Twin Tiger Shark - Android - PC - XBLIG - OUYA
Re: Twin Tiger Shark - XBLIG - OUYA
/Applications/Utilities/Terminal.app
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Twin Tiger Shark - XBLIG - OUYA
Yeah, I noticed that. Helper planes firepower is still a good thing to have - just make sure they're gone before the next pickup. (Don't know if the game will or won't spawn another H pickup if you still have planes.)KennyMan666 wrote:Saving them is actually a thing you don't want to do since you get points when your helper planes are shot down and none for keeping them alive.Ed Oscuro wrote:fly at the top of the screen and save your helper planes
Well, it's a Toaplan-like.guigui wrote:Why the heck do I have to loose firepower on death is a silly question ?
On Hard this is related to my major gripe - recoveries are really quite impossible, so the game is really about playing on one life.
But that's the way you're supposed to play most Toaplan games, too.
I like how the difficulty level settings don't screw around - each one feels perfect.
Re: Twin Tiger Shark - XBLIG - OUYA
Btw, I have not checked it this was reported already, but there seem to be some precision errors in this when it comes to the tile placement. It happens in levels, but is most noticable in the landing sequence, where you will get vertical lines, where what I assume are the tiles, because gfx are lagging behind or are moved at some slightly off increment.
Re: Twin Tiger Shark - XBLIG - OUYA
Cheers boss (and to you LordHypnos).trap15 wrote:/Applications/Utilities/Terminal.app
EDIT: Really letting my east London home come through with using 'boss' there. Consider yourself lucky trap15; I normally save 'cheers boss' for takeaway delivery drivers, the guys at my local cafe, and the staff at my local shops. You're in great company.
Re: Twin Tiger Shark - XBLIG - OUYA
In Flying Shark, dying too many deaths at the same checkpoint bumps to back to an earlier one IIRC, you also have bombs to help you get back in the saddle.Ed Oscuro wrote:On Hard this is related to my major gripe - recoveries are really quite impossible, so the game is really about playing on one life.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Twin Tiger Shark - XBLIG - OUYA
The bombs here don't make much of a dent on the big planes at the start of the water stage, unfortunately. Well, their explosion pattern is kind of small / delayed compared to a traditional shmup bomb, which makes them seem awkward to me.
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LordHypnos
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Re: Twin Tiger Shark - XBLIG - OUYA
IIRC, I think that's also the case in Twin Cobra, which is probably why, but I might be thinking of Raiden Trad...Ed Oscuro wrote:The bombs here don't make much of a dent on the big planes at the start of the water stage, unfortunately. Well, their explosion pattern is kind of small / delayed compared to a traditional shmup bomb, which makes them seem awkward to me.
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Twin Tiger Shark - XBLIG - OUYA
The bomb here looks very similar to Flying Shark's, but that game's bomb deploys and expends its energy quicker. Not sure about the relative damage output against big targets; I just checked the speed by quickly playing the first stage. Oh, the Flying Shark bomb seems to cover more of the screen (though it's still small compared to many other shmup bombs).
Re: Twin Tiger Shark - XBLIG - OUYA
It's easy to miss, but if you hold the bomb button in Twin Tiger Shark, the bomb travels further on the screen.Ed Oscuro wrote:The bomb here looks very similar to Flying Shark's, but that game's bomb deploys and expends its energy quicker. Not sure about the relative damage output against big targets; I just checked the speed by quickly playing the first stage. Oh, the Flying Shark bomb seems to cover more of the screen (though it's still small compared to many other shmup bombs).

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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LordHypnos
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Re: Twin Tiger Shark - XBLIG - OUYA
That's definately a thing in some genesis shmup that I played, but I can't remember which one. It was either Fire Shark, Twin Cobra, or Raiden Trad... could be more than one, actually, too.emphatic wrote:It's easy to miss, but if you hold the bomb button in Twin Tiger Shark, the bomb travels further on the screen.Ed Oscuro wrote:The bomb here looks very similar to Flying Shark's, but that game's bomb deploys and expends its energy quicker. Not sure about the relative damage output against big targets; I just checked the speed by quickly playing the first stage. Oh, the Flying Shark bomb seems to cover more of the screen (though it's still small compared to many other shmup bombs).
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Re: Twin Tiger Shark - XBLIG - OUYA
Fire Shark, I think.LordHypnos wrote:That's definately a thing in some genesis shmup that I played, but I can't remember which one. It was either Fire Shark, Twin Cobra, or Raiden Trad... could be more than one, actually, too.emphatic wrote:It's easy to miss, but if you hold the bomb button in Twin Tiger Shark, the bomb travels further on the screen.Ed Oscuro wrote:The bomb here looks very similar to Flying Shark's, but that game's bomb deploys and expends its energy quicker. Not sure about the relative damage output against big targets; I just checked the speed by quickly playing the first stage. Oh, the Flying Shark bomb seems to cover more of the screen (though it's still small compared to many other shmup bombs).

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Twin Tiger Shark - XBLIG - OUYA
I didn't notice that, although that arguably does nothing to help allay my concern, since it's a mechanism for delaying bomb detonation further...I imagine there may be cases where a person wishes to shoot-and-scoot, but generally I expect that players using the relatively fast movement speed will just position themselves correctly unless they are bombing into a dense fire screen. So it can be useful - but the bomb itself definitely seems to take more effort from the player to use effectively, and even then it doesn't seem as effective as in Flying Shark (on unadjusted difficulty level versus, say, Hard in TTS).emphatic wrote:It's easy to miss, but if you hold the bomb button in Twin Tiger Shark, the bomb travels further on the screen.Ed Oscuro wrote:The bomb here looks very similar to Flying Shark's, but that game's bomb deploys and expends its energy quicker. Not sure about the relative damage output against big targets; I just checked the speed by quickly playing the first stage. Oh, the Flying Shark bomb seems to cover more of the screen (though it's still small compared to many other shmup bombs).
Re: Twin Tiger Shark - XBLIG - OUYA
Late to this but thank you for the PC version, love how the music has little bits of the music from Fire Shark et al in it (the level clear theme for example)
<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
<Zeether> shoe failed college again <croikle> credit feed
Re: Twin Tiger Shark - XBLIG - OUYA
XBOX update available. \o/
A huge thanks to all contributors! (made an indiegogo campaign do renew my dev account with MS).
A huge thanks to all contributors! (made an indiegogo campaign do renew my dev account with MS).
Re: Twin Tiger Shark - XBLIG - OUYA
\o/ indeed!mice wrote:XBOX update available. \o/
A huge thanks to all contributors! (made an indiegogo campaign do renew my dev account with MS).

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Twin Tiger Shark - XBLIG - OUYA
I just tried to download the update and it froze at 1% before saying it couldn't download TTS. It also deleted the old revision of the game so I can't play it at all.
I've tried re downloading another five times and I get the same issue. Any ideas?
I've tried re downloading another five times and I get the same issue. Any ideas?
Re: Twin Tiger Shark - XBLIG - OUYA
Happened to me as well.Rupert H wrote:I've tried re downloading another five times and I get the same issue. Any ideas?
When doing a search for the game, it gives two results, one of them is a Live Arcade version with support for 2 players...

But when I selected the other one it was downloaded properly.
It clearly is something fishy with this and I read the same thing happened to someone on twitter.
Will escalate to MS.
Re: Twin Tiger Shark - XBLIG - OUYA
But... If I just launch the installed game, won't the correct patch be applied?mice wrote:Happened to me as well.Rupert H wrote:I've tried re downloading another five times and I get the same issue. Any ideas?
When doing a search for the game, it gives two results, one of them is a Live Arcade version with support for 2 players...![]()
But when I selected the other one it was downloaded properly.
It clearly is something fishy with this and I read the same thing happened to someone on twitter.
Will escalate to MS.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Twin Tiger Shark - XBLIG - OUYA
You get an option to download the new version or keep the old one...never seen that before.emphatic wrote:But... If I just launch the installed game, won't the correct patch be applied?
And after that, what Rupert said happens.
Re: Twin Tiger Shark - XBLIG - OUYA
I tried to redownload a few hours later and it works. Horray!
Re: Twin Tiger Shark - XBLIG - OUYA
Super!Rupert H wrote:I tried to redownload a few hours later and it works. Horray!
In other news, yesterday was the first day the game didn't sell in Japan.
They hate the update, yep, that has to be it.
Re: Twin Tiger Shark - XBLIG - OUYA
So I just got this, and naturally it's great, but I was just wondering, is there something strange going on with the aspect ratio?
Seems VERY thin, to me, but if you rotate it, it does actually fill the whole screen (i.e. it's 16:9).
Just some strange optical illusion, or is the aspect ratio actually different for normal vs rotated?
Seems VERY thin, to me, but if you rotate it, it does actually fill the whole screen (i.e. it's 16:9).
Just some strange optical illusion, or is the aspect ratio actually different for normal vs rotated?
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President_Obama
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Re: Twin Tiger Shark - XBLIG - OUYA
Anyone having any horrible audio issues with this game? Otherwise a great game btw.
Robert Anton Wilson wrote:
To an entirely rational person, the whole world seems insane.
Twin Tiger Shark - XBLIG - OUYA
Ticks a lot of the right boxes, but too easy on first playthrough. Makes it a bit boring.
Re: Twin Tiger Shark - XBLIG - OUYA
And now for PC / MAC:
http://mix256.itch.io/twin-tiger-shark
No, still not really 100% supported...but playable if you have a working controller etc.
Edit:
And now I've made a facebook page as well! \o/
https://www.facebook.com/widepixelgames
http://mix256.itch.io/twin-tiger-shark
No, still not really 100% supported...but playable if you have a working controller etc.

Edit:
And now I've made a facebook page as well! \o/
https://www.facebook.com/widepixelgames
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Weak Boson
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Re: Twin Tiger Shark - PC - XBLIG - OUYA
Just played my first credit of this and had a blast! Got to 2-6, got hit, then couldn't recover. Does stage 6 only appear on loops?
Re: Twin Tiger Shark - PC - XBLIG - OUYA
Thanks! Yes, 2-6 is only available after the first loop.Weak Boson wrote: Just played my first credit of this and had a blast! Got to 2-6, got hit, then couldn't recover. Does stage 6 only appear on loops?
Re: Twin Tiger Shark - PC - XBLIG - OUYA
mice,
that game looks great! Unfortunately, I have problems running the OSX version. When launching the JAR file from the Terminal, I get an error message pointing towards a missing library. Upon googling, I discovered that his was related to lwjgl. For some strange reason, I didn't manage to install that library either (got an error message related to some of the display modes).
Do you think you could look into this? Maybe bundling lwjgl with the application will solve that issue.
EDIT: This is the trace that shows up in the terminal. The stars (*) replace my user name
java -jar TwinTigerShark.jar
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/rw/3jc5cxqx7cq1bzbrc95st8_40000gn/T/libgdx*********/75260a42/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:82)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64)
at com.widepixelgames.android.gdx.TwinTigerShark.main(TwinTigerShark.java:56)
... 5 more
that game looks great! Unfortunately, I have problems running the OSX version. When launching the JAR file from the Terminal, I get an error message pointing towards a missing library. Upon googling, I discovered that his was related to lwjgl. For some strange reason, I didn't manage to install that library either (got an error message related to some of the display modes).
Do you think you could look into this? Maybe bundling lwjgl with the application will solve that issue.
EDIT: This is the trace that shows up in the terminal. The stars (*) replace my user name
java -jar TwinTigerShark.jar
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/rw/3jc5cxqx7cq1bzbrc95st8_40000gn/T/libgdx*********/75260a42/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:82)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64)
at com.widepixelgames.android.gdx.TwinTigerShark.main(TwinTigerShark.java:56)
... 5 more
Re: Twin Tiger Shark - PC - XBLIG - OUYA
Seems to be a java8 issue. Which I haven't even tried yet.Bonus! wrote: I have problems running the OSX version.
Could you please try to rename the "liblwjgl.jnilib" in the "/var/folders/rw/3jc5cxqx7cq1bzbrc95st8_40000gn/T/libgdx*********/75260a42/" folder to "liblwjgl.dylib".
Just to test. Internet says it works.

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BPzeBanshee
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Re: Twin Tiger Shark - PC - XBLIG - OUYA
No deadzones on turrets for loop 2! Deliciously evil for Easy mode. 
