Dodging bullets increases testosterone.DanMagoo wrote:Raa people get so testy on this forum so quickly!

Dodging bullets increases testosterone.DanMagoo wrote:Raa people get so testy on this forum so quickly!
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Have you triggered it?KAI wrote:Pinksweets' bug is shit tho, "don't milk too much or you can trigger it by accident".
Dis trueBananamatic wrote:Scoring systems usually become more fun when you get better
in other words, git gud
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Yep.Icarus wrote:Have you triggered it?
This made me think back to a recent video i saw on youtube. Its about how gamers dont want innovation. Just think about it.Skykid wrote:Actually I like DFK vanilla a lot more than I did originally, but even after spending time learning to play it properly I still appreciate some of the criticism regarding it being abstruse and uneven is valid. It's far from a poor game, and the 'par' would of course be other Pachis - I just don't think the many ideas that went into its structuring were necessary, and it would have benefited from a simpler approach.nasty_wolverine wrote: I am interested to know what makes it so "under par", and what you are considering as "par".
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
obviously, its not a copy. The system has been tweaked, like the way it has been tweaked from Donpachi, each successive game having a more balanced and upgraded system, but the basics remain the same. My point was, its how linear the progression from Donpachi to SDOJ has been, and DFK being an outcast because it tried to do too many new things. It would have done better as a seperate series.Squire Grooktook wrote:Errr, Soj feels quite a bit different than Doj to me in the design department. I mean yeah, it's obviously a love letter to DOJ and an attempt to win back people alienated by DFK, but imo stuff like the larger hitbox in standard mode, various changes to the chaining system, level design, etc. and it's definitely more than just "Doj with a few things from dfk thrown in" IMO. I definitely think it stands on its own apart from Doj, at least.
I appreciate you going to the effort to explain to me the evolution of the Donpachi series, although I regret to inform you I was already aware.nasty_wolverine wrote:Its about how gamers dont want innovation. Just think about it.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
You forgot the part where they shat all over it again the very next year thoughSkykid wrote:I can think would be SNK's KOF series. '98 was the peak (DOJ's equivalent lets say) and then the following year they tried to reinvent the wheel by introducing Strikers and fundamentally altering the roll manoeuvre. It took from 99 to 2002 before someone realised things were going drastically south and they needed to return to an established winning formula, and reverted back to a '98 template with tweaks.
I'm sadly well aware.ACSeraph wrote:You forgot the part where they shat all over it again the very next year thoughSkykid wrote:I can think would be SNK's KOF series. '98 was the peak (DOJ's equivalent lets say) and then the following year they tried to reinvent the wheel by introducing Strikers and fundamentally altering the roll manoeuvre. It took from 99 to 2002 before someone realised things were going drastically south and they needed to return to an established winning formula, and reverted back to a '98 template with tweaks.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
So, bullet cancelling is a bad decision and the dress system is innovation? btw the same "winning formulae" thing lead to the gazilliion versions of street fighter 2.Skykid wrote:nasty_wolverine wrote: There's innovation and then there are bad decisions.
But KOF 2003 laid the foundation for XI, easily the best game in the series if you prefer tag battles. I'm not sure why the tag mechanics weren't carried over into XII and XIII, perhaps memory limitations resulting from the HD sprites? There certainly is a lot of loading between rounds, in contrast to XI's near nonexistent loading times on PS2.ACSeraph wrote:You forgot the part where they shat all over it again the very next year though
Are you sure you're talking about XIII and not XII? XII was indeed a rather simple and straightforward fighter, XIII is anything but.and they were also likely trying to mimic the success of SF4's simplicity.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
More likely, it would have garnered a similar reception as Akai Katana, which was largely met with apathy and disapproval, and failed to receive a sequel (unless you count Shin). Players only persevered with DFK because of their identification with the DDP series, and the solid reputation that series had already built for itself.Squire Grooktook wrote:I think the point Wolverine is trying to make is that if DFK had been a separate ip, people would have been more accepting of its flaws and it might have gotten a sequel that ironed out missteps while maintaining a new direction from ddp.
Maybe but I think Pretas' scenario mentioned above is more likely.Squire Grooktook wrote:I think the point Wolverine is trying to make is that if DFK had been a separate ip, people would have been more accepting of its flaws and it might have gotten a sequel that ironed out missteps while maintaining a new direction from ddp.
I try to pretend XII didn't happen so yeah I do mean XIII. Yeah it's a lot more complex than SF4 for sure, but it's also a lot less complex than XI was. It's a bit more inviting to new players where XI was not, and I think that was intentional.Pretas wrote:Are you sure you're talking about XIII and not XII? XII was indeed a rather simple and straightforward fighter, XIII is anything but.
The dress system + original scoring system + graded challenge is all the innovation required to make SDOJ better than DFK. So yes.nasty_wolverine wrote:So, bullet cancelling is a bad decision and the dress system is innovation? btw the same "winning formulae" thing lead to the gazilliion versions of street fighter 2.Skykid wrote:nasty_wolverine wrote: There's innovation and then there are bad decisions.
And my entire point was that, the game suffered because it tried new things in an existing IP with tried and tested mechanics. Had it been released as a seperate new IP, It would have been more successful.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Someone doesn't understand the word original.Erppo wrote:I don't see how SDOJ has the original scoring system, it plays completely differently from DDP and DOJ.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Not sure if you are trying to say that fewer innovations and lolis in swimsuits are better.Skykid wrote: The dress system + original scoring system + graded challenge is all the innovation required to make SDOJ better than DFK. So yes.
same cake, more frosting then before.Skykid wrote: I don't understand the SFII argument - most entries in the series are outstanding in their own right.
Nothing new to the genre. Stage 3 of Dogyuun has an insane amount of high-value bonus items.Bananamatic wrote:score progression in sdoj is wack
even without the overflow the score is mostly stage 5
That's a lot of CAVE games.Bananamatic wrote:the score is mostly stage 5
Strawman harder.nasty_wolverine wrote:Not sure if you are trying to say that fewer innovations and lolis in swimsuits are better.
RegalSin wrote:Then again sex is no diffrent then sticking a stick down some hole to make a female womenly or girl scream or make noise.
I did not say that, the quote clearly says "fewer innovations", not "no innovations" and in the context of comparison to DFK, which was radically different from any DDP game. And also, on it being a synonym for "difficulty select", both DOJ and DFK managed without loli's in swimsuits, I am sure SDOJ could have managed as well. And it was said in context to skykids reply, taken out of context the meaning suffers a bit.Formless God wrote:Strawman harder.nasty_wolverine wrote:Not sure if you are trying to say that fewer innovations and lolis in swimsuits are better.
I like how you think the Dress system is the only new thing SDOJ brought to the table. Also, it's just a synonym to "difficulty select".