XRGB-mini Framemeister

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opt2not
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Re: XRGB-mini Framemeister (now available !)

Post by opt2not »

pyrotek85 wrote:
airs wrote:I have my GC hooked up using the stock D-Terminal cable, plugged directly into the mini - is there some downside to this? So far I think it looks great.
I think it looks great myself as well, but I know I don't have quite as sharp an eye for the finer picture details.
Post some pics friends! :D
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

In case somebody is interested: I have a PAL Gamecube, so I compared Component and RGB on the Framemeister:

Component:

+ 480p is possible
+ pixel perfect sharpness at the picture borders (gameplay itself is kinda blurry thanks to the GC's flicker filter)
- noisy picture (probably the Framemeister's fault)
- extensive calibration necessary to get neutral colors (the Framemeister's fault)

RGB:

+ nice colors out of the box
+ no noise IF a sync stripper is used
- wave interference noise if no sync stripper is used
- no 480p possible
- blurry picture (gameplay isn't affected very much since it's blurry anyway)

EDIT: RGB is provided via an original Nintendo Gamecube RGB cable (DOL-013).
Last edited by Thomago on Wed Apr 30, 2014 2:37 pm, edited 1 time in total.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Pretty sure there's no flicker filter on the GameCube in 480p. It looks razor sharp on my Lumagen.
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

Yeah, wouldn't make sense to leave the flicker filter running in 480p. Unfortunately the Framemeister isn't suitable for checking that thoroughly thanks to the buggy progressive input :-/

However all the GC games I own have a rather prominent flicker filter in 480i/576i.
airs
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Re: XRGB-mini Framemeister (now available !)

Post by airs »

FYI, just got a $10.xx bill from DHL for importing the mini from SolarisJapan to the USA. Missed the invoice option, oh well.
Thomago wrote:In case somebody is interested: I have a PAL Gamecube, so I compared Component and RGB on the Framemeister:
...
Would be interesting to see screen comparisons between the stock GC D-Terminal cable and a VGA modded D-Terminal cable with sync combiner (for 480p) to the RGB input on the mini.
eightbitminiboss
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Re: XRGB-mini Framemeister (now available !)

Post by eightbitminiboss »

airs wrote:FYI, just got a $10.xx bill from DHL for importing the mini from SolarisJapan to the USA. Missed the invoice option, oh well.
Thomago wrote:In case somebody is interested: I have a PAL Gamecube, so I compared Component and RGB on the Framemeister:
...
Would be interesting to see screen comparisons between the stock GC D-Terminal cable and a VGA modded D-Terminal cable with sync combiner (for 480p) to the RGB input on the mini.
What the...

You're like the only person in the US that I know of to get hit. :shock:
airs
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Re: XRGB-mini Framemeister (now available !)

Post by airs »

Oh, yeah..hmm. Maybe because everyone else did the modified invoice?
eightbitminiboss
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Re: XRGB-mini Framemeister (now available !)

Post by eightbitminiboss »

airs wrote:Oh, yeah..hmm. Maybe because everyone else did the modified invoice?
I got mine from Amazon.jp by way of Tenso and last I checked, they don't do invoice modification. They even left the original Amazon invoice in the box when I got it.
airs
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Re: XRGB-mini Framemeister (now available !)

Post by airs »

Perhaps DHL is just more "by the book" than other couriers? What shipping method was yours?
eightbitminiboss
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Re: XRGB-mini Framemeister (now available !)

Post by eightbitminiboss »

airs wrote:Perhaps DHL is just more "by the book" than other couriers? What shipping method was yours?
EMS up until USPS when it reaches the States. I'm just saying because I've imported a number of things from Japan and not once did I pay any tariffs.
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keropi
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Re: XRGB-mini Framemeister (now available !)

Post by keropi »

airs wrote:Perhaps DHL is just more "by the book" than other couriers? What shipping method was yours?
yes, I have found in numerous occasions that they won't skip taxing/fees, infact I believe they aim at that since (at least here) the custom fees - not the state tax - goes to them.
Seraphic
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Re: XRGB-mini Framemeister (now available !)

Post by Seraphic »

Thomago wrote:In case somebody is interested: I have a PAL Gamecube, so I compared Component and RGB on the Framemeister:

Component:

+ 480p is possible
+ pixel perfect sharpness at the picture borders (gameplay itself is kinda blurry thanks to the GC's flicker filter)
- noisy picture (probably the Framemeister's fault)
- extensive calibration necessary to get neutral colors (the Framemeister's fault)

RGB:

+ nice colors out of the box
+ no noise IF a sync stripper is used
- wave interference noise if no sync stripper is used
- no 480p possible
- blurry picture (gameplay isn't affected very much since it's blurry anyway)
By 480p not possible with RGB, you mean SCART and not a cable modded to VGA (RGBHV) right?
RowanDDR
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Re: XRGB-mini Framemeister (now available !)

Post by RowanDDR »

Fudoh wrote:
What scaler can do 1080p properly (i.e. integer scaling with even scalines)?
You can get a XRGB2/3 + DVDO combo to do that. Faster than a Framemeister anyway. More compatible to 240p/480i transitions as well.
So I presume the XRGB unit is adding the scanlines, then the DVDO (Edge Green model ok?) will do the integer scaling?

I see that MD/Saturn (320x224) scaling is bad in B1 mode with the XRGB3:
http://junkerhq.net/xrgb/index.php/XRGB ... in_B1_mode
Bit annoying. What specifically is it better at? Thanks.
Sixfortyfive
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Re: XRGB-mini Framemeister (now available !)

Post by Sixfortyfive »

RowanDDR wrote:I see that MD/Saturn (320x224) scaling is bad in B1 mode with the XRGB3:
http://junkerhq.net/xrgb/index.php/XRGB ... in_B1_mode
I've always been curious about this claim.

My LCD monitor picks up the XRGB3 B1 as 640x480, but the XCAPTURE-1 picks it up as 720x480. At 720, those borders are correct.

Not sure what causes the difference. The XCAPTURE-1 has the capability to capture at either 720x480 or 640x480 and identifies the XRGB3 as the former. Maybe most displays just force 640x480 because that's what VGA is assumed to be?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

@RowanDDR:
So I presume the XRGB unit is adding the scanlines, then the DVDO (Edge Green model ok?) will do the integer scaling?
right, the XRGB adds the scanlines, the DVDO does the upscaling. But doesn't do any cheap integer next neighbour scaling, but real upscaling (resampling of each pixel).

@Sixfortyfive:
I've always been curious about this claim.
you're right. The effect seen on those example shots isn't caused by the XRGB, but by a TV applying the wrong sampling resolution (640 vs 720 pixels in width). The XRGB-3's RGBs output (XRGB-2/2+ as well) is SMTPE 480p and *not* VESA 640x480. If you add a VGA to component transcoder to the XRGB-3 and then either use component on your TV (or add a component to HDMI converter), there won't be any "bad scaling" effects.
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Thomago
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Re: XRGB-mini Framemeister (now available !)

Post by Thomago »

Seraphic wrote:By 480p not possible with RGB, you mean SCART and not a cable modded to VGA (RGBHV) right?
Yes. Probably should have made clear that I'm talking about standard Nintendo cables.
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arovane
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Re: XRGB-mini Framemeister (now available !)

Post by arovane »

Hey everyone!

I finally received the Framemeister and I'm deeply enjoying twitching it and trying it in every possible way.
And so far it does wonders. Of course it does not compare with a great CRT, but that's not the point- the point for me was to get all my equipments playable on my "main" big flat tv, without having to go to the "CRT room" to play my oldies... and the job is done beautifully. With the sound plugged on a NAD surround system, it is all perfect.

Well, almost.

One console is giving me headaches, the Megadrive. All my consoles are working perfectly in RGB, Saturn, PC Engine, Dreamcast (soon in VGA with UMSA :)), from every region, 50hz or 60hz, NTSC or PAL, all works. But the Megadrive is constantly losing sync. I tried to twitch the sync signal, but it is best set up at 9, and still losing sync almost every second. Here's my stuff:

Jap Megadrive
Jap Mega CD
Jap 32X
Euro RGB Scart --> Euro scart to Jap Scart --> XRGB
output in 720p on plasma

I also have to point out 2 things:
-It is even worse with a Mega CD games, to the point where the mini just doesn't take any signal in.
-I don't have ANY problems of sync with a 50HZ Pal megadrive (except the ugliness of course)

Can someone here help me out? It is not a critical problem as I will soon receive my modded Multimega, which I assume will work perfectly, but I would like to understand what the problem is. Playing Megadrive in 50hz is just forbidden by god.

Thanks!
RowanDDR
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Re: XRGB-mini Framemeister (now available !)

Post by RowanDDR »

Fudoh wrote:@RowanDDR:
So I presume the XRGB unit is adding the scanlines, then the DVDO (Edge Green model ok?) will do the integer scaling?
right, the XRGB adds the scanlines, the DVDO does the upscaling. But doesn't do any cheap integer next neighbour scaling, but real upscaling (resampling of each pixel).
Argh! Next-neighbour scaling is what I want. In your opinion it looks cheap, but to me it looks God-like. :) Is there a scaler that can do next-neighbour scaling?
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Isn't nearest neighbor scaling pretty much what you get when you let the XRGB mini upscale to 1080p...?
RowanDDR
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Re: XRGB-mini Framemeister (now available !)

Post by RowanDDR »

Konsolkongen wrote:Isn't nearest neighbor scaling pretty much what you get when you let the XRGB mini upscale to 1080p...?
As mentioned, I want to achieve integer scaling, using unfiltered stretch (nearest-neighbour), with proportional scanlines. The mini aparently does not do this in 1080p mode, please refer to my previous few posts to save me boring everyone in the thread with repeated moaning.
airs
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Re: XRGB-mini Framemeister (now available !)

Post by airs »

Rowan - the mini looks amazing on every 1080p display I have when outputting 720p with scanlines. I assume you've looked around at screenshots of what it looks like - is there something that bothers you about them, visually (not technically)?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

In your opinion it looks cheap, but to me it looks God-like.
you won't find it, since nobody wants 896 visible lines on his 1080p panel. Also if you want integer scaling on the vertical, what do you want on the horizontal ? Using integer scaling on the lines is one thing (I least I get the idea), but using it on the horizontal completely screws up your aspect ratio. I mean, if you want shit, use emulation, it's as easy as that.
RowanDDR
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Re: XRGB-mini Framemeister (now available !)

Post by RowanDDR »

Fudoh wrote:nobody wants 896 visible lines on his 1080p panel
Wrong. I do. A little border around the screen is a small price to pay to achieve the beauty of integer scaling. Especially if like me, you're using a 50" or 60" panel, the viewport of the game is still huge even with borders.
Fudoh wrote:Also if you want integer scaling on the vertical, what do you want on the horizontal ? Using integer scaling on the lines is one thing (I least I get the idea), but using it on the horizontal completely screws up your aspect ratio.
The choice is perfect AR, or perfect pixels (integer scaling). Personally I prefer perfect pixels, with a slightly off AR. I find it much more visually pleasing.
I mean, if you want shit, use emulation, it's as easy as that.
Actually emulation is the only place I seem to be able to achieve my desired results, shit as you call it. MAME and ZSNES both offer integer, nearest-neighbour scaling with proportional scanlines, which I think looks great.

This is how Street Fighter looks in my MAME on 1080p screen... I am however using a bezel to mask the black border.
http://img801.imageshack.us/img801/7593/sf2u.jpg
Can you really tell that the aspect ratio is slightly off?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

The choice is perfect AR, or perfect pixels (integer scaling). Personally I prefer perfect pixels, with a slightly off AR. I find it much more visually pleasing.
so, you want to play CPS2 games in ultra-widescreen and SNES in a square box ? Good bye then.

(PS: on the SFII shot you're using 3x integer on the horizontal and 4x on the vertical. That's a trick you can do on CPS games only. Doesn't help you anywhere else. Besides: both the scaling and the scanlines on your example look considerably worse than on the Mini.
RowanDDR
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Re: XRGB-mini Framemeister (now available !)

Post by RowanDDR »

Fudoh wrote:
The choice is perfect AR, or perfect pixels (integer scaling). Personally I prefer perfect pixels, with a slightly off AR. I find it much more visually pleasing.
so, you want to play CPS2 games in ultra-widescreen and SNES in a square box ? Good bye then.

(PS: on the SFII shot you're using 3x integer on the horizontal and 4x on the vertical. That's a trick you can do on CPS games only. Doesn't help you anywhere else. Besides: both the scaling and the scanlines on your example look considerably worse than on the Mini.
Jesus, keep your wig on. If anyone who doesn't have an attitude problem could offer some practical advice, it would be much appreciated.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Don't misunderstand me, I totally respect what you wish for. It's just nothing you would find in a Framemeister, so you might simply be looking in the wrong places.
airs
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Re: XRGB-mini Framemeister (now available !)

Post by airs »

RowanDDR wrote: ...
This is how Street Fighter looks in my MAME on 1080p screen... I am however using a bezel to mask the black border.
http://img801.imageshack.us/img801/7593/sf2u.jpg
Can you really tell that the aspect ratio is slightly off?
Yes..instantly.
RowanDDR wrote: Jesus, keep your wig on. If anyone who doesn't have an attitude problem could offer some practical advice, it would be much appreciated.
I think you're getting reactions like that because what you're searching for doesn't seem logical or practical to most people.
Last edited by airs on Wed Apr 30, 2014 6:49 pm, edited 1 time in total.
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arovane
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Re: XRGB-mini Framemeister (now available !)

Post by arovane »

Fudoh, at least I am looking in the right place.
Do YOU know why japanese Megadrive (+ jap Mega CD + jap 32X) is out of sync??
Picture is jumping off every second and I just can't find why!! Works well with every other devices though (pc engine, neo geo, saturn, SNES etc...), and works well with Pal Megadrive too... but fuck 50hz!

Weird and very annoying. PLEEEASE help
airs
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Re: XRGB-mini Framemeister (now available !)

Post by airs »

arovane wrote:Fudoh, at least I am looking in the right place.
Do YOU know why japanese Megadrive (+ jap Mega CD + jap 32X) is out of sync??
Picture is jumping off every second and I just can't find why!! Works well with every other devices though (pc engine, neo geo, saturn, SNES etc...), and works well with Pal Megadrive too... but fuck 50hz!

Weird and very annoying. PLEEEASE help
What Megadrive SCART cable and SCART to mini din 8 cables are you using? Console version? http://members.optusnet.com.au/eviltim/ ... m#megamstr
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Does your MD on it's own work ? The 32X can screw with the signal impendance and the only thing to two make most MCD/MD/32X combos work properly on the XRGBs is a LM1881 in line with the sync signal.
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