whatever because you'll be able to devote your attention to just a single kind of challenge at a time, and move on when you feel like practicing one specific other thing.
Reason why Dodonpachi is, it's hard, but it's a very 'classical' kind of hard (there aren't many 'gimmicky' types of threats, just basic bullet patterns pushed to be just dense enough that you have to improve your skill or determine a good route to comfortably tackle them. Of course, you can savestate practice with any other cave shmup and you'll come out learning basically the same skills, so don't think that this is the only way you can start out. Yes, Dodonpachi will kick your ass. That's GOOD. If you're not dying then you're not learning. Dodonpachi is very well tuned so that you have to get a good route, good skill or die trying, as are most Cave games. You could play easier stuff, but you won't learn as fast as a consequence - not worth it IMO.
Also while practicing refer to the PROMETHEUS guide for practicing. It is amazing and you will agree: http://goo.gl/Fi2zE
By the way, I and a couple of friends are currently learning/practicing to clear Dodonpachi 1-ALL. So if you want to share advice, video snippets, routes, tactics, cheer one another on, etc, then feel free to add me on skype (patashu0) or AIM (patashu0 as well) or MSN (Patashu@hotmail.com). I'm also willing to try any shmup emulatable in MAME you are too alongside you.
(BTW, Mushihimesama and anything more recent made by Cave will emulate poorly in MAME - savestates won't work properly, slowdown won't work properly and I think they run at a different speed to PCB too. For the 1st reason mainly but also 2 and 3 I would avoid playing these in MAME except out of personal curiosity for now. Hopefully a developer will rise to the challenge of fixing this emulation in the future.)
Reason why Dodonpachi is, it's hard, but it's a very 'classical' kind of hard (there aren't many 'gimmicky' types of threats, just basic bullet patterns pushed to be just dense enough that you have to improve your skill or determine a good route to comfortably tackle them. Of course, you can savestate practice with any other cave shmup and you'll come out learning basically the same skills, so don't think that this is the only way you can start out. Yes, Dodonpachi will kick your ass. That's GOOD. If you're not dying then you're not learning. Dodonpachi is very well tuned so that you have to get a good route, good skill or die trying, as are most Cave games. You could play easier stuff, but you won't learn as fast as a consequence - not worth it IMO.
Also while practicing refer to the PROMETHEUS guide for practicing. It is amazing and you will agree: http://goo.gl/Fi2zE
By the way, I and a couple of friends are currently learning/practicing to clear Dodonpachi 1-ALL. So if you want to share advice, video snippets, routes, tactics, cheer one another on, etc, then feel free to add me on skype (patashu0) or AIM (patashu0 as well) or MSN (Patashu@hotmail.com). I'm also willing to try any shmup emulatable in MAME you are too alongside you.
(BTW, Mushihimesama and anything more recent made by Cave will emulate poorly in MAME - savestates won't work properly, slowdown won't work properly and I think they run at a different speed to PCB too. For the 1st reason mainly but also 2 and 3 I would avoid playing these in MAME except out of personal curiosity for now. Hopefully a developer will rise to the challenge of fixing this emulation in the future.)
My 1CCs and roguelike wins: https://dl.dropboxusercontent.com/u/560 ... CCs%20.txt
Re: What to learn after deathsmiles
Thanks for the advice. I actually use groovymame on a crt screen in a cab. Input/display lag isn't a problem! I'll give dodonpachi an honest shot.Patashu wrote:Grab shmupmame http://shmupmame.wordpress.com/download/ (compared to mame, it has lower input latency and lower visual latency on all shmups you're going to think of playing, which means better performance all around), grab Dodonpachi, grab A-Laser ship, learn that the hitbox is here and use savestates to make the game as fine-grained as possible/practice individual segments of it. You'll improve a lot faster than just doing full game runs/until you game over/whatever because you'll be able to devote your attention to just a single kind of challenge at a time, and move on when you feel like practicing one specific other thing.
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Re: What to learn after deathsmiles
Well, sticking to Cave shooters... Mushihime (the original) isn't too terribly difficult. It's challenging, but one of the more manageable titles for people just getting into Cave shooters. It's also one of their best games.
The easiest vertical shooter Cave's made is probably Dodonpachi Daifukkatsu, if you're just playing for survival. That was the first Cave 1CC I got, and it only took about a day of playing. I actually found it considerably easier than even Espgaluda, which a lot of people point to as being Cave's easiest shooter.
The easiest vertical shooter Cave's made is probably Dodonpachi Daifukkatsu, if you're just playing for survival. That was the first Cave 1CC I got, and it only took about a day of playing. I actually found it considerably easier than even Espgaluda, which a lot of people point to as being Cave's easiest shooter.
Re: What to learn after deathsmiles
The thing about things like 'DFK is the easiest 1CC for survival' is that it's a sleight of hand act:Chacranajxy wrote:Well, sticking to Cave shooters... Mushihime (the original) isn't too terribly difficult. It's challenging, but one of the more manageable titles for people just getting into Cave shooters. It's also one of their best games.
The easiest vertical shooter Cave's made is probably Dodonpachi Daifukkatsu, if you're just playing for survival. That was the first Cave 1CC I got, and it only took about a day of playing. I actually found it considerably easier than even Espgaluda, which a lot of people point to as being Cave's easiest shooter.
-You're playing a ship with uses-one-bomb autobombs and a mechanic that basically makes you invincible, so what constitutes a 1-ALL in DFK is actually comparatively sloppy play compared to in other games (higher mistake count is permitted etc).
-It doesn't end after the first loop - it's not a 1CC, it's just the first part of the game. It sounds like pedantry, but it means you haven't beaten the game, just passed the first milestone.
I don't mean to say 'don't play DFK', of course. It's actually pretty fun, I like a lot of the patterns in it, though the loop 2 gets really ridiculous and it's pretty clear you're intended to be hypering/otherwise cheesing a lot of boss and miniboss patterns now. Maybe play it with Power instead of Bomb or Strong so you don't have a ridiculous amount of auto-bombs.
My 1CCs and roguelike wins: https://dl.dropboxusercontent.com/u/560 ... CCs%20.txt
Re: What to learn after deathsmiles
A 1-ALL is still a type of 1cc, and the initial goal for most survival players.Patashu wrote:-It doesn't end after the first loop - it's not a 1CC, it's just the first part of the game. It sounds like pedantry, but it means you haven't beaten the game, just passed the first milestone.
Agreed that DFK encourages sloppy play to some degree, when played for pure survival. I'm wary to recommend it to beginners if only because it might teach bad habits.
Re: What to learn after deathsmiles
Gemini Wing
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: What to learn after deathsmiles
Try out Espgaluda or Mushi Futari BL Original. Both are very newcomer friendly.
I you feel warmed up enough, fire up Garegga and enjoy your life.
I you feel warmed up enough, fire up Garegga and enjoy your life.
Re: What to learn after deathsmiles
Akai katana is quite forgiving and allows a fair bit of room for mistakes.Also has a great scoring system...I'd go with climax/zetsu and slash mode over arcade though,once you get used to the mechanics,it's quite beginner friendly imo.
"Just fire and forget" 1cc List
Re: What to learn after deathsmiles
Don't worry about which games give you trouble, just find one that you really enjoy and stick with it. Familiarity is the key and you'll only get that through consistent practice. Most importantly, pay attention while you're playing. I know this sounds obvious but you'd be surprised how easy it can be to drift into autopilot. Get into the habit of memorising enemy placement so that you can anticipate what's coming next and position yourself accordingly. Also, don't get demoralised if you're not coming close to a 1CC or whatever your goals may be, just focus on setting a new personal best and making gradual progress. Since you asked for suggestions, maybe try Battle Bakraid normal course or Batsugun Special Version, both are decent choices for a beginner IMO.
Lastly, in your profile it shows which forum you're most active in, do your best to make it this one
Lastly, in your profile it shows which forum you're most active in, do your best to make it this one

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n0rtygames
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Re: What to learn after deathsmiles
Why not continue to play Deathsmiles for a serious score?
https://www.youtube.com/watch?v=9Q-RtxN7pz0
https://www.youtube.com/watch?v=9Q-RtxN7pz0
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Re: What to learn after deathsmiles
^This.Plasmo wrote:Try out Espgaluda or Mushi Futari BL Original. Both are very newcomer friendly.
I you feel warmed up enough, fire up Garegga and enjoy your life.
Check out Ketsui as well. Somewhat hard for survival (especially in the beginning) but it has lots of fun and weird patterns and will teach you to play aggressively.

moozooh wrote:I think that approach won't get you far in Garegga.


Re: What to learn after deathsmiles
imo as a fellow scrub, I found Mushi original much easier than Espgaluda (which I'm still having difficulty clearing thanks to my inconsistency with Seseri and 5-2 + Jakou)
Yes Mushi has faster bullets and less cancels but the patterns are friendlier and the final boss goes down without too much trouble and can be bomb spammed if need be.
Yes Mushi has faster bullets and less cancels but the patterns are friendlier and the final boss goes down without too much trouble and can be bomb spammed if need be.
Re: What to learn after deathsmiles
I'd second dannnnn's suggestion to just stick with whatever you like best, but if you're really gettig frustrated then something like Futari's Novice, or Batrider and Bakraid's Normal courses are good picks. In terms of difficulty, Novice mode in Futari is the easiest, followed by Batrider's Normal course. Both are pretty good for beginners and are probably your best bet if you're having a tough time in Galuda. Futari gives you autobombs so you can focus on dodging. Batrider and Bakraid encourage bombing offensively and most bosses go down pretty quick with bombs.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
Re: What to learn after deathsmiles
Amen!!Blinge wrote:tzakiel wrote: it just kicked my ass.
Get used to this, and keep playing. that's the first step. =]
My 1CCs and roguelike wins: https://dl.dropboxusercontent.com/u/560 ... CCs%20.txt
Re: What to learn after deathsmiles
You haven't beaten a game unless you get the world record, so why bother trying, right?ACSeraph wrote:A 1-ALL is still a type of 1cc, and the initial goal for most survival players.Patashu wrote:-It doesn't end after the first loop - it's not a 1CC, it's just the first part of the game. It sounds like pedantry, but it means you haven't beaten the game, just passed the first milestone.
Agreed that DFK encourages sloppy play to some degree, when played for pure survival. I'm wary to recommend it to beginners if only because it might teach bad habits.

I sorta agree that DFK might be too lenient with the bullet canceling and autobombs.
Actually, Mushi1, Galuda, and Dodonapchi are all good starter cave games... but you'll get a lot out of trying a variety of (non-cave) games while you are starting off.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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LordHypnos
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Re: What to learn after deathsmiles
I don't really have a lot of experience or anything to make suggestions, but I gotta agree with some others that there are games worth playing that aren't CAVE or Raizing. Definately at least give them a fair shot.
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Solunas wrote:How to Takumi your scoring system
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Re: What to learn after deathsmiles
Agree with this.LordHypnos wrote:that aren't CAVE
But not this.LordHypnos wrote:or Raizing
There are only some ten'ish people playing Raizing seriously in the west.
We need new blood.

moozooh wrote:I think that approach won't get you far in Garegga.


Re: What to learn after deathsmiles
It's been said before, but it bears repeating. Play blue wish resurrection. It's free, very beginner friendly, and will teach the basics. It also has a very customizable difficulty.

Re: What to learn after deathsmiles
Isn't that ~80% of the active player base already?Eaglet wrote:There are only some ten'ish people playing Raizing seriously in the west.
We need new blood.
Re: What to learn after deathsmiles
Good point!




