Yup, gotta agree.BIL wrote:Truth. Lunatic difficulty's suicide bullets improve SA immensely. Succulla demonstrates. The second-highest difficulty is good too. It has slow rather than fast suicide bullets, which can lead to some interesting situations. I've a soft spot for both these Alestes and Compile in general, but it's only SA I'd recommend in pure shooter terms, and only then because of its suicide bullet modes.Squire Grooktook wrote:On normal, it's boring and overly long like a lot of Compile games. On hardest though, the game is an under-rated and excellent.
I find Musha absurdly slow-paced until stage 3 or so, and only really engaging by 5, but the entire production from the title screen onward is blazing hot nerd porn for my eternally rigid MD boner so I'd never be without my copy. Just seeing Toaplan's logo and the parallax canyon landscape brightens my day. If you've blown all your cash on hookers and charlie, stick to fappin 2 teh ROMZ! Fire Shark/SameSameSame and Elemental Master are much better and cheaper MD verts. Phelios MD is trash indeed, solid engine but direly slow, easy and repetitive.
SUPER INTERESTING FACT: The term "Metallic Uniframe Super Hybrid Armor" is actually in the JP manual! It's not some dumbass localisation thing, wow!
For me, the problem with Musha is the same as SA on normal: When you're fully powered up, everything dies so fast that nothing makes an impression. Each stage is just one long cruise where nothing much happens. Aesthetically though, the game is pretty great with the whole "heavy metal feudal Japan mecha assault" theme going on. Though some of the colors in the stages are a bit too dark for my tastes, and I don't think the ost has anything else quite as great as the first stage theme.
Overall I think I'd say Musha is a good shmup but not a great one.