Why are dodonpachi games only on xbox 360?

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Why are dodonpachi games only on xbox 360?

Post by mehguy »

Why are they only on the Xbox? I don't own an Xbox so I can't play them...
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Re: Why are dodonpachi games only on xbox 360?

Post by Kollision »

why is the sky blue? :roll:
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Re: Why are dodonpachi games only on xbox 360?

Post by KAI »

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Re: Why are dodonpachi games only on xbox 360?

Post by beatsgo »

It's also unofficially on PC ;3
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Re: Why are dodonpachi games only on xbox 360?

Post by ptoing »

Kollision wrote:why is the sky blue? :roll:
http://en.wikipedia.org/wiki/Diffuse_sky_radiation :roll:
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Re: Why are dodonpachi games only on xbox 360?

Post by Plasmo »

What the hell is up with the forum today?
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Re: Why are dodonpachi games only on xbox 360?

Post by Patashu »

mehguy wrote:Why are they only on the Xbox? I don't own an Xbox so I can't play them...
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Re: Why are dodonpachi games only on xbox 360?

Post by nasty_wolverine »

Plasmo wrote:What the hell is up with the forum today?
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Re: Why are dodonpachi games only on xbox 360?

Post by Cagar »

nasty_wolverine wrote:
Plasmo wrote:What the hell is up with the forum today?
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Re: Why are dodonpachi games only on xbox 360?

Post by trap15 »

Cagar wrote:
nasty_wolverine wrote:
Plasmo wrote:What the hell is up with the forum today?
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Re: Why are dodonpachi games only on xbox 360?

Post by Kiken »

KAI wrote:SS, PSX and PS2 say hello.
As does iOS.
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Re: Why are dodonpachi games only on xbox 360?

Post by Patashu »

Kiken wrote:
KAI wrote:SS, PSX and PS2 say hello.
As does iOS.
If we're going that route, and Android.
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Re: Why are dodonpachi games only on xbox 360?

Post by Doctor Butler »

mehguy wrote:Why are they only on the Xbox? I don't own an Xbox so I can't play them...
Because Raiden IV established a shooter-audience on 360.

I feel your pain, as I recently gave in and bought a cheap used model on black friday, and now I have to look at the ugly, unreliable piece of shit, and it's awful joypad in my living room every day. Worth it for Raiden and Cave, though.
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Re: Why are dodonpachi games only on xbox 360?

Post by Kiken »

Doctor Butler wrote:
mehguy wrote:Why are they only on the Xbox? I don't own an Xbox so I can't play them...
Because Raiden IV established a shooter-audience on 360.
You mean Raiden Fighters Aces.

Patashu wrote:If we're going that route, and Android.
Yes, that too.
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Re: Why are dodonpachi games only on xbox 360?

Post by Phellan Wolf »

So does windows phone too.
By the way aren't recently been created a lot of stupid threads??
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Re: Why are dodonpachi games only on xbox 360?

Post by BIL »

Because ME, I have footage of SONY PREZ fappin to 2HU loli porno and I said I'd publish if he didn't give Xbox all the angry bees. LOL SUCK IT FRIENDLY, NO BEEZ 4 U

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Re: Why are dodonpachi games only on xbox 360?

Post by Kaspal »

ptoing wrote:
Kollision wrote:why is the sky blue? :roll:
http://en.wikipedia.org/wiki/Diffuse_sky_radiation :roll:
LOL :lol: :lol: :lol:
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Re: Why are dodonpachi games only on xbox 360?

Post by Some-Mist »

Plasmo wrote:What the hell is up with the forum today?
new members :P


but to answer the question (which has been asked numerous times on this forum), Microsoft actually supported the japanese niche devs near the beginning of the gen. Which was needed for the huge shift of shooters from sony platforms to microsoft platforms. I'm not sure how true this is... but I read that Sony was only interested in HD games that took advantage of the whole screen. Plus I heard early development on Sony platform was hell.

and believe it or not one of the only reasons SaiDaiOuJou was ported was because Microsoft approached CAVE asking for a port (again.. only what I've read).
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Re: Why are dodonpachi games only on xbox 360?

Post by President_Obama »

Lurk for a while OP.
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Re: Why are dodonpachi games only on xbox 360?

Post by glitch »

Phellan Wolf wrote:So does windows phone too.
this always amazed me a bit.
a couple weeks back i was changing phones and figured i go with windows phone.
turns out there are exactly zero carriers that offer a windows phone option in 2014 in japan.
Some-Mist wrote:Plus I heard early development on Sony platform was hell.
that, and most arcade hardware is pretty much a PC in a different box. so is the xbox386, making porting relatively straightforward, at least compared to rebuilding games from the ground up for ps3. lower porting cost makes porting to x360 more cost effective for small run niche titles, or some such.
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Re: Why are dodonpachi games only on xbox 360?

Post by KAI »

glitch wrote:and most arcade hardware is pretty much a PC in a different box. so is the xbox386, making porting relatively straightforward
Cave games are PCBs tho...
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Re: Why are dodonpachi games only on xbox 360?

Post by trap15 »

And the 360 isn't even remotely close to a PC except possibly the software stack. The hardware is literally entirely different.
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Re: Why are dodonpachi games only on xbox 360?

Post by glitch »

KAI wrote:
glitch wrote:and most arcade hardware is pretty much a PC in a different box. so is the xbox386, making porting relatively straightforward
Cave games are PCBs tho...
well, yeah, they come as fairly self-contained units with some hardware on board alongside the memory chip holding the game.
different setup in that regard, but once you stick that PCB into a cab the resulting system isn't super exotic is it? (in comparison to the architecture of a ps3 or a saturn or what have you...)
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Re: Why are dodonpachi games only on xbox 360?

Post by trap15 »

No, CAVE PCBs are entirely custom. No similarity to PCs (or 360) in any way shape or form.
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Re: Why are dodonpachi games only on xbox 360?

Post by glitch »

do disagreement there, but there's a distinction to be made between custom hardware and architecturally exotic hardware.
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Re: Why are dodonpachi games only on xbox 360?

Post by trap15 »

But it is architecturally exotic, that's what I mean. Different CPU, different video hardware, different sound hardware, different input hardware. There's literally nothing the same other than "takes input and makes video and sound" which defines most computation devices since the early 80s.
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Re: Why are dodonpachi games only on xbox 360?

Post by glitch »

trap15 wrote:Different CPU, different video hardware, different sound hardware, different input hardware.
i.e. custom hardware.
two completely different pieces of hardware can be designed with the same style of computation in mind, or with very different styles of computation in mind. take CPUs and GPUs. both are processors, and any computation you can do on one you can do on the other, but they compute in very different styles, and require very differently structured code.

the SH3 cave used for a lot of games is no standard PC processor, sure. but reading up a bit, it sure sounds like a fairly standard piece of kit, as far as processors go (apparently found in plenty other devices, and "strong in windows CE applications", whatever that means). not the sort of thing that would have programmers scratching their heads like the ps3's cell processor did. same computing paradigm means less code overhaul when porting, sounds plausible enough that that was a factor in making the x360 more attractive for ports on a limited budget.

that said, calling the hardware cave's stuff runs on a PC in a different box was an overstatement. i eat my words.
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Re: Why are dodonpachi games only on xbox 360?

Post by nasty_wolverine »

glitch wrote: the SH3 cave used for a lot of games is no standard PC processor, sure. but reading up a bit, it sure sounds like a fairly standard piece of kit, as far as processors go (apparently found in plenty other devices, and "strong in windows CE applications", whatever that means). not the sort of thing that would have programmers scratching their heads like the ps3's cell processor did. same computing paradigm means less code overhaul when porting, sounds plausible enough that that was a factor in making the x360 more attractive for ports on a limited budget.
To be honest, most of the game logic code will not really change, the things that need to change are the platform specific window management, audio, input and graphic calls. if they have been doing things right, all those will probably have a wrapper around them, atleast they should have a wrapper the first time they did a port. so it will require is to drop a different wrapper in, adjust a few things, and you get a barebones port. of course slowdown needs to be added by hand and all those extra features too.

and a little off topic, code against gcc with cross platform libs, and you literally are few steps to port to any platform gcc runs on.
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Re: Why are dodonpachi games only on xbox 360?

Post by Despatche »

incoming actual answer to the topic
mehguy wrote:Why are they only on the Xbox? I don't own an Xbox so I can't play them...
hi. for some reason microsoft decided to pay a bunch of japanese developers to stick with their platform, and it kinda worked. nearly every single cave game can be found on the 360 as a result.

there are a few older ports, like the ps2 ports of daioujou, espgaluda, mushihimesama, and ibara, but even two of those have better ports on 360 (though you'd still want the original ports for the bonuses they have).
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Re: Why are dodonpachi games only on xbox 360?

Post by shmuppyLove »

Esp.Ra.De. and Feveron HD in a single release like Muchi Muchi Pork and Pink Sweets

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