Mushihimesama HD (360) 24th May 2012

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febas
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Re: Mushihimesama HD (360) 24th May 2012

Post by febas »

An information for people that are looking mushi hd regular + DLC MATSURI CODE

I've just receive a copy from eurotaku shop!

Maybe him still have more copy in regular version with DLC code.

You can ask you via Email!



FEB
FEB

Twich : shmup_feb

MUSHIHIMESAMA FANS!!
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Sparda
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Re: Mushihimesama HD (360) 24th May 2012

Post by Sparda »

I would like to know if there's a way to download the update patch if i can't have access the live (instead of a JP one, i bought a rgh 360 for my Egret 2 + UVC setup...for infos (dont laugh i can prove it ;) iown the game, almost all Cave games on 360)
Last edited by Sparda on Sat Aug 24, 2013 11:31 pm, edited 1 time in total.
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emphatic
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Re: Mushihimesama HD (360) 24th May 2012

Post by emphatic »

Sparda wrote:There's a way to download the update patch if i can't have access to the live (instead of a JP one, i bought a rgh 360 for my Egret 2 + UVC setup...and i own the game, all Cave games on 360)
Is this a question, or just a statement?
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Sparda
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Re: Mushihimesama HD (360) 24th May 2012

Post by Sparda »

it was a question, i edited my post ;)

otherwise, it seems "pretty easy" to transfer the title update on an usb drive, maybe someone can "help me" (and please dont call that "piracy")
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Fudoh
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Re: Mushihimesama HD (360) 24th May 2012

Post by Fudoh »

The TU isn't available on the standard archive sites, so you need somebody to send you the TU file. Other than that, it's as easy to apply the TU file as with any other game.
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Sparda
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Re: Mushihimesama HD (360) 24th May 2012

Post by Sparda »

yes i know the TU isn't available on internet, and the "manage title updates" option is such a great feature :D

,thats why i'm asking here, the process to transfer the TU from the 360 to the computer isn't complicated....so if someone can help me and send it to me ;) so no more annoying sound balance on the Matsuri version.
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MR_Soren
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Re: Mushihimesama HD (360) 24th May 2012

Post by MR_Soren »

Somebody has started a petition for Rising Star Games to localize Mushihimesama HD.

I know these usually amount to nothing, but feel free to sign if you want...

https://www.change.org/en-GB/petitions/ ... imesama-hd#
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Some-Mist
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Re: Mushihimesama HD (360) 24th May 2012

Post by Some-Mist »

meh.. already own the japanese release so I can kinda care less about a localization :O
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finisherr
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Re: Mushihimesama HD (360) 24th May 2012

Post by finisherr »

Signed. I want this game on my American XBox360.

AMERICA.
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MR_Soren
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Re: Mushihimesama HD (360) 24th May 2012

Post by MR_Soren »

English Language, wider exposure, support for genre... care more. :)
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Nana
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Re: Mushihimesama HD (360) 24th May 2012

Post by Nana »

MR_Soren wrote:Somebody has started a petition for Rising Star Games to localize Mushihimesama HD.

I know these usually amount to nothing, but feel free to sign if you want...

https://www.change.org/en-GB/petitions/ ... imesama-hd#
Signed as well. You never know if it will work!
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Some-Mist
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Re: Mushihimesama HD (360) 24th May 2012

Post by Some-Mist »

MR_Soren wrote:English Language, wider exposure, support for genre... care more. :)
If anything, I don't think it'd get the exposure it really needs as it would still remain a niche purchase for europe/westerners. It'd be cool for more people to be able to play it, but I'd feel kinda shitty supporting it if they (a smaller studio) ended up porting it and they lost money on it... especially when they do bring over such awesome stuff.

How well did DDP DFK and Akai Katana do for them? I honestly have no idea.

If both did well for RSG, I have no problem supporting the petition.
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Doctor Butler
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Re: Mushihimesama HD (360) 24th May 2012

Post by Doctor Butler »

Some-Mist wrote:
MR_Soren wrote:English Language, wider exposure, support for genre... care more. :)
If anything, I don't think it'd get the exposure it really needs as it would still remain a niche purchase for europe/westerners. It'd be cool for more people to be able to play it, but I'd feel kinda shitty supporting it if they (a smaller studio) ended up porting it and they lost money on it... especially when they do bring over such awesome stuff.

How well did DDP DFK and Akai Katana do for them? I honestly have no idea.

If both did well for RSG, I have no problem supporting the petition.
10k for Akai and 50k for DDP-RES outside of Japan.
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Never_Scurred
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Re: Mushihimesama HD (360) 24th May 2012

Post by Never_Scurred »

MR_Soren wrote:English Language, wider exposure, support for genre... care more. :)
Yup, 'cuz that worked well for CAVE the first time they tried it.
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MR_Soren
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Re: Mushihimesama HD (360) 24th May 2012

Post by MR_Soren »

Some-Mist wrote:
MR_Soren wrote:English Language, wider exposure, support for genre... care more. :)
If anything, I don't think it'd get the exposure it really needs as it would still remain a niche purchase for europe/westerners. It'd be cool for more people to be able to play it, but I'd feel kinda shitty supporting it if they (a smaller studio) ended up porting it and they lost money on it... especially when they do bring over such awesome stuff.

How well did DDP DFK and Akai Katana do for them? I honestly have no idea.

If both did well for RSG, I have no problem supporting the petition.

I heard Deathsmiles did quite well. DDP did okay. Akai Katana did poorly. After AK, RSG quit doing CAVE games. I believe the choice of games and the marketing weren't right, and that Mushi would have been, and can still be, a success.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Bonus! »

I don't think RSG has release a console game for about a year or so, if not more.
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Some-Mist
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Re: Mushihimesama HD (360) 24th May 2012

Post by Some-Mist »

MR_Soren wrote:I heard Deathsmiles did quite well. DDP did okay. Akai Katana did poorly. After AK, RSG quit doing CAVE games. I believe the choice of games and the marketing weren't right, and that Mushi would have been, and can still be, a success.
forgot they did deathsmiles too and that makes sense that it did well for them.

I'd be curious to see how well it would sell in the EU/US.
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bcass
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Re: Mushihimesama HD (360) 24th May 2012

Post by bcass »

Releasing shmups at retail outside Japan was never going to go well for Cave. They should have bitten the bullet and released the games themselves on digital marketplaces. The costs associated with doing that are miniscule compared to manufacturing physical items.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Pretas »

Deathsmiles NA sold fairly well, but Aksys lost money on it because they produced far more copies and limited editions than they could sell. For a long time, it was a common sight to see multiple Deathsmiles LEs collecting dust on the shelves of Gamestop stores, and they continued to be widely available online at cheap prices. This may have been a consequence of Microsoft's minimum print run restrictions in the US at the time, which I believe have since been relaxed for 360 games.
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Kiken
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Re: Mushihimesama HD (360) 24th May 2012

Post by Kiken »

bcass wrote:Releasing shmups at retail outside Japan was never going to go well for Cave. They should have bitten the bullet and released the games themselves on digital marketplaces. The costs associated with doing that are miniscule compared to manufacturing physical items.
See XBLA Guwange... see US GoD DeathSmiles II X, see iOS ESPGaluda II, Mushihimesama, Mushihimesams Futari ver 1.5, Mushihimesama Futari Black Label, Dodonpachi Daifukkatsu, Dodonpachi Daioujou, DeathSmiles.
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bcass
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Re: Mushihimesama HD (360) 24th May 2012

Post by bcass »

Kiken wrote:See XBLA Guwange...
Pretty much the worst game to premier with on XBLA. One of Cave's least accessible shmups. An extremely poor decision. They didn't do a great job of it either.
Kiken wrote:US GoD DeathSmiles II X
That only works on NTSC machines. Although I recall them saying they were pretty happy with the online sales. Not bad given it doesn't run on almost half the 360s out there.
Kiken wrote:see iOS ESPGaluda II, Mushihimesama, Mushihimesams Futari ver 1.5, Mushihimesama Futari Black Label, Dodonpachi Daifukkatsu, Dodonpachi Daioujou, DeathSmiles.
Touchscreen shmups? Lol.

Cave's approach to online has been less than half-arsed. They remind me a little of nintendo, who are also stuck in the past and only make a living from former glories.
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Despatche
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Re: Mushihimesama HD (360) 24th May 2012

Post by Despatche »

bullshit, online gaming is nonsensical. it really pisses me off that online encourages people to take fighting games seriously (i.e. play offline) even as certain people go on and on about how important actual online play is to them. i really wish the wii u (and the wii) had zero online support

guwange is one of cave's more accessible shmups. the graphics and theme have turned on every mame kiddie ever and the scoring is actually a lot easier than ddp
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Re: Mushihimesama HD (360) 24th May 2012

Post by BulletMagnet »

bcass wrote:Pretty much the worst game to premier with on XBLA. One of Cave's least accessible shmups. An extremely poor decision.
If memory serves they selected that one based on fan requests. They also got to put a "twin-stick" mode in there, with the intention of appealing more to players familiar with Geometry Wars and the like.
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Kollision
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Re: Mushihimesama HD (360) 24th May 2012

Post by Kollision »

bcass wrote:Pretty much the worst game to premier with on XBLA. One of Cave's least accessible shmups. An extremely poor decision.
As much as it pains me to admit it, I agree with this.
And the twin stick mode in Guwange is awful.
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silvergunner
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Re: Mushihimesama HD (360) 24th May 2012

Post by silvergunner »

Today i recieved my Mushi HD copy,sadly there is no code for downloading the 1.5 version ...too late!
...and there is no option on japanese marketplace to buy this :-( Pretty damn good game though,and finally an eye-friendly version. :D
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ptoing
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Re: Mushihimesama HD (360) 24th May 2012

Post by ptoing »

The only way to get guaranteed 1.5 code is buying the LE, which is what I did. It's pretty pointless to get a version without 1.5 imo, because it is actually quite awesome, despite some quibbles.
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bcass
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Re: Mushihimesama HD (360) 24th May 2012

Post by bcass »

Despatche wrote:bullshit, online gaming is nonsensical. it really pisses me off that online encourages people to take fighting games seriously (i.e. play offline) even as certain people go on and on about how important actual online play is to them. i really wish the wii u (and the wii) had zero online support
I'm sure that's all great and everything, but nobody's talking about online gaming.
Despatche wrote:guwange is one of cave's more accessible shmups. the graphics and theme have turned on every mame kiddie ever and the scoring is actually a lot easier than ddp
Nonsense. Guwange is horrendously difficult, making it extremely unaccessible to casuals. And as someone else noted, the dual sticks mode is awful.
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Pretas
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Re: Mushihimesama HD (360) 24th May 2012

Post by Pretas »

If you aren't getting your panties in a twist over the skull counter and full-game coin chaining, which you shouldn't be if you're just learning to play, Guwange is a fairly accessible game with a smooth difficulty curve. Newcomers will especially like the powerful bombs, the speed and ease of controlling your familiar, and the fact that you can take multiple hits before losing a life.
Last edited by Pretas on Sat May 10, 2014 8:49 pm, edited 1 time in total.
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bcass
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Re: Mushihimesama HD (360) 24th May 2012

Post by bcass »

BulletMagnet wrote:
bcass wrote:Pretty much the worst game to premier with on XBLA. One of Cave's least accessible shmups. An extremely poor decision.
If memory serves they selected that one based on fan requests.
It was a Japanese-only survey. Not the best approach given that it was a world-wide release.
BulletMagnet wrote:They also got to put a "twin-stick" mode in there, with the intention of appealing more to players familiar with Geometry Wars and the like.
They failed. Miserably.
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bcass
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Re: Mushihimesama HD (360) 24th May 2012

Post by bcass »

Pretas wrote:If you aren't getting your panties in a twist over the skull counter and full-game coin chaining, which you shouldn't be if you're just learning to play, Guwange is a fairly accessible game with a smooth difficulty curve. Newcomers will especially like the powerful bombs, the speed and ease of controlling your familiar, and the fact that you can take multiple hits before losing a life.
There are more accessible games in the Cave back catalogue.
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