Dan! Da! Dan!
-
Reiki
- Posts: 34
- Joined: Wed Jan 26, 2005 8:36 am
- Location: Australia
Dan! Da! Dan!
Omega (they did Every Extend) have released their new game, a block destroying, caravan SHMUP called Dan! Da! Dan! Very colourful and it plays nicely enough, you have 3 minutes to score as much as you can, though as in Every Extend you can increase your time.
-
the2bears
- Posts: 394
- Joined: Wed Jan 26, 2005 6:08 am
- Location: San Carlos, CA
- Contact:
-
Zhon
- Posts: 141
- Joined: Wed Jan 26, 2005 1:12 am
Great find, it's a blast to play.
Initial observations for those who can't decipher what's going on. Not all information guaranteed to be entirely accurate - it's only from experience, I can't read Japanese.
tap Z for main shot
hold Z to charge up circle shot (name?) Up to 2 circle shots on screen at the same time.
press X to use hyper when obtain
The circle shot deals continuous damage and slows/repels bullets.
Destroy large numbers blocks to make the screen scroll faster.
Hypers build by collecting yellow-red triangles, and also builds up slowly with time. Initiating hyper turns bullets into bluish triangles when used, and allows the firing of a limited amount of much stronger, plus spread shots. (A limited amount of shots, not limited amount of time) The more blocks destroyed during 1 use of hyper, the more points.
If you destroy a large percentage of blocks, then later blocks are likely to be more dangerous (containing 8-way shots or 2-aimed shots).
Blocks with red circles destroy all other blocks of the same colour when destroyed. Blocks with ? marks contain +10 time.
Initial observations for those who can't decipher what's going on. Not all information guaranteed to be entirely accurate - it's only from experience, I can't read Japanese.
tap Z for main shot
hold Z to charge up circle shot (name?) Up to 2 circle shots on screen at the same time.
press X to use hyper when obtain
The circle shot deals continuous damage and slows/repels bullets.
Destroy large numbers blocks to make the screen scroll faster.
Hypers build by collecting yellow-red triangles, and also builds up slowly with time. Initiating hyper turns bullets into bluish triangles when used, and allows the firing of a limited amount of much stronger, plus spread shots. (A limited amount of shots, not limited amount of time) The more blocks destroyed during 1 use of hyper, the more points.
If you destroy a large percentage of blocks, then later blocks are likely to be more dangerous (containing 8-way shots or 2-aimed shots).
Blocks with red circles destroy all other blocks of the same colour when destroyed. Blocks with ? marks contain +10 time.
Last edited by Zhon on Mon Feb 28, 2005 6:01 am, edited 1 time in total.
-
Zhon
- Posts: 141
- Joined: Wed Jan 26, 2005 1:12 am
Oh yeah, and blocks have different hp values depending on how they look. It's hard to describe which is which, but it'll become obvious with time. Destroying a block will destroy all those of the same colour which are adjacent, recursively. Save your hyper shots for blocks which are weak and are connected to lots of blocks of the same colour, or for blocks with the red circle.
I can score 300k right now, but that's probably just the surface of the game - I run out of time in the rushing unbreakable brick corridor.
I can score 300k right now, but that's probably just the surface of the game - I run out of time in the rushing unbreakable brick corridor.
-
the2bears
- Posts: 394
- Joined: Wed Jan 26, 2005 6:08 am
- Location: San Carlos, CA
- Contact:
-
highlandcattle
- Posts: 183
- Joined: Wed Feb 02, 2005 11:11 am
- Contact:
-
BrianC
- Posts: 9144
- Joined: Wed Jan 26, 2005 1:33 am
- Location: MD
I don't know what else to call them. All I know is that they make free games and do a fine job at it. I thought of ABA games as a company too, though their games are also free. Maybe I should just call them game makers?the2bears wrote:I don't get the feeling they're a company, though hard to tell since I don't read Japanese. I thought this and Every Extend were simply free games, much like ABA games are.
Anyone know if they're looking at doing more?
Bill
-
Dylan1CC
- Posts: 2325
- Joined: Wed Jan 26, 2005 12:23 am
-
the2bears
- Posts: 394
- Joined: Wed Jan 26, 2005 6:08 am
- Location: San Carlos, CA
- Contact:
Hmmm... yes, I know what you're saying. I myself intend to release some games, likely for free (who would pay?BrianC wrote:I don't know what else to call them. All I know is that they make free games and do a fine job at it. I thought of ABA games as a company too, though their games are also free. Maybe I should just call them game makers?
Bill
-
Dylan1CC
- Posts: 2325
- Joined: Wed Jan 26, 2005 12:23 am
Awesome! Just played it and it is a very tight little game. The graphics and sound have a slick, low-high tech look to 'em and an upbeat feel overall. I'm gonna bring my MS USB sidewinder to work tomorrow, this will be a great way to pass time between calls (since I am now finally tired of the Bobomb slingshot and other minigames in Mario 64 DS
)
EDIT: The CR2032 battery "medals" are a nice touch.
EDIT: The CR2032 battery "medals" are a nice touch.
-
BUHA
- Posts: 388
- Joined: Wed Jan 26, 2005 5:40 am
I didn't check out this thread because by the title i just figured you were screaming nonsense. but this game is great! but man it's hard. i can't get past that part after the 3rd boss.
i didnt know that the hyper mode limited you on shots! i always shot as fast as i could figuring it was just time based. good thing i read that post!
i didnt know that the hyper mode limited you on shots! i always shot as fast as i could figuring it was just time based. good thing i read that post!
-
shiftace
- Posts: 435
- Joined: Tue Jan 25, 2005 10:18 pm
- Location: yes
-
Middlemoor
- Posts: 247
- Joined: Tue Jun 06, 2006 9:45 am
- Contact:
-
dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
-
Dylan1CC
- Posts: 2325
- Joined: Wed Jan 26, 2005 12:23 am
I like it more than EE myself. Something about the block busting, colors and music that is just infectious.dave4shmups wrote:Most definately; I actually perfer this to EE! Awesome stuff!Dylan1CC wrote:It would be sweet if Mizaguchi would do a full game of Dan! Da! Dan! for PSP as he did with EE Extra.
-
Middlemoor
- Posts: 247
- Joined: Tue Jun 06, 2006 9:45 am
- Contact:

