Not really, you can tailor an approach to your market. In broad terms cave has attempted to monitize a niche market in what they thought was the most effective way. Clearly though (with the market changing around them) they started to just see what they could get to stick. Once upon a time, cave (at least said) they went through a phase of deliberately avoiding console ports so as not to devalue/cheapen the appeal of their shmups, with arcades more or less gone a couple of years ago they started a very public (and unfortunately belated) push on premium ports, then budget phone ports and budget western licensing efforts...Cagar wrote: How people value their games and collections is completely subjective, so why are you bringing it up?
Surely, only thinking about the perfectionist collectors, is not very rational viewpoint to rate Cave's business decisions. You know that, right?
The rationality of cave's (shmup) business choices has always been suspect - in many ways this is what made them an exciting business, and the biggest player in a small pond. However, especially more recently, as one-offs became series, and single projects became suggestive of 'trends', their behavior has often confused both their own customers and outside observers. In some ways you can appreciate the difficulty in this for a relatively small developer, on the other hand perhaps it was short sighted.
... It's just a shame that anyone who felt the first release boxset was a one-time-tribute-get-it-while-you-can-special may now feel burnt. Should buyers beware and expect something different when cave puts out a single high value boxset - perhaps - but we all can only wish we had the insight of skykid

So I guess I've got sympathy for those who say it's milking, even if personally I suspect it won't do much, and it was never my bag. (imho 5pb released the 2 best games on 360, and those two kids don't seem to want to play ball together anymore... )